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Patch 2.5 Notes (Prelim currently) - Printable Version

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RE: Patch 2.5 Notes (Prelim currently) - Melkire - 01-16-2015

Cutting corners by reusing assets to lessen workload and subsequently lessen man-hours to stay within one's budget is a production matter, and it's a fact that it happens. Otherwise every new set of class-specific gear would be unique. I get irked when people handwave that with, "oh but it looks good, so it's okay". Pet peeve of mine, was raised as a perfectionist so "cutting corners" to me is just another way of saying "half-assing it". I get prickly over such things. Meant no offense. "Apologist" literally means someone who defends something in the face of a critique. *shrugs*

pssst, monks have been in the same boat as tanks since 2.4 hit and all of their gear that wasn't AF, myth, or PVP Hawkwing was given to NIN. legit griping, ahoy.


RE: Patch 2.5 Notes (Prelim currently) - Kage - 01-16-2015

I'm pretty sure Summoners are pointing at Black Mages and hating that as well.

Edit: Also I don't see why it would hit perfectionist. Clipping yes. Re-colors? No. Being unique is not an objective in being perfect.


RE: Patch 2.5 Notes (Prelim currently) - industrythirteen - 01-16-2015

(01-16-2015, 04:12 PM)Melkire Wrote: Cutting corners by reusing assets to lessen workload and subsequently lessen man-hours to stay within one's budget is a production matter, and it's a fact that it happens. Otherwise every new set of class-specific gear would be unique. I get irked when people handwave that with, "oh but it looks good, so it's okay". Pet peeve of mine, was raised as a perfectionist so "cutting corners" to me is just another way of saying "half-assing it". I get prickly over such things. Meant no offense. "Apologist" literally means someone who defends something in the face of a critique. *shrugs*

From one perfectionist to another that has a huge problem with half-assing my own work and refuses to publicly release anything that isn't representative of my ability, I generally echo your thoughts here. There really is nothing that upsets me more than a game that doesn't have any art direction, or a clear design aesthetic. However, FFXIV has direction. As a single title from a long line of games, it also has a rich visual history (and thus experienced designers) to draw on as well. So, I suppose in this particular case, in this particular game, some recycling doesn't bother me as much as it might otherwise. 

It's clear to me there's an informed design intent. The shape design and elements are reused, and I can often see the concept. Sometimes the concept is ridiculous, however the execution of it is spot on. It's not just thrown together willy-nilly. I can definitely get over some of the lack of functionality or construction because the design aesthetic is so strong. I don't think the art team bats a thousand every time they release something, and have gone into long deconstructive postings with visual aids to break down my thoughts on the design subject at hand. However, I can say that while I may have done something differently, and can and will show how I'd have done it differently, or it's not to my individual taste, at least it is visually coherent. For that, mad props.


RE: Patch 2.5 Notes (Prelim currently) - Ashren Dotharl - 01-16-2015

(01-16-2015, 03:44 PM)Melkire Wrote:
(01-16-2015, 03:36 PM)Berrod Armstrong Wrote:
(01-16-2015, 03:33 PM)Aldotsk Wrote:
TheLastCandle Wrote: [Image: a5a072656ab605ef70ac3612d91f30e41d038115_34.png]

From left to right: NIN, DRG, Healers, ???, ???, MNK, Tanks

Hard to tell whether the Miqo'te or the Highlander is the BRD.



My personal opinion about these gear is that they seem to be a bit too similar to 2.4 gears and seem extremely lazy. NIN/MNK above looks same and if Roe's outfit is BRD or DRG... that's a bit of disappointing too. They just seem color changed and nothing really different. Likewise for the casters in the middle. 

I hope crafting gears will make up the designs at least. (and is that a bucket helmet for the tank?)
I don't think it's so much as a lazy similarity than it is just them sticking to a job aesthetic. In fact, it's pretty sweet that they let us get the gear from those Qarn guys, in addition to giving us those sweet MNK/DRG/NIN sets. For dungeon gear it looks great! I'm so used to getting stupid looking clown-suits from dungeons in other games, I think this is a treasure.

It fits Eorzea well, and the characters look snazzy. I can't wait to collect my sets.

Giving us the Qarn gear is sweet, but I'm in agreement with Aldotsk that creating one set of models for a single gear set and then simply recoloring that set to come up with two more (and recoloring old headgear pieces to include in the new sets to make them "different") is the definition of lazy.

Job aesthetic? What job aesthetic? All three feature the same unbuttoned/unfastened shirt, same gloves, same pants, same boots. There's nothing in there that screams "MONK!" or "DRAGOON!" or "NINJA!" to me. The only reason we even have reasonable guesses as to which is which is because the headgear differs (eyepatches are the usual headgear for monks in XIV, masks for dragoons).

They're cutting corners so that their costs in pumping out new assets don't climb higher than they can afford. No need to be an apologist about it. It's just the way it is.
Are people honestly still surprised by this? I mean... seriously? This has been what SE has done for literally every single dungeon since at least the first Coil dungeon.

In Binding Coil of Bahamut we had Monk, Dragoon, and Bard all sharing the same gear, while casters and healers had their own gear, and tank had their own gear. That's three sets of unique assets for the first raid in the game.

Then we had 2.1 which to my recollection didn't add any new armor sets to the three HM dungeons, but we got Labyrinth of the Ancients which had Dragoon and Bard sets, Caster and Healer sets, Monk set, and Tank set, for a total of four unique assets.

2.2 came out and we got SCoB plus a new set of dungeon gear. From SCoB we had the Caster and Bard sets, Monk and Dragoon sets, Healer set, and Tank set, for a total of four unique assets. From the dungeons we had Monk and Dragoon sets, Caster and Healer sets, Bard set, and Tank set, again for a total of four unique assets.

2.3 came out and we got yet another set of dungeon armor, plus the release of Syrcus Tower with its new armor sets. For ST we had Monk and Dragoon sets, Caster and Healer sets, Bard set, and Tank set for a total of four unique assets. For the new dungeon armor we got Monk and Bard sets, Caster and Healer sets, Dragoon set, and Tank set for a total of four unique assets.

2.4 came out and we got a new set of gear from FCoB, but no new dungeon armor. This is the first time they have done more than four since 2.1, with Monk and Ninja sets, Caster and Healer sets, Bard set, Dragoon set, and Tank set for a total of five unique assets.

2.5 it would seem as though they are for the most part trying to continue the five assets trend with WoD as it has five different sets of armor with Ninja and Monk, Caster and Healer, Dragoon, Bard, and Tank sets. The dungeon gear however fits into the older four asset rule with Monk, Ninja, and Dragoon sets, Bard set, Caster and Healer sets, and Tank set.

Is it lazy? Maybe (though I personally don't think so), but that would mean they have been lazy since the release of the game, and at least they have been consistent in that fact.


RE: Patch 2.5 Notes (Prelim currently) - Kismet - 01-17-2015

How dare a development team for an MMO utilize methods that promote efficiency. What is this NONSENSE?!

Tonberry


RE: Patch 2.5 Notes (Prelim currently) - Cato - 01-17-2015

With the ability to dye a lot of gear and essentially mix and match to create custom unique sets I'm not too worried about some gear sets looking similar to each other. It's perfectly possible to create a relatively unique look to stand out in a crowd.


RE: Patch 2.5 Notes (Prelim currently) - Kismet - 01-17-2015

(01-16-2015, 11:54 AM)TheLastCandle Wrote: Those new dungeon drop sets.

[Image: a5a072656ab605ef70ac3612d91f30e41d038115_34.png]


To clear up any remaining confusion, I took these shots from the trailer:


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And we already know the tanking stuff. Tongue


RE: Patch 2.5 Notes (Prelim currently) - Sounsyy - 01-17-2015

(01-17-2015, 06:23 AM)Kismet Wrote:
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Oh shit! Looks like BRD does get to wear the Mage Hat! LOL Sweeeeeeeet, I liked the black/color scheme better anyways. =D


RE: Patch 2.5 Notes (Prelim currently) - Zyrusticae - 01-17-2015

(01-17-2015, 04:53 AM)Graeham Ridgefield Wrote: With the ability to dye a lot of gear and essentially mix and match to create custom unique sets I'm not too worried about some gear sets looking similar to each other. It's perfectly possible to create a relatively unique look to stand out in a crowd.
With regards to the bolded... You can't actually do that with dungeon gear due to most of it being class-restricted.

Irritates the hell out of me. Wish they'd go back to the "any disciple of war or magic can wear this" system we had for pre-50 gear.


RE: Patch 2.5 Notes (Prelim currently) - Berrod Armstrong - 01-17-2015

(01-17-2015, 11:42 AM)Zyrusticae Wrote:
(01-17-2015, 04:53 AM)Graeham Ridgefield Wrote: With the ability to dye a lot of gear and essentially mix and match to create custom unique sets I'm not too worried about some gear sets looking similar to each other. It's perfectly possible to create a relatively unique look to stand out in a crowd.
With regards to the bolded... You can't actually do that with dungeon gear due to most of it being class-restricted.

Irritates the hell out of me. Wish they'd go back to the "any disciple of war or magic can wear this" system we had for pre-50 gear.
You can mix an match for your class though, and that can be a lot of fun!


RE: Patch 2.5 Notes (Prelim currently) - Caspar - 01-17-2015

omg more eyepatches oh my gosh sooo many eyepatches i must collect them, yes, must collect them all...