IC interactions with the REAL WoL? - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Community (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=8) +--- Forum: RP Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=13) +--- Thread: IC interactions with the REAL WoL? (/showthread.php?tid=15549) |
RE: IC interactions with the REAL WoL? - Kellach Woods - 03-16-2016 (03-16-2016, 06:02 PM)FreelanceWizard Wrote: Well, in terms of the named Ixal ones, we have magical healing. Perhaps they get taken from the field and healed when they fall? Even if we dismiss those particular FATEs as impossible to repeat, it doesn't necessarily follow that no FATE represents a recurring issue. In fact, a great many FATEs appear to represent recurring problems, whether animals overrunning an area, Garleans testing new war machines, or people needing escort through dangerous areas. There's an octopus demon thing manning the registration at the Colisseum, Greg exists and willed his companion back to life as a primal, Godbert Manderville runs around in his skivvies and nobody bats an eye except an inquisitor that REALLY LOVES his line of work, Lolorito drives restaurants out of business just because he's a mustache twirling villain, Ul'dah wiped out Sil'dih with a zombie plague and there was a city-wide conspiracy to hide that truth, the Mamool Ja have a ceremonial mating dance that's too lewd for life, Moogles deliver mail and get crunk (or vice-versa), there's an idol Elezen bard group looking for their worldwide debut, the greatest weaponsmith in all the land is crafting weapons-grade kettles, Brickmans from Dragon Quest somehow made their way over to Eorzea and everyone was suitably confused (I suspect the Thug somehow brought them over here, we're on to you, thug), Kain actually existed in Ishgard's lore and so did Mog in the Moghome moogles' lore. Need I go on? RE: IC interactions with the REAL WoL? - K'nahli - 03-16-2016 I'm not sure I'm getting the part where people are suggesting that the WoL from the cutscenes might represent someone else entirely when the exact same person represented us in the Heavensward cinematic. RE: IC interactions with the REAL WoL? - Aaron - 03-16-2016 I just know that cat girl is probably real tired of having to fuck that same horny Roegadyn in that Costa De Sol fate. You'd think she'd quit after going to him every what 30 minutes? Goodness gracious it's probably like throwing a penny down a volcano. RE: IC interactions with the REAL WoL? - Dis - 03-16-2016 I look at it this way. Final Fantasy XIV is basically a low-scale shonen anime anyway. Have you seen the way certain NPC's fight and stuff? It all seems legit to me. A game based on realism, it isn't. That said, Glioca has never interacted with the WoL personally, but has been in a several-mile vicinity during various events (such as Steps of Faith) where the WoL was stated/seen to be present. None of my other characters are that far along or that developed, and the other character I have who is is literally -just- now learning to punch things that aren't totally stationary. RE: IC interactions with the REAL WoL? - Kellach Woods - 03-16-2016 She work hard for the money. So hard for the money. She work hard for the money so you better treat her right. RE: IC interactions with the REAL WoL? - Evaleigh - 03-16-2016 Everyone knows the REAL WoL is mute. RE: IC interactions with the REAL WoL? - Flynn Rosenberg - 03-16-2016 (03-16-2016, 06:30 PM)K Wrote: I'm not sure I'm getting the part where people are suggesting that the WoL from the cutscenes might represent someone else entirely when the exact same person represented us in the Heavensward cinematic.Comment by a dev: "So yes, the Midlander male, Miqo’te female, Roegadyn male, Elezen female, and Lalafell female in the recent trailers are in fact the same ones that appeared in the 1.0 trailer! (Yes, the black mage is the Elezen female from the morbol party, not the snooty male from the Midlander’s party. The robe & hat conceal some of her more distinguishing features, and we all know there was no bust size adjustment feature back in 1.0). But that still leaves one question—was the party an actual party, or were they merely symbols meant to represent you, the players? Well, you can breathe easy knowing they are both. They all ventured into Eorzea at the same time as you did. They all did similar quests, and lived through similar adventures. They exist as your characters exist (in a virtual world-sort of existence). The fact that you haven’t come across them is probably the same reason you haven’t come across my character, Amanda Hugginkyss (or maybe you have? /wink). They’re just somewhere else. Though, maybe you’ll stumble across their party in the future. Or maybe you won’t. How’s that for committing to an answer?" Though I can't find the original source, this basically says Derplander and pals exist like our characters do, we just haven't seen them until recently in 3.1, confirming our WoL isn't Derplander. RE: IC interactions with the REAL WoL? - Aaron - 03-16-2016 Fucking mind blown. RE: IC interactions with the REAL WoL? - Val - 03-16-2016 (03-16-2016, 06:51 PM)Flynn Rosenberg Wrote:(03-16-2016, 06:30 PM)K Wrote: I'm not sure I'm getting the part where people are suggesting that the WoL from the cutscenes might represent someone else entirely when the exact same person represented us in the Heavensward cinematic.Comment by a dev: Reading this just sounds like their usual dodgy answers for lore and at the same time saying none of them exist in your game because your character is taking their place. Otherwise, it's just a cutscene for a game. There doesn't have to be a story behind it. RE: IC interactions with the REAL WoL? - Warren Castille - 03-16-2016 (03-16-2016, 06:36 PM)Glioca Sargonnai Wrote: I look at it this way. Final Fantasy XIV is basically a low-scale shonen anime anyway. Have you seen the way certain NPC's fight and stuff? It all seems legit to me. I implore you to instead look at how the majority of the NPCs fight. Realism it isn't, but only the exceptional few manage to break through the anime barrier. I'm yet to see a rank-and-file Brass Blade do more than swing his sword mindlessly and die to ants out in Thanalan. RE: IC interactions with the REAL WoL? - Kellach Woods - 03-16-2016 (03-16-2016, 06:55 PM)Warren Castille Wrote: I implore you to instead look at how the majority of the NPCs fight. Realism it isn't, but only the exceptional few manage to break through the anime barrier. I'm yet to see a rank-and-file Brass Blade do more than swing his sword mindlessly and die to ants out in Thanalan.To be fair, Thanalan ants are notorious for being dicks. Especially around and/or in Cutter's Cry. RE: IC interactions with the REAL WoL? - Aaron - 03-16-2016 (03-16-2016, 06:55 PM)Warren Castille Wrote:When you ignore the fact those ants are monster sized this sounds kinda hilarious.(03-16-2016, 06:36 PM)Glioca Sargonnai Wrote: I look at it this way. Final Fantasy XIV is basically a low-scale shonen anime anyway. Have you seen the way certain NPC's fight and stuff? It all seems legit to me. RE: IC interactions with the REAL WoL? - Dis - 03-16-2016 There are sliding scales of people in the world. Some who are stronger, some who are weaker, and some who are in-between. It's easy to recognize that some NPC's are going to be weaker, but there are going to be some who are stronger, and those roles shouldn't be strictly relegated to NPC's. It takes all kinds to make up the world. I myself have a range of strength in characters. I have one very strong (Glioca), two moderately strong (Aelden, Zehra) and the rest are moderate to mildly skilled, depending on their field of expertise (Dark, Reimu, Ulos'a, Galiena, Liviana), but it stands to reason that there are people who are gifted or skilled enough to battle alongside the WoL, even if not specifically shoulder-to-shoulder with him/her/them, and those should and can also be player characters. I mean, the idea was there were how many dozens at the Steps of Faith to repel the dragons the first time? There's no reason that someone can't play a character who was there, either who came from Ishgard itself to come out and defend, or those from outside the city who came up on the flank of the invasion to try and help pincer them. And yeah, those ants aren't ants. They're man-sized ants. That's not exactly just little ants. And they 'die' because there's no way to respawn NPC's except grinder, and that gives downtime in the quest of the NPC's vanishing where the players have to fight the mobs in the Fates and such on their own. I mean, you CAN keep them alive with healing. Some NPC's DO heal and such. We see it in the MSQ. They're not all suffering from meatgrinder syndrome, just some of them. RE: IC interactions with the REAL WoL? - Val - 03-16-2016 (03-16-2016, 07:17 PM)Glioca Sargonnai Wrote: it stands to reason that there are people who are gifted or skilled enough to battle alongside the WoL, even if not specifically shoulder-to-shoulder with him/her/them, and those should and can also be player characters. I'm just going to have to respectfully disagree with this. No characters should ever fight alongside/interact with the Warrior of Light, shoulder-to-shoulder or not. You could make a character that is powerful enough to stand toe to toe with a primal solo. But why would you? Not only does that not sound remotely entertaining, but it's kind of taking a crap on all the other RPers in the world around you. I feel like it's kind of a respect thing. It's also the same reason (primarily for me, at least) that I abhor seeing people RP NPC characters in the middle of the city. No one can, or should, be able to stop them because they're powerful PC-RPed NPCs. If people want to RP them, do so privately. It's disrespectful to take them publicly. RE: IC interactions with the REAL WoL? - Dis - 03-16-2016 (03-16-2016, 07:22 PM)Val Wrote:(03-16-2016, 07:17 PM)Glioca Sargonnai Wrote: it stands to reason that there are people who are gifted or skilled enough to battle alongside the WoL, even if not specifically shoulder-to-shoulder with him/her/them, and those should and can also be player characters. I did specify that in scenarios like at Steps where there were more than just eight people fighting against the oncoming horde. Mercenary companies typically include people of all sorts of strength levels and capabilities. |