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Heavensward Jobs, and Au Ra Lore now available - Printable Version

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RE: Heavensward Jobs, and Au Ra Lore now available - Clover - 04-17-2015

Um, I can't say I'm fond of the Au Ra lore. I was hoping that (at least some) Au Ras could come from the new lands beyond Ishgard, for those are the ones we'll explore. Instead, we get a lore related to a land we aren't going to see anytime soon, which means we can't really and actively play their lore, especially in the case of Xaela.

We know that some Raen might have been forced to scape to Eorzea with the Domans, but Xaela? All the lore says is that they have their tribes and their wars in those far away lands. Why would they even come to Eorzea? Vacation? Maybe running away too? Any case means we won't be able to explore their tribal lives nor we'll be able to participate in their wars.

I don't know, I feel that giving them a story we can't really play out is such a waste (>_<; Every single Au Ra will be stuck with the "I ran away from my land" premise.


RE: Heavensward Jobs, and Au Ra Lore now available - Melodia - 04-17-2015

(04-17-2015, 09:58 AM)Clover Wrote: Um, I can't say I'm fond of the Au Ra lore. I was hoping that (at least some) Au Ras could come from the new lands beyond Ishgard, for those are the ones we'll explore. Instead, we get a lore related to a land we aren't going to see anytime soon, which means we can't really and actively play their lore, especially in the case of Xaela.

We know that some Raen might have been forced to scape to Eorzea with the Domans, but Xaela? All the lore says is that they have their tribes and their wars in those far away lands. Why would they even come to Eorzea? Vacation? Maybe running away too? Any case means we won't be able to explore their tribal lives nor we'll be able to participate in their wars.

I don't know, I feel that giving them a story we can't really play out is such a waste (>_<; Every single Au Ra will be stuck with the "I ran away from my land" premise.
Well to be fair there isn't a ton of Lalafell lore either aside from homes on giant tortoises but people still effectively play them. Just be patient and give them time. Players will adjust and I am sure it will be fine. I agree there could have been more but as they say....make lemonade with the lemons you've been given. Smile


RE: Heavensward Jobs, and Au Ra Lore now available - FloriaRaine - 04-17-2015

(04-17-2015, 09:58 AM)Clover Wrote: Um, I can't say I'm fond of the Au Ra lore. I was hoping that (at least some) Au Ras could come from the new lands beyond Ishgard, for those are the ones we'll explore. Instead, we get a lore related to a land we aren't going to see anytime soon, which means we can't really and actively play their lore, especially in the case of Xaela.

We know that some Raen might have been forced to scape to Eorzea with the Domans, but Xaela? All the lore says is that they have their tribes and their wars in those far away lands. Why would they even come to Eorzea? Vacation? Maybe running away too? Any case means we won't be able to explore their tribal lives nor we'll be able to participate in their wars.

I don't know, I feel that giving them a story we can't really play out is such a waste (>_<; Every single Au Ra will be stuck with the "I ran away from my land" premise.

Unfortunately the lore seems to actively go against us role players. The Xaela are nomadic, so perhaps something along the lines of being ... nomadic can be played out, perhaps fleeing from the garleans as well. Hopefully their level 1~15 quests atleast show off some of their lore and life style.


RE: Heavensward Jobs, and Au Ra Lore now available - Clover - 04-17-2015

Will they have their own quests? So far I thought they'd share the same main story as everyone else, since you can Fantasia your main character into an Au Ra.

The problem isn't really that we have to find excuses for the Xaela to travel to Eorzea. The problem is that we are forced and limited to take that single route in every single Au Ra story, which leaves their original culture out of the possibilities we can explore. It's definitely not the best kind of lore for us RPers ;


RE: Heavensward Jobs, and Au Ra Lore now available - Kismet - 04-17-2015

(04-17-2015, 10:09 AM)Melodia Wrote:
(04-17-2015, 09:58 AM)Clover Wrote: Um, I can't say I'm fond of the Au Ra lore. I was hoping that (at least some) Au Ras could come from the new lands beyond Ishgard, for those are the ones we'll explore. Instead, we get a lore related to a land we aren't going to see anytime soon, which means we can't really and actively play their lore, especially in the case of Xaela.

We know that some Raen might have been forced to scape to Eorzea with the Domans, but Xaela? All the lore says is that they have their tribes and their wars in those far away lands. Why would they even come to Eorzea? Vacation? Maybe running away too? Any case means we won't be able to explore their tribal lives nor we'll be able to participate in their wars.

I don't know, I feel that giving them a story we can't really play out is such a waste (>_<; Every single Au Ra will be stuck with the "I ran away from my land" premise.
Well to be fair there isn't a ton of Lalafell lore either aside from homes on giant tortoises but people still effectively play them. Just be patient and give them time. Players will adjust and I am sure it will be fine. I agree there could have been more but as they say....make lemonade with the lemons you've been given. Smile

Agreed. A majority of the lore we have now about the current races came from what we've learned through quests and NPCs, not those initial racial blurbs. We'll learn more with time and adapt accordingly, be it with facts or with creativity. c:

Is it convenient for us? No. But I wouldn't be totally discouraged just yet.


RE: Heavensward Jobs, and Au Ra Lore now available - Warren Castille - 04-17-2015

(04-17-2015, 10:16 AM)Clover Wrote: Will they have their own quests? So far I thought they'd share the same main story as everyone else, since you can Fantasia your main character into an Au Ra.

The problem isn't really that we have to find excuses for the Xaela to travel to Eorzea. The problem is that we are forced and limited to take that single route in every single Au Ra story, which leaves their original culture out of the possibilities we can explore. It's definitely not the best kind of lore for us RPers ;

Don't look at it it as being hung out to dry, look at it as being given a blank slate. Nomads. Did they venture off alone? Come from part of a collective? Are they part of a crew designed to go out and see the world before returning "home?" Are they looking for home? Maybe they heard stories of the last bastion of freedom in the world resisting Garlemald and wanted to go see what that looks like. Maybe they want to walk the ends of the earth and see everything for themselves.

...It just seems strange that, given the option between the aimless wanderers or the established settlers, people would pick the wanderer and then be upset they're not given a reason to wander.


RE: Heavensward Jobs, and Au Ra Lore now available - Wymsical - 04-17-2015

I'm a super big fan of all the lore revealed so far. I definitely have my class and clan decided now!

Also, I think it'd be neat if some Au Ra RPers assigned themselves to various Xaela tribes and would have additional conflicts in Eorzea. ... Maybe I just want to see random street brawls erupt.


RE: Heavensward Jobs, and Au Ra Lore now available - Warren Castille - 04-17-2015

(04-17-2015, 10:28 AM)Wymsical Wrote: I'm a super big fan of all the lore revealed so far. I definitely have my class and clan decided now!

Also, I think it'd be neat if some Au Ra RPers assigned themselves to various Xaela tribes and would have additional conflicts in Eorzea. ... Maybe I just want to see random street brawls erupt.

I know a place where that can happen, without fear of death or reprisal.


RE: Heavensward Jobs, and Au Ra Lore now available - allgivenover - 04-17-2015

The AuRa'Raen are close to the Domans, consider that the Domans just got thier country destroyed by the Garleans, and that the Raen are dealing with them now. I'm going to guess that's a good reason to come out.

Xaera are nomads. That's all you really need.


RE: Heavensward Jobs, and Au Ra Lore now available - Martiallais - 04-17-2015

(04-17-2015, 07:26 AM)mongi291 Wrote: So using Batman to announce Dark Knight wasn't just a one-time reference...
And to be honest I like this chivalrous take on Dark Knights. Dark Knights aren't just emo edgelords: they are knights.

This is exactly what I'd been planning to do with my Au Ra Dark Knight so it fits right in line with what I wanted. Big Grin I'm VERY happy right now with both the Xaela lore and this. Just need the naming convention and I will be good to go.

EDIT: Funny enough, now I feel like we definitely have a reason to put together some sort of group/LS for all these incoming knights. Hmmmm.


RE: Heavensward Jobs, and Au Ra Lore now available - K'nahli - 04-17-2015

While that sounds interesting and I'd LOVE to see people engaging in tribal-related lore unlike they did with the miqo'te... I have to say that I am a little more concerned with aesthetics first and foremost. I know skin tones are very lenient in a sense in FF, but I'll have to see. I still don't know what I want and I know that I won't until that damn benchmarksgetsreleasedwhereismybenchmarkwhere?


RE: Heavensward Jobs, and Au Ra Lore now available - Melodia - 04-17-2015

(04-17-2015, 10:33 AM)Warren Castille Wrote:
(04-17-2015, 10:28 AM)Wymsical Wrote: I'm a super big fan of all the lore revealed so far. I definitely have my class and clan decided now!

Also, I think it'd be neat if some Au Ra RPers assigned themselves to various Xaela tribes and would have additional conflicts in Eorzea. ... Maybe I just want to see random street brawls erupt.

I know a place where that can happen, without fear of death or reprisal.
Nice plug.....

for the Grindstone! <---------10pm east coast time. Wink


RE: Heavensward Jobs, and Au Ra Lore now available - Kismet - 04-17-2015

(04-17-2015, 10:24 AM)Warren Castille Wrote: ...It just seems strange that, given the option between the aimless wanderers or the established settlers, people would pick the wanderer and then be upset they're not given a reason to wander.

Yeah, I was wondering this, too. I figured people would be happy that they weren't locked down to a specific reason for their character to travel. When we're given clearly defined mannerisms or traditions of a race, a lot of people can't wait to bend or break the heck out of the ones they don't prefer. But when given a lot of wiggle room to work with, it's not enough all of a sudden...?

Quests/NPCs in 3.0 will likely expand upon the influx of traveling Au Ra. For the Xaela, my very lazy guess is that Garleans possibly have already begun to encroach on that "vast western steppe" they were roaming in.


RE: Heavensward Jobs, and Au Ra Lore now available - Clover - 04-17-2015

(04-17-2015, 10:24 AM)Warren Castille Wrote: ...It just seems strange that, given the option between the aimless wanderers or the established settlers, people would pick the wanderer and then be upset they're not given a reason to wander.

Ah, they don't sound like mere aimless wanderers to me, as they are engaged in tribal wars. If I made such an Au Ra and she came to Eorzea, I'd have neither a tribe nor a war; that's my concern. We're just unable to explore that part of the lore, as we're stuck with leaving our land to discover a new one (the reasons might vary, but the result is the same). Considering I'll play two Au Ras, I wish I could have given them more variety.

Edit: I'm speaking for myself, not for anyone else. I'm not one who tends to bend the lore or break out of it. Remember I'm one of the very few people who plays a tribal miqo'te, because I personally love exploring the original lore. I will naturally adapt to this new one, but I wanted to express my small disappointment.


RE: Heavensward Jobs, and Au Ra Lore now available - Warren Castille - 04-17-2015

(04-17-2015, 10:44 AM)Clover Wrote:
(04-17-2015, 10:24 AM)Warren Castille Wrote: ...It just seems strange that, given the option between the aimless wanderers or the established settlers, people would pick the wanderer and then be upset they're not given a reason to wander.
Ah, they don't sound like mere aimless wanderers to me, as they are engaged in tribal wars. If I made such an Au Ra and came to Eorzea, I'd have neither a tribe nor a war; that's my concern. We're just unable to explore that part of the lore, as we're stuck with leaving our land to discover a new one (the reasons might vary, but the result is the same). Considering I'll play two Au Ras, I wish I could have given them more variety.

To be fair, if your character did have a tribe and a war, you wouldn't be in Eorzea. I was under the assumption that those Au Ra who do show up from that tribeclanfaction are the ones specifically not engaging in battle or warfare.

Otherwise... you'd be there, not here. Kind of makes RP impossible.