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Balmung or Gilgamesh? - Printable Version

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RE: Balmung or Gilgamesh? - Ashren Dotharl - 07-05-2013

(07-04-2013, 08:45 PM)Gerhard Quillarts Wrote: I don't speak for anyone but myself, but I'll be on Balmung. Since the original warriors of light are supposed to be part of the story, it would feel a bit odd if they weren't around.

After playing around a bit on my 1.0 character I've been given the impression that this doesn't really matter since no one remembers who they were, which means from a lore standpoint no one really remembers what happened at the Battle of Carteneau let alone who fought in it. In other words, the Warriors of Light are just legends, even to the Warriors of Light.


RE: Balmung or Gilgamesh? - Kyatai - 07-05-2013

one other thing to consider...
Even if there is a Legacy member that is L60, he/she will undoubtedly want to play the game and experience the new stuff. So they will be around the lowbie areas to play with...
... and not be L60. They will be knocked down to the level appropriate for that area, yes? 
But if not, definitely if you group with them for some RPvE.
Soooo..... the level disparity is really not that big a deal either.

What it boils down for me is this:
FFXIV:ARR will be a NEW game. It won't be FFXIV 1.0. The vets will want to play it all, so no one will really have a true "leg up" on the newcomers- save in lore and history stuff. Which... I think is more cool and good than bad. Sure, some of it will be VERY familiar... but most will not.
I don't see newcomers being lonely (not only because we will be the most populous folks on the server) because I suspect all areas of the game will be busy.

What amuses me most is... worrying about folks not being around to fight with in newbie zones... when the REAL issue is on the Dev side. Instead of breaking out a new game where everyone is at L1- and thus ALL players will be coming from the newbie zones (giving them *some* time to polish off end-game for those that get a thrill out of 'beating' the game in a week or less)- SE will be dropping a game out that is expected to be AWESOME from L1 clear to L60. No buffer for SE. There WILL be Legacies that are L60 that will want to play the hard stuff immediately.
Of course they won't have the GEAR to do so... so that would give SE a bit of time... but still...
And chances are, most will not be RPers. But some might be.
So... Square Enix will undoubtedly have their game on and expect this...
Aka... every bit of FFXIV will have action.
Smile


RE: Balmung or Gilgamesh? - Alexandr Nocturne - 07-05-2013

Ironically, I have *just* posted on the Facets' forum that we are going to go with Balmung. Tongue


RE: Balmung or Gilgamesh? - Kyatai - 07-05-2013

MoogleMoogleMoogleMoogle
KUPO!!!
MoogleMoogleMoogleMoogle


RE: Balmung or Gilgamesh? - Dromwald - 07-05-2013

Being new to the game I had no idea where to go once the game launches. This debate has decided me. I think Gilgamesh will do just fine but I want to go to an established community so I think I'll head to Balmung.


RE: Balmung or Gilgamesh? - Adelpha - 07-05-2013

(07-04-2013, 12:45 PM)allgivenover Wrote: They are doing this.
No, they aren't. The value of everything in the game (all items sold by NPCs, repair costs, sell values, quest rewards, etc.) are all 1/10 the numerical amount that they were before, because arrows (the original reason that the entire economy was scaled up by 10x prior to the 1.0 launch) have been phased out. Everyone's purchasing power is still the same as it was before, all of the numbers in the game are just 1/10th the size that they used to be. Nobody is losing any money in terms of the economy; everything's being scaled in unison.

Now, that doesn't account for dumb players trying to sell stuff for the same numeric price that they sold stuff for in 1.0, but there's nothing SE can do about that.


RE: Balmung or Gilgamesh? - Zikh - 07-05-2013

I don't have a free company, but I run a night time linkshell and am planning to be on Balmung.

I'm unsure why people think playing on a legacy server will be a bad thing, when all it means is experienced players are on the server. Personally as a player just getting used to the game and leveling up, it helps a lot when you just have that easy button. the people who know how a quest works or where to find things. Information is always a good thing in my opinion. Besides, if all the roleplayers of the game settled on Balmung first, then why change? Seek roleplayers where they are sought.

:) In the meantime, I'll just keep trying to find players between 9PM and 9AM


RE: Balmung or Gilgamesh? - Kyatai - 07-05-2013

I work nightshift (am actually at work now on my iPad, battling its sometimes annoying habit of jumping to my desktop and deleting stuff I've typed... or not letting me type so I have to go back and edit a post... but I digress... hehe) and am typically on all night long.
*waves at the Euro and Ozzies*

I know there is a LS that has formed for night players (is it yours? I didn't see it tacked below your avatar, so guessing not)... depending on what server you go to (I can't recall if they were going Gig or Balmung), they might be a good group to either join or network with.


RE: Balmung or Gilgamesh? - Koninbeor - 07-05-2013

(07-05-2013, 02:06 AM)Kyatai Wrote: MoogleMoogleMoogleMoogle
KUPO!!!
MoogleMoogleMoogleMoogle

Forget the zombie apocalypse. It's a MOOGLE apocalypse!


RE: Balmung or Gilgamesh? - Kyatai - 07-05-2013

Join usssssssss!
We have pie....
..... and funny orange puffballs coming outta our heads!


.... but mostly pie. Cactuar


RE: Balmung or Gilgamesh? - CassandraJean - 07-05-2013

I'm going to be joining all the players on Balmung~


RE: Balmung or Gilgamesh? - Alothia - 07-05-2013

It doesn't matter what server you roll on, you will have RP.

I will be rolling on Balmung, but I may keep an alt on Gilga for poops and giggles.


RE: Balmung or Gilgamesh? - allgivenover - 07-05-2013

(07-05-2013, 03:03 AM)Adelpha Wrote:
(07-04-2013, 12:45 PM)allgivenover Wrote: They are doing this.
No, they aren't. The value of everything in the game (all items sold by NPCs, repair costs, sell values, quest rewards, etc.) are all 1/10 the numerical amount that they were before, because arrows (the original reason that the entire economy was scaled up by 10x prior to the 1.0 launch) have been phased out. Everyone's purchasing power is still the same as it was before, all of the numbers in the game are just 1/10th the size that they used to be. Nobody is losing any money in terms of the economy; everything's being scaled in unison.

Now, that doesn't account for dumb players trying to sell stuff for the same numeric price that they sold stuff for in 1.0, but there's nothing SE can do about that.


Yes, they are. http://lodestone.finalfantasyxiv.com/pl/topics/detail?id=88335137fbe9c0166ad74c643de956cb586363ab.

Quote:Changes to the Monetary System
Upon the release of FFXIV: ARR, we will be removing one zero from all gil prices, in a process known as Currency Redenomination.

1. All NPC vendor buying/selling prices will be reduced to 1/10 of current values.
2. All quest rewards, monster drops, and in-game monetary rewards will be reduced to 1/10 of current values.
3. All repair costs, airship fares, and other in-game service fees will be reduced to 1/10 of current values.
4. Because of changes to game systems, the prices of existing items will change to varying degrees.
5. The maximum amount of gil that a player can possess will not change from 999,999,999.
6. The amount of gil required to obtain certain achievements will be reduced to 1/10 of current values.
7. All gil currently held by players will be reduced to 1/10 of current values.

This is why my barely played legacy character has 48,000 gil instead of 480,000 gil on Balmung right this moment.


RE: Balmung or Gilgamesh? - Adelpha - 07-05-2013

Right, but everything else in the game also costs 1/10th what it used to (see points 1-6 in your quoted text). If there was a sword that you could buy from an NPC vendor for 100,000 gil in 1.0, you could now (theoretically) buy the same sword for 10,000 gil in ARR. To compensate, everyone's wealth has been scaled down by the same ratio to keep the economy equal. Players who had 50 million will now have 5, but those 5 million should be able to buy the same amount of "stuff" that they could've bought with 50 million in 1.0 prior to the scale-down.

What Zyrusticae was specifically referring to was a "wealth tax" of 90% to level out the economic playing field, by cutting down the wealth that legacy characters have so that they don't have such a big advantage over new characters. That's not what's being done here. (If all wealth was being reduced by 90% and nothing else in the game was scaled down, that would be the case.)

It's a subtle difference, and lots of people get confused about it. But everyone's wealth relative to each other (both before and after the 1.0->2.0 transition) should theoretically be the same as it was in 1.0.


RE: Balmung or Gilgamesh? - allgivenover - 07-05-2013

I understand what you're saying but...

...Zyrusticae suggested that if people were so worried about the economy that SE simply reduce everyone's Gil by 90% or so, I responded that they are doing this. Whether or not the purchasing power remains the same is irrelevant - I actually disagree that it's completely the same, because there are way more Gil sinks in ARR than 1.0 - they are indeed slashing player's Gil by 90%, therefore, yes, they are doing that.

Quote:What Zyrusticae was specifically referring to was a "wealth tax" of 90% to level out the economic playing field, 

(07-04-2013, 12:33 PM)Zyrusticae Wrote: SE should drop the "non-legacy" idea entirely. It's not like there's going to be any shortage of new players to fill in every server, and it's not even like every legacy player is a level 50 carting around millions of gil. 

If they're really that concerned about the economy or somesuch they can just cut everyone's current gil by 90% or whatever value would make people happiest, but splitting the community like this is... frankly, sickening. It shouldn't be happening.

Not just here, mind you, but across the entire community there's talk of people splitting up and going one way or the other, and that should never happen. There are so many games out there that never do an economy reset or open new servers, so why is it such a big deal here? It's incredibly frustrating. 

I feel like this whole "legacy vs. non-legacy" junk is going to do a lot more harm than good.

I don't see any reference to a wealth tax here? Just a suggestion that player's Gil value be cut by 90%. Either way, my eagerness to continue this discussion isn't as great as your apparent eagerness to demonstrate how I'm somehow wrong about this, so I'm done for now.