Letter from the Producer LIVE Part XXVII - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Final Fantasy 14 (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=41) +--- Forum: FFXIV News (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=9) +--- Thread: Letter from the Producer LIVE Part XXVII (/showthread.php?tid=14949) |
Letter from the Producer LIVE Part XXVII - Kage - 01-15-2016 Letter from the Producer LIVE Part XXVII Q&A Update Thread Patch 3.2, The Gears of Change, will arrive on February 23, 2016! Stone, Sky, Sea This is a battle challenge where you have three minutes to defeat a specific training dummy. At the beginning of the broadcast, we had Yoshida demonstrate the battle against the striking dummy for Alexander: Gordias, The Burden of the Father (Savage). There are several levels of challenge. Each training dummy corresponds to the difficulty of high-level content, and players will be able to test their rotations for each job. We also have Patch 3.2 content available as well, and players can practice here before challenging the new raid. For example, by completing the Alexander: Midas (Normal), the first area for Alexander: Midas (Savage) will become available. This content is for solo players. There aren’t any rewards, but I believe it’s worth trying. We believe players will expect healers to DPS as well, so we were worried about whether or not we should include this for healers, but we implemented this so healers can challenge it too. Job Adjustments Part I We will be changing the method for calculating the potency of physical attacks for tank roles in Patch 3.2. We’ll be making it so vitality affects the potency of physical attacks, and as a result the effect of strength on physical attack potency will be reduced. From Patch 3.2 onwards, you’ll be safe using only vitality accessories as well as allocating everything to vitality as a tank. For everyone who is currently using strength accessories on their tanks, the damage will be lowered, so please prepare your vitality accessories ahead of time. In regards to tanks, we’ll be looking at each of the three jobs’ defense traits and making overall adjustments to their values. Amongst the adjustments, paladin will be receiving large adjustments. Not only in terms of their offensive-aspects, but overall adjustments as well. There will be various adjustments for jobs, but one of the major ones will be for astrologians “Shuffle.†We’ll be making adjustments to both the name of the ability and the effect so that the same card cannot be drawn again. Additionally, we’ll be reducing aspects related to enmity. In regards to machinist, it’s a tough job that deals fast damage; however, compared to other jobs it’s a bit behind in DPS, so we will be making adjustments. We’ll also be making adjustments to bard’s “The Warden’s Paean.†Naturally, we will be making adjustments to other jobs as well based on everyone’s feedback, but please wait for the patch notes for more details. We’ll also be making further adjustments to the speed in which the limit break gauge fills up. Beast Tribe Daily Quests Gnath daily quests will be implemented in Patch 3.2, and the level adjust system will also be implemented for these quests. You may notice we’re riding an unfamiliar mount... This is a flying mount used by the Gnath. Gnath’s camp is located near the Vath Storyteller NPC. Additionally, the Adamantoise mount will also take to the skies! If you're using the first person camera, you won't have to worry about it spinning! The Feast This is the PvP content we have been referring to as “The Wolves’ Den 2.†Rules: Need to be level 60. Item level syncs to 150. Party composition 4v4: 1 tank, 1 melee DPS, 1 ranged DPS, 1 healer 8v8: 2 tanks, 2 melee DPS, 2 ranged DPS, 2 healers. You’ll need to have both melee DPS and ranged DPS in your party. You will not be able to queue if you have a different party composition. There will be a concept of ratings, and there is a mode where you can be matched against people with similar skill. 8 vs 8 (Win/loss rating does not apply) Rating does not apply for this mode. We want players to enjoy with this mode, so first please try this and have fun. 4 vs 4 (Solo, Win/loss rate applies) Players will only be able to queue for this mode while solo. Your rating will change depending on your wins/losses. 4 vs 4 (Light party, win/loss rate applies) Players will only be able to queue to this mode as a light party, and the win/loss rate will apply. *There are practice modes available for both solo and static parties. Additionally, the rating for party and solo will be different. Deciding the Victor Different than the previous Wolves’ Den content, instead of completely wiping out the opposing team, the objective is to steal your opponent’s medals, and the team that has the most at the end of the match will win. Each team’s members will start the battle with 100 medals. When defeating an opponent, they will drop their medals. Your team can pick these up, and once you reach a certain number of medals, your team will win. If you’re worried about dragging a team down because you feel like you’re going to get killed over and over--have no fear! The amount of medals you drop will become fewer and fewer the more you are defeated, so there is no benefit to defeating the same person continuously. Depending on the amount of medals your opponent drops, there will be various effects. Also, you won’t be able to collect medals off of your teammates. There are several elements that will change the flow of battle. Adrenalin Rush Players who have experienced Frontline may be aware of this system, but this is limit break-like action which can be used by individual players.. Supply Box There are supply boxes which are available from the beginning, and those that will become available at a later time. By attacking this box, it will break, and give an item called Supply Kit. Item will be given to the team that dealt the most damage to the box. Offense Kit - Increased attack Defense Kit - Increased defense Medical Kit - Heals Adrenalin Kit - Increases the Adrenalin Rush gauge Culling Time This time occurs when a player isn’t defeated for certain amount of time. If no one is defeated the debuff will continue to accumulate, but once an enemy or ally is defeated the debuff is removed. This will also affect the background and sound. Heavy Medal Depending on amount of medals held, players will receive physical damage up debuff. If one player collects too much medals, they will receive that much more debuff, so please be careful. Result screen The result screen will show the number of knockouts (K), the number of times you were knocked out (D), and the number of assists (A). Assists can be earned through heals, buffs, and other actions. It’s pretty easy to get assists, so try to get a lot of them. Ranks There are six tiers of ranks for both solo and pre-formed parties: no rank, bronze, silver, gold, platinum, and diamond. Once you reach 1000 rating points, you’ll start promotion battles. Winning 3 out of 5 promotion battles will allow you to be promoted to the next rank. Ranking The Feast has its own specialized ranking. It will be tallied for each Data Center. There will be a ranking list for each rank, so I recommend trying your best in the rank that suits your skill level. Ranks and Reset With the change of every season (3.5 months), both rank and your ranking will reset. Those at the top will be given special rewards. There will also be special rewards particular for a season only for players at the top of the diamond rank. There will be rewards for each of the ranks. The top players will also be able to receive the prizes that those below them receive. The special reward for diamond rank is equipment with a completely new design, and diamond ranked players can earn the entire set. There will also be trophy furnishings. We put a lot of effort into the prizes, so strive to be the top of a rank that fits your skill. New Instanced Dungeons New instanced dungeons, the Antitower and The Lost City of Amdapor (Hard) will be added. Alexander: Midas The next installment of Alexander is called Alexander: Midas. In 3.0, there were some time in between the release of Normal and Savage mode; however, this time we’re adding both modes simultaneously. Similar to Alexander: Gordias, Midas will have exchangeable items. Players will be able to challenge this raid regardless if they already obtained the reward or not. Alexander: Midas (Savage) Savage will be released at the same time as the normal version. Progress will be saved, and the equipment can be obtained directly from treasure chests. It will also be possible to obtain tokens for each area each week. Depending on the number of players that have already completed a certain area, the number of treasure chests that appear will vary. It’s essentially the same rules of Savage that you’ve seen up until now. Considering that the DPS checks for the third and fourth areas of Alexander: Gordias (Savage) were too severe, we’re currently performing our final checks and adjustments, but since it’s a raid it will be a high level of difficulty. Materia Melding It will not be possible to use advanced materia melding for STR, DEX, VIT, INT, MND, and PIE. You will be able to meld these stats into available materia slots. Players may think this will lower the demand for materia; however, the scope on which materia can be melded for individual equipment will increase. The amount of Tier IV and V materia output, exchange, and method to obtain these will be adjusted, so please think that the value for this materia will change slightly. The amount produced will increase greatly, so players do not have to worry if they’ll require a lot of gil since due to increase in demand. Orchestrion *The live stream showed the orchestrion in action. The orchestrion is a furnishing that all players inside of your house can use to change the background music. The music will be looped. You’ll be able to obtain sheet music for it through a variety of avenues. When you interact with the orchestrion, you’ll bring up a specialized UI. Selecting a song from here will change the music for the house. Since the music comes straight from the orchestrion, distancing yourself from it will change how it sounds. We’ll be adding an “orchestrion sheet music log†and you’ll be able to see hints for how to obtain songs. Depending on the content, there may be cases where it’s easier to obtain rewards when you complete it with the minimum item level. We’ll be adding more songs with each patch, and we hope you have fun expanding your music collection. Mentor System What is the mentor system? The mentor system is a system which will allow players to assist beginners. In order to become a mentor, players must earn specific achievements and talk to a specific NPC. There are three requirements: Must have one job from each role (Tank/DPS/Healer) at level 60. It’s set up in a way so that the player can offer advice for each role. Must have completed 1,000 or more instanced dungeons or trials. You may feel this is a large amount of number; however, we believe a lot of players have this completed already. Have earned over 300 commendations. Additionally, there are requirements for those who don’t play battle-related classes/jobs. Instead of the above requirements, players can also become mentors by completing the following: Have at least one class from both Disciples of Hand and Land at level 60. Have crafted over 100 collectables. Have gathered over 300 collectables. Once you’re a mentor... You’ll be able to invite beginners to special chat channel. As a countermeasure against RMT, we will be allowing mentors to invite beginners to the channel as they see fit. We’ll also be adding Duty Roulette: Mentor. Though there won’t be a ton of rewards, you’ll have priority matching for the content that has not been cleared yet by the person you are queuing with. Completing this a certain amount of times will yield achievements and rewards. Additionally, you’ll have a crown mark added next to your name, and you can turn this off and on as you like. Containment Bay S1T7 *The stream showed off gameplay of this content. This is the beginning of the Warring Triad series. It’s a circular battlefield, and the outer rim has a barrier. The person who created this battle also designed Titan, so let’s just say the theme of this battle is a big jump rope. I hope you're looking forward to this. We’ve separated the quests into those for the main scenario and for Containment Bay S1T7 (Extreme), so please have fun with the one you like. Exploratory Missions Adjustments Based on a lot of feedback, we will be making adjustments to Exploratory Missions. Adjustments to content duration We’re making adjustments in Patch 3.2 based on feedback that we received, but in the next patch we will be making bigger adjustments related to exploration. Change in content time Hard: 90 minutes > 60 minutes Normal: 90 minutes > 45 minutes Easy: 90 minutes > 30 minutes Change to the re-entry time 45 minutes > 30 minutes We looked into eliminating this; however, considering the fact that we will be adding new Allagan tomestones, we decided to keep a re-entry time in place. Along with the adjustments to the content duration, the required amount of aether turbulences will be changed as well. Required amount of aether turbulences Hard: 4 to 3 Normal: 4 to 2 Easy 3 to 1 Additionaly, the amount and type of Allagan Tomestones earned by completing the tasks will also change. Fresh Tracks Players who spawn the Fresh Tracks will earn the rights for first attack. There’s a theory floating around that players need to take away 30% of the enemy’s HP in order to receive the reward; however, in hard mode this is much lower. Furthermore in order to avoid mistakes that could happen when exchanging items obtained from exploratory missions, we have added a filtering feature at the exchange window. We'll also change the amount of spoils required for exchanging for materia, so it may be a good idea to hold onto the spoils you have right now until Patch 3.2 is released. Disciples of the Hand and Land Adjustments In Patch 3.2 we will be adding an extremely large volume of new crafting recipes. One of the major types of recipes will be the release of new crafted equipment and accessories at the same time, which can be used to challenge raids early. They are at an item level that can be used for the raid, so I believe there will be a large demand for each job’s equipment. We’ve also made it so that you won’t run into problems where you are not able to collect the necessary materials like has been the case in the past. We’ll also be adding recipes for equipment that looks like Allagan and High Allagan equipment, except they can be dyed. (*The stream showed off pictures.) It won’t be difficult to craft these items; however, you need a new item known as a “blueprint,†and how to obtain these is a secret for now. Various cosmetic equipment will also be added, and as requested on the forum, glamour recipes will be added that can be used with all classes. We’ll be posting a comment from the development team to tease what’s coming, so keep an eye out! Furthermore, we’ll be making adjustments to Disciple of the Hand and Land classes, and in a Hotfix on Feb. 25 we will be adding new rewards for red scrips to coincide with the weekly reset. Other Updates Part Allagan tomestones of Lore will be added. Along with addition of a new tomestone, we’ll be making adjustments to the existing tomestones. Removal of Allagan tomestones of Soldiery. Distribution of Allagan tomestones of Law will be halted. The weekly limitation will be removed from Allagan tomestones of Esoterics. Allagan tomestones of Law can be exchanged for Allagan tomestones of Esoterics. We’ll keep Allagan Tomestones of Poetics for some time, as first tomestones players will earn when becoming level 50. It will be possible to being gathering when the duty party participation window appears. Sword and shield rewards will be obtained at the same time. It will be possible to queue for Duty Roulette as a party for the following roulettes: Duty Roulette: Expert Duty Roulette: Level 60 Dungeons Duty Roulette: Level 50 Dungeons Duty Roulette: Leveling Duty Roulette: Trials Duty Roulette: Main Scenario Duty Roulette: Guildhest Teleport history feature A history tab will be added, and the recent places you’ve visited will appear. Expansion to the idling camera and group pose features Various features will be added, so stayed tuned for details! Hotbar improvements Revamped recast animation display A setting will be added to the configuration for displaying the recast time in numbers. We remade this countless times. We conducted a survey with the QA team asking them about the aspects that made it difficult to tell when an action was used by looking at the hotbar, and we made improvements to make this easier to see. It’s possible to change the settings for this in the configuration, but the default is set to off. A furnishing which can summon the Aesthetician will be added. Dye preview for furnishings will be added. A feature that allows selling items directly from retainers will be added. There will be various adjustments. There was a lot of request to add confirmation for sort to prevent sorting by mistake, for this we’ll add an option in the config which will hide the sort. Special Guest: Localization Lead Michael-Christopher Koji Fox Patch 3.2 - The Gears of Change *The stream shows off concept art of Patch 3.2 The character featured in the art for Patch 3.2 is Minifilia. As the name of the patch, The Gears of Change, implies, there will be various changes in Patch 3.2 which are related to what happened to her, where she came from, how she is related to the mother crystal, and the path the scions will follow. There are many meanings for this title. How will Minfilia get involved in the main scenario? What kinds of changes will take place for the people of Ishgard now that they have seen the dragons? There are those that don’t wish for any change. You may see some opposition as well. Also, the gears from the Patch title is related to Alexander as well. Dungeons The Antitower In English, this is called the “Antitower.†This was a place where Sharlayans researched the mother crystal, and considering that Sharlayans are scholars, we came up with the name Antitower. However, in Japanese the word “anti†can be taken negatively, so this has been dropped by Oda from the Lore team, but instead we decided to keep the naming we had during development, the “reversed tower.†It was hard coming up with the name for the boss inside this tower. A boss from a previous FF title can be found inside this tower, and we had to figure out how we’ll bring them together. This was because the previous title was made before the Localization team was created, and there wasn’t any uniformity in translation. The Localization team was created 15 years ago, and since then we have been trying to keep it uniform. For example, Typhon comes from mythology but in previous FF title it was called Chupon. This is essentially wrong, but we didn’t know if we should go with Chupon to prioritize memories, or to change it to the official name. In FFXIV it’s named Typhon. Lost City of Amdapor (Hard) As we wanted to focus on "Stone, Sky, Sea," I didn't bring any info on the Lost City of Amdapor (Hard)... Stone, Sky, Sea Personally, when I think of a place to train, I imagine it to be a place high up in the mountains where you can overlook the clouds in the sky, so I named this “Stone, Sky, Sea.†When the trial begins, the striking dummy will appear from the sky in a cutscene, so be sure to check it out. Q: What kind of work does the localization team do? (Are the French and German versions based off of the English or the Japanese version?) Additionally, how long did it take to translate Patch 3.1 and Patch 3.2? A: Simply put: we translate. However, there is a reason that we call it localization, and this is to translate it so it’s understood by a certain region. Our objective is to make it so westerns feel the same way about the game as Japanese people. While there have been times we failed translating, we learn from this failures and grow after listening to everyone’s feedback. The translation team is located in the Square Enix office. They are fluent in Japanese, so they translate from Japanese. Everyone can also speak English perfectly, so we also translate from English. There are a lot of times we start based on the English, so there are times we translate based off the English as well. In regards to the time it takes to translate, there is a huge amount of text for FFXIV, and we release patches globally at the same time, so it’s quite crazy. We receive text from not only the scenario team, but also various other teams, and we’re constantly working to perfect the text right up until the last minute. It’s constantly a fight against time. For the expansion, we translated roughly 15,000,000 words between eight people in 2.5 months. Part way through we were concerned we wouldn’t finish, so we had help from people of other project’s teams. Q: There are a lot of interesting translations, such as "Ichiban" for the Kirin achievement, but how do you decide on these names when translating? A: As a rule for naming, in order to not break the lore, for things that characters see in-game, we made sure the naming matches those things that are only available in Eorzea. On the other hand, for things that players see, our rule allows us to use homages in the naming. Achievements are things which players see, so there are many names that have homages. For example there’s a FATE called “Feared Guardian†in Japanese, but in English this is changed to “Smells Like Tree Spirit.†Q: What purpose does the Garlean third eye serve? A: The [eye] allows them to recognize the surroundings more than other races. For this reason, it is said that they specialize in handling airships and advanced arms. Q: How are the names of enemy attacks decided? A: In FFXIV, we work together with Oda from the Lore team for every name. We talk with each other to see what Oda would like the name to be, as well as English naming ideas from Micheal to localize. Cerberus’s move “Hound Out Of Hell†in is called “Hell Charge†in Japanese. When localizing we make sure there are as little different between Japanese and English, and kept the main focus on the word “Hell.†For Haukke Manor, in English, this is called “Haukkeâ€; however, in Japanese it's Haukketa...and this was my mistake. Also like FATE names, there are those in which we use completely different naming from Japanese and English on purpose. Q: I’ve heard that the tempered of Leviathan are called “Drowned.†Are there any other names given to those tempered by other primals? A: Yes. In Japanese they are all called “tempered,†but in English there are differences. There is a reason for this. Internally we had used the word “believer,†but this is lacking in impact, so we used the coined term “tempered.†However, when it comes to the English, “tempered†is a word related to fire, so having something like that relate to Leviathan felt off. The English names used for other primals are all different. Q: Isn’t it about time for some more Hildibrand? A: Hildi will return in Patch 3.2! As to who brings him back home… well, that’s a surprise! Q: We’d love to hear more about the Au Ra. Were they born with their horns? What do other races think of them? A: -Xaela Their settlements are located in the steppes near Doma. These grassy plains are named after Azim, the tribe's goddess of the sun. The Twelve are only present in Eorzea. Azim worship is not directly related to the Twelve; however, they might have been related a long time ago. -Raen While the Xaela are a nomadic group, the Raen stay in one area, but there are many refugees due to Garlean invasion. This is how they came to Eorzea. -What do other races think of them? There are a ton of adventurers, so there is not any discrimination; however, there are some who are wary of them. By the way, there may just be other clans besides the Xaela and Raen... Resuming sales for the Mac version We apologize for keeping you waiting for an update on this. We halted sales because of performance-related issues; however, through continuous efforts to make adjustments we are now just about ready to resume sales. We’ll be announcing further details on Lodestone, so keep an eye out for them. Michael-Christopher Koji Fox Delivers! Fernehalwes Wrote:Hello All! RE: Letter from the Producer LIVE Part XXVII - Virella - 01-15-2016 Quick, post all your lore questions! Honestly, link your question back to the RPC so we can possibly upvote the question into the heavens for more visibility. I GOT TOO MANY TO ASK Garlean Third Eye On Languages in Eorzea Interracial Marriages Differences in wedding ceremonies in terms of race, city-state and culture? Ala Mhigans and their opinion on Nymeia and worshippers Highlanders and preference on body types partners Ul'dah's Undergrond Society Shadow and Light sect (Fist of Rhalgr) RL emotions/chakras connection? Monks and Chakras - how much training needed to unlock sect fully Shadow vs Light sect - When did this happen? Why did dragons fly into Ishgard unchallenged? Why did Ishgard get allowed in the Eorzea Alliance? What is the benefit? Classes and population Another Shadow and Light sect question Daily lifestyle of Monks back in Ala Mhigo Political and military hierarchy in Ala Mhigo Haurchefant and Greystone Bastard name? Do all bastards go by this in Ishgard? Are there any other bastard namings in the other city-states? Twelve and their blessings (Editting as I slap down more questions) RE: Letter from the Producer LIVE Part XXVII - Kage - 01-15-2016 Seriously. I am asking the (tough) questions. Ok some of them are silly but I need them answered ok. Remember to "Like" the questions you think we should get answers to!! RE: Letter from the Producer LIVE Part XXVII - Virella - 01-15-2016 (01-15-2016, 11:21 AM)Kage Wrote: Seriously. I am asking the (tough) questions.Link them back here, Kage, so we can upvote them for you ! RE: Letter from the Producer LIVE Part XXVII - Riven - 01-15-2016 VI! It won't let me log into the main forums-can you please ask this question for me?  "Regarding Ishgard-are the hyur who live there also under threat of the dragon-curse as well, or is it only restricted to the Elezen?" RE: Letter from the Producer LIVE Part XXVII - Virella - 01-15-2016 (01-15-2016, 11:24 AM)Riven Wrote: VI! It won't let me log into the main forums-can you please ask this question for me? ÂThere you go <3 RE: Letter from the Producer LIVE Part XXVII - Martiallais - 01-15-2016 Here's hoping some of these get answered! RE: Letter from the Producer LIVE Part XXVII - Kage - 01-15-2016 I wish I had made a second post but here are the ones I've asked. I'm currently just throwing whatever I've ever had a thought about because I can't remember the more pressing ones I've thought of based on discussions here or in the official forums with Anonymoose. Has someone taken over Teledji Adeledji's place on the Syndicate? From the Tales from the Dragonsong War, we know that Lolorito has also spread some of his own personal fortunes, has this changed the status quo for the Sultanate or does it remain relatively unchanged? Would a Highlander always win against a Lalafell in terms of pure strength? How do Lalafell compete against the other races in terms of physical ability? Have Miqo'te been in Ishgard before they closed their gates? Or are they recent visitors? We've seen Lalafell forced/conscripted into the Garlean army (1.0 mainly). Where were these Lalafell from? Doma/Othard? Ala Mhigo? Closer to the Garlean Empire? Are there actual locomotives/trains in Eorzea or the planet of Hydaelyn in general or are the tracks just for mining carts? How much of Hydaelyn remains unexplored and undiscovered? Do we still have entire continents to discover and visit? Can we get a more definitive time frame than a time bubble? For example, how long did 2.0-2.55 take? How much time has passed since we took down Gaius? How long was Thancred out by himself? In terms of tribal Sunseeker Miqo'te, are -males- typically the leaders? We know that nunh are not usually also the leader of their tribes but what about Tia? Are females sometimes the leaders of seeker tribes? Is there any way to know a regular Lalafell's family members or is it all just a case of someone saying they are related? We only have a convention for the royal lines. Is there no such convention for regular Lalafell or is it just nonconventional? Previously it was said that Padjal are from Hyuran families. We've seen images of the dead before and when we met A-Towa-Cant, he seems exceptionally pale in comparison to 'ghosts' or others. Is this an indication that he might have been an Elezen before being chosen to be a Padjal? It's been mentioned before that most are illiterate in Eorzea but in-game we see examples of people being able to read letters and posters. If most are illiterate, how can most of these everyday Eorzeans be able to read, write and respond to these? Is there some different type of vernacular? In 2.0, we had instances of calling female knights 'Ser' such as Ser Heustienne. However, in 3.0 she seems to have lost this use. What's happened? Are female knights not given titles as Ser or is this a specific case for Heustienne? She is never referred to as Ser in her questline in 3.0, even when she is still a Dragoon except in an item description but not in quest or journal dialogue. RE: Letter from the Producer LIVE Part XXVII - plumsamurai - 01-15-2016 How are Duskwight treated in other city-states? I'm curious! RE: Letter from the Producer LIVE Part XXVII - LiadansWhisper - 01-15-2016 (01-15-2016, 11:29 AM)Kage Wrote: Previously it was said that Padjal are from Hyuran families. We've seen images of the dead before and when we met A-Towa-Cant, he seems exceptionally pale in comparison to 'ghosts' or others. Is this an indication that he might have been an Elezen before being chosen to be a Padjal? Pretty sure it's already been confirmed that A-Towa-Cant was a very, very rare Padjal of Elezen descent. He also has Elezen ears (they're just smaller on him) and no other Padjal that we have seen has pointed ears (as they're all Hyuran), so it would follow that he is of Elezen descent. RE: Letter from the Producer LIVE Part XXVII - LiadansWhisper - 01-15-2016 I would love if someone would ask for me whether there are rituals and offerings left to the Twelve, and if so, what sorts of things are left and could they describe the rituals in any depth? We know so little about the Twelve, and any worship/religion surrounding them beyond Halone and Nald'thal. Also would love if someone could bring up the "alternative methods" by which people can become a White Mage that was mentioned ages and ages ago but we haven't seen anything since. I'd love to know if they're still planning on putting that in. And, can we get some clarification on whether or not the Elementals are able to distinguish between individual people? It's strongly suggested that they Greenwrath all over the place because they can't tell the people who have caused the Greenwrath from the innocent people who just happened to be in the wrong place at the wrong time. So is it that they can't tell the difference, or is it that they don't care? RE: Letter from the Producer LIVE Part XXVII - Kage - 01-15-2016 (01-15-2016, 04:20 PM)LiadansWhisper Wrote:(01-15-2016, 11:29 AM)Kage Wrote: Previously it was said that Padjal are from Hyuran families. We've seen images of the dead before and when we met A-Towa-Cant, he seems exceptionally pale in comparison to 'ghosts' or others. Is this an indication that he might have been an Elezen before being chosen to be a Padjal? They're the same ears. It wasn't confirmed. It was speculated. RE: Letter from the Producer LIVE Part XXVII - LiadansWhisper - 01-15-2016 (01-15-2016, 04:26 PM)Kage Wrote: Did they change their ears from 1.0 to 2.0? I haven't seen a Padjal in 2.0 with pointy ears other than A-Towa-Cant (although, to be fair, there are several Padjal NPCs you don't really see in 2.0 that were involved in 1.0). I'd have to go double check, tho. RE: Letter from the Producer LIVE Part XXVII - Martiallais - 01-15-2016 I dropped those on the forum for you Liadan! Also I'll link my questions back here in a new post once I get home from work today. RE: Letter from the Producer LIVE Part XXVII - Kage - 01-15-2016 (01-15-2016, 04:29 PM)LiadansWhisper Wrote:(01-15-2016, 04:26 PM)Kage Wrote: |