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WoW Talk (Oh no...not this again) - Printable Version

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RE: WoW Talk (Oh no...not this again) - Caspar - 11-27-2015

The epeen measuring of raid difficulty means little. I see a lot of people argue XIV is easy simply because the party size is smaller, toget an idea of how flimsy the arguments can get.


RE: WoW Talk (Oh no...not this again) - Parth Makeo - 11-27-2015

(11-27-2015, 01:57 PM)Gwen Belmont Wrote:
(11-27-2015, 01:41 PM)allgivenover Wrote:
(11-27-2015, 11:50 AM)Gwen Belmont Wrote:
(11-27-2015, 11:39 AM)allgivenover Wrote:
(11-27-2015, 04:15 AM)Isse Takayama Wrote: The one thing. ONE THING I like about WoW over this game is the lack of a global cooldown. As a healer, that goddamn global cooldown just makes me want to strangle a dolphin sometimes. I log onto WoW and heal something and go holy shit what is going on I press a button and the thing happens? I still haven't gotten over it. I press my buttons while playing FF like if I press them faster the GCD will fuck off. It never does. My wrists hurt.


Having to think a few moments ahead rather than spam buttons to keep people alive can be a little inconvenient I guess.
An efficient player of any game that doesn't have XIV's GCD system has to think faster to play more effectively. XIV's system doesn't make you think anymore than any MMO combat system (If anything it's a safety net for people with slower motor skills.), and trying to fool yourself into thinking so is pretty ..well foolish.

How is having to avoid locking yourself out of being able to time your heals correctly a safety net? GCD isn't a safety net, it actually makes everything MORE difficult, not less.

I raid healed in WOW Wrath and XIV through Final Coil. In WOW I just had to stand in the right spots and make sure I had strong enough heals to make it, in XIV I had to plan ahead.
Raiding in XiV is a joke sir. No competitive raiding community takes XIV raiding seriously. Heroic Raiding in WoW (Now Mythic) is far more difficult than anything this game as thrown at you, and if you really want intense skill based raiding Wildstar had the hardest raiding I've ever encountered. (Another game you can't just stand there and heal.) Just because this game forces more movement than WoW did in WotLK does not make the GCD system make the game harder, it's only because you have to move more. (even then it's laughable to say XIV raiding is harder than WoW heroic (Mythic) modes.)
let's try not to get into a debate over which is better. I'm a mythic raider on Wow and i have tried doing coils before in FF14 a few times when it was relevant as a tank. I found that the dungeons are fine but when you get into the 8 man stuff and whatever it tends to get boring a lot. Looks nice though.

And only difficulty in wow raiding is getting the actual 20 people needed for mythics.


RE: WoW Talk (Oh no...not this again) - -no longer matters- - 11-27-2015

(11-27-2015, 02:07 PM)Caspar Wrote: The epeen measuring of raid difficulty means little. I see a lot of people argue XIV is easy simply because the party size is smaller, toget an idea of how flimsy the arguments can get.
Actually smaller party, raids should be harder if any game scaled the difficulty correctly (something MMO communities have been at odds about forever.) In theory smaller group raid content should have less room for errors, less chances of someone being carried.. but sadly that's not how they work, they get tuned down to be easier which blows my mind.


RE: WoW Talk (Oh no...not this again) - Virella - 11-27-2015

Eh, having raided in WoW and FFXIV both. I find that WoW has more room for error in the raids, whereas FFXIV is like skipping a rope, and as soon on tumbles over, you most likely all going to end up flat up on your face.


RE: WoW Talk (Oh no...not this again) - allgivenover - 11-27-2015

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RE: WoW Talk (Oh no...not this again) - -no longer matters- - 11-27-2015

Psst I have more than one character. Gwen is mostly an RP character, and my 3.0 character.Tongue
I was going to post my 2.0 character on Hyperion but since you had to be a shit lord about it nah, I don't feel I have to justify myself to you.


RE: WoW Talk (Oh no...not this again) - Warren Castille - 11-27-2015

Generally speaking, anyone commenting on raid difficulty is obligated to link their achievement. If you won't do your lodestone for your old main, your mythic kills on Armory will do.


RE: WoW Talk (Oh no...not this again) - -no longer matters- - 11-27-2015

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RE: WoW Talk (Oh no...not this again) - Warren Castille - 11-27-2015

The reason you're not asked nicely is because any discussion on any raid, in any game, usually ends up with people who haven't even seen the opening room to an encounter begin discussing mechanics and concepts and stuff. I fondly remember people without Sea access piping in on BG trying to tell people how to kill Absolute Virtue. Your comments sound juuust generic enough that it echoes the words of every person who's watched a video or saw a write-up for an encounter and decided they became an expert on it because they watched others do it.

You would know this is you were in those spaces. You're taking this very personally when it doesn't have to be.


RE: WoW Talk (Oh no...not this again) - Parth Makeo - 11-27-2015

please guys. this is what i was worried about when i would post something that involves World of Warcraft. I even said it at the start that this was not meant to start any debates Sad
idc what game has the more 'Difficult' mode of raiding when both are in a way equal in their own rights. Mythic 20 mans having difficulty with throwing in new abilities and even having one DPs dead during progression on them can lead to a wasted encounter much like in FF14 which it too has difficulty in it. Trust me, i learned the hard way after failing with Odin with minimal DPS on him and people not moving out of bad.

BACK ON ACTUAL TRACK!

They also recently posted the Artifact weapon talents on MMOchamp and Arcane Mage may be my new spec with not only being able to summon an arcane familiar but the hope that this one makes it into the game.
  • Aegwynn's Ascendance (Rank 1) - Your Evocation makes you invulnerable and causes you to deal massive damage based on the mana your Evocation restores.

:3


RE: WoW Talk (Oh no...not this again) - Nero - 11-27-2015

Lodestone sniping is not permitted as under Section 4 - Attitude and Tone.

Keep the discussion and your responses civil or this thread will have to be locked.

The report button exists. Don't add to the flames.



RE: WoW Talk (Oh no...not this again) - Ozma - 11-27-2015

I feel like everyone is getting derailed here. 

But let me ask the veteran community who migrated over to FFXIV as I have. 

What did you hope for in Warlords of Draenor? And if Blizzard did not live up to your expectations in WoD but they have redeemed themselves in Legion, would you consider playing it again?


RE: WoW Talk (Oh no...not this again) - Parth Makeo - 11-27-2015

(11-27-2015, 04:42 PM)Ozma Wrote: I feel like everyone is getting derailed here. 

But let me ask the veteran community who migrated over to FFXIV as I have. 

What did you hope for in Warlords of Draenor? And if Blizzard did not live up to your expectations in WoD but they have redeemed themselves in Legion, would you consider playing it again?
I was expecting a neat idea of seeing a pre-shattered Draenor: I got that and liked it.
I was expecting an epic narrative with the Orc leaders: I ALMOST got it but they ruined Bladefist during beta...
I was expecting having Pre-Black Temple as ally base: Not happened.
Lore would be bad: and got that.
PVE would be fun: And it was. but that was 50% why i wanted WOD
PVP would be fixed: and still nothing
and stuff for casuals/stuff to occupy yourself with when not raiding: and...got nothing until like a week ago with the Valor grind and what not.

Overall the game for me was a let down and boring. MOP was far more entertaining even back when it was current for me...except the legendary cape ground (I thought it would be class weapons...but i swear they changed it at the last second in 5.2) and at least in Cata i was doing things outside of raid. With WOd i did nothing. no need to gather supplies and stuff. all in your garrison. I'll still get Legion cause i like to raid and some of my pals are excited to play their class. Even our main tank was given the chance to be a Demon Hunter tank :3


RE: WoW Talk (Oh no...not this again) - McBeefâ„¢ - 11-27-2015

(11-27-2015, 04:42 PM) Ozma Wrote: I feel like everyone is getting derailed here. 

But let me ask the veteran community who migrated over to FFXIV as I have. 

What did you hope for in Warlords of Draenor? And if Blizzard did not live up to your expectations in WoD but they have redeemed themselves in Legion, would you consider playing it again?

I just want an older school MMO experience again, where you have to group to do things. Where getting through the monsters and into a new town is an achievement. I'm playing Vanilla WoW to relive some of that, but I don't think they're ever going to head back to that format. 

I'm getting a little tired of the theme park model :C


RE: WoW Talk (Oh no...not this again) - allgivenover - 11-27-2015

(11-27-2015, 04:56 PM)McBeefâ„¢ Wrote:
(11-27-2015, 04:42 PM) Ozma Wrote: I feel like everyone is getting derailed here. 

But let me ask the veteran community who migrated over to FFXIV as I have. 

What did you hope for in Warlords of Draenor? And if Blizzard did not live up to your expectations in WoD but they have redeemed themselves in Legion, would you consider playing it again?

I just want an older school MMO experience again, where you have to group to do things. Where getting through the monsters and into a new town is an achievement. I'm playing Vanilla WoW to relive some of that, but I don't think they're ever going to head back to that format. 

I'm getting a little tired of the theme park model :C

Having to group to get stuff done has nothing to do with a game being themepark or not.

What you want is a game that has no solo accessibility, which was FFXI at the 75 cap pre-abyssea and pretty much every game that came out before WoW.