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A comprehensive look at the Seventh Umbral Era story arc [1.0] - Merri - 02-02-2013 (I've gone ahead and removed the post I put together, and instead will be placing the 100% canonically accurate article that has recently been released! The original can be found here on Gamerscape. Show them all your love.) Nael Van Darnus was ultimately the main villain of Final Fantasy XIV 1.0. What were his motivations behind Project Meteor? What were the events that lead to the invasion of Eorzea by the Garlean Empire? What happened to make Dalamud, the red moon, come down unto Eorzea and unleash the Elder Primal Bahamut? You’re about to read the answers. To all of it. The Rise and Fall of the White Raven
Final Fantasy XIV Version 1.0
Quote:The story of Nael van Darnus is built on foundations laid by the most influential Garleans of a generation past—slightly more than 50 years before the Calamity of the Seventh Umbral Era. In this time, what would one day be a great empire was little more than a remote republic in the northern territories of Ilsabard, the middle of the Three Great Continents of the planet Hydaelyn. As is the case with most small nations, Garlemald regularly found itself at war with other regional powers. Through these conflicts arose that generation’s distinguished generals, and among these warriors who had risen to the rank of legatus was the father of Nael. The elder Darnus possessed not only patriotism and skill, but secrets guarded by generations of his family’s house—secrets of the fallen Allagan Empire. This lost civilization once ruled over much of Ilsabard, as well as the continent to the southwest, Aldenard—home to the realm of Eorzea. Though the Allag had fallen around five thousand years beforehand, their technology is known to have far surpassed any that has existed since. The elder Darnus was thus able to use his family’s arcane knowledge to his benefit on the battlefield, achieving victories that would both make him a hero to his homeland and contribute to earning its independence from other regional powers. With the development of advanced magitek war machines soon to follow, Garlemald’s military conquered the whole of the northern territories and forged it into the Garlean Empire, with Darnus considered a founding member alongside the newly crowned emperor, His Radiance Solus zos Galvus. The Empire spread all but unchallenged as their airships and machina conquered first the rest of Ilsabard and then the majority of the eastern continent of Othard. It was in the east that the Garleans first encountered the awe-inspiringly destructive capabilities of beings known as primals, otherworldly entities whose physical presence in Hydaelyn is maintained through the consumption of aether, a substance thought to be the source of all life and magic. Declaring them eikons (icons) and false gods, the Emperor deemed these beings a threat to Empire, a danger to the world, and a non-negotiable target for annihilation. Though it came at a heavy cost, Othard was conquered, leaving the realm of Eorzea the only land on the Three Great Continents outside of Imperial control.  It was in the midst of these new military campaigns that Nael van Darnus rose to power upon the unexpected and rapid decline of his father’s health. A formidable warrior in his own right, Nael inherited the title of legatus upon the elder Darnus’ death. Among his first actions was the public execution of his father’s officers and guard, fueling rumors that Nael himself had a hand in his sire’s demise. Where most leaders would condemn such behavior from their elite, the Emperor saw only potential. Now, more than ever, Garlemald needed officers who would let nothing stand between themselves and their goals. Like his father before him, Nael had been looking to Allagan knowledge to solve the problem of subjugating rival nations. For some time, House Darnus had been in possession of an artifact excavated from within an ancient Allagan ruin. Successful restoration of the machine’s functionality revealed that it was somehow able to interact with the smaller of the planet’s two moons, Dalamud, leading them to refer to the device as the lunar transmitter. In this machine’s capabilities, Darnus saw great opportunity. Though the Garleans were themselves devoid of magical talent, legends remained of a lost spell known as Meteor, said to rip celestial bodies from the heavens and fell them to the world below. It was suggested to Imperial leaders that study of the lunar transmitter might unlock the secret to influencing other celestial objects, thus recreating the Meteor sorcery without any need for magical talents. Hoping to discover the platform for an entirely new series of weapons, the Emperor had seen to it that the lunar transmitter, as well as all information that could be amassed on the Allag, was transferred to a large Imperial city, the Bozja Citadel, for study. Here, the project had been left in the hands of Grand Minister of Industry Midas nan Garlond. Distracted by this obsession, Midas had become estranged with his son Cid. Declared a Minister himself, Cid had been developing magitek for the crown in the Imperial capital, where Garlond family friend Gaius van Baelsar had taken over as the young prodigy’s guardian during his frequent trips to the court. Five years after the fall of Ala Mhigo, however, the Meteor project experienced both breakthrough and tragedy. Dalamud seemed to stir from slumber, taking on a red hue and glowing radiant in the sky—and in that moment, Bozja Citadel was destroyed. A blinding white flare burst forth from within the crimson orb and eradicated the city. Nothing remained—Midas nan Garlond, the lunar transmitter, the testing facilities, the amassed records of the Allag, and all citizens of the Citadel were erased in but a moment.  With a critical foothold in Eorzea firmly established, Garlemald was prepared to begin their conquest in earnest. Ancient mythology revered Silvertear Lake, deep in Aldenard’s forest region of Mor Dhona, as a profound focus of spiritual energy, earning it such attributions as the source of all water and the fount of all magic. Measurements of the land’s aetheric flow led Garlean researchers to believe that the area was a massive convergence of aether, if not the center of a global network. If the beast tribes of Eorzea learned to utilize this abundance to summon their eikon gods, the Empire would be drawn into another prolonged and onerous campaign against primals. Knowing that such an act of defiance might embolden the conquered nations of Ilsabard and Othard into renewed rebellion—possibly summoning their own primals—Imperial high command ordered Gaius van Baelsar to take control of Silvertear in a preemptive assault on Mor Dhona. With Garlemald’s future stability on the line, the homeland committed numerous additional airships and magitek juggernauts to the operation. Centered on the gargantuan flagship, Agrius, the armada sailed deep into Aldenard in the year 1562 of the Sixth Astral Era—however, where the Empire had identified one authentic claim within Eorzean legend, they had overlooked another. Creation myths attributed to the falls at Silvertear Lake a guardian appointed by Althyk and Nymeia—brother time and sister fate—the eldest of Eorzea’s pantheon, the Twelve. For some, the Gods were confirmed that day as the great serpent Midgardsormr stirred from beneath the waters of Silvertear and soared into the clouds to rain destruction upon the Garlean fleet. Countless dragons from the region known as Dravania hailed the call of a king among their kind, blackening the skies with wing and smoke as together they tore through the armada. The battle concluded as Midgardsormr coiled himself around Agrius and brought it to ground, igniting the tanks of unstable ceruleum fuel and setting off an explosion that would see the end of them both.  As acting viceroy of Ala Mhigo, Baelsar continued to hunt down resistance groups and maintain the Empire’s only foothold in the realm. He would even go as far as to have his airships distribute linkpearls over the city-states which would play repeating messages to any who would listen: Accept Imperial rule, take up arms against the beast tribes, and you shall have the full protection of Garlemald. Unsure whether or not this was another act of the Black Wolf’s famed subterfuge, these offers were met with silence. Before the Eorzeans could commit to any plan of action concerning the beast tribes or the Empire, Nael van Darnus, now commonly known as the White Raven, returned from the eastern theatre in 1572 of the Sixth Astral Era, claiming to have discovered a way to control Dalamud’s fall. The Emperor was desperate; he could see Aldenard slipping from Imperial grasp and all his forces had accomplished was the squandering of precious time. Eager to see the stalemate broken, Imperial interest in the Meteor project was renewed. Though Gaius van Baelsar had been in command of the western front until this point, the Emperor began to favor Nael’s ruthless and uncompromising methods. The children of Ala Mhigo, having grown up knowing only Garlean rule and ideology, were enlisted to bolster the ranks of Darnus’ VIIth legion, and the XIVth was ordered to support them. The tone within the legions shifted radically towards Nael’s brutal standards. Spies within the Garlean ranks reported that troops were forced to kill daily in an attempt to harden their hearts and make slaughter mere reflex. Ala Mhigo itself was heavily fortified and used as a staging ground to transfer magitek, airships, and troops to Gaius’ hidden bases in Mor Dhona, now a crystalline wasteland due to the aetherial imbalance of the realm. The magical energy requirements for a technique such as Meteor, Darnus claimed, necessitated the realm’s aetherial network to be measured and mapped in order to harvest massive quantities of crystals from high-production areas. Seizing control of areas with high aetheric concentration, including the Thousand Maws of Toto-Rak and the Dzemael Darkhold, soldiers of the VIIth secured mining operations within, using magitek devices to both hold back beasts driven mad by the aether-saturated atmosphere and allow Imperial soldiers to teleport past them. Though few, if any, were privy to how this feat was accomplished, the White Raven solidified the resolve of those under his command as Dalamud’s luster shifted to the same red hue it had ten years before.  Nael van Darnus was well-versed in the very prophecies of which this arcanist spoke; the Divine Chronicles were essentially guidelines for his campaign. The White Raven became distracted from other pursuits as he focused on apprehending this Urianger. Heralds within the cities were secretly paid with Imperial coin to declare him a false prophet and mark him for capture. Legatus Darnus would even deign to show up personally to aetheryte camps at which Augurelt was seen and declare himself an ally to Eorzea in hopes of drawing him out of hiding.  Quote:“Those who style themselves Archons, chanting of death and doom and the end of all things, are themselves agents of the destruction they foretell. Before the twelfth bell tolls Eorzea’s fall, it is I who will deliver you from danger, free you from despair. Can you not hear it—the twisted harmonies that echo throughout Eorzea? Trust to your strength and the truth of my words, and in time you will see the light.†Imperial forces slowly became less visible outside of Mor Dhona, especially after adventurers under Grand Company banners reclaimed Toto-Rak and the Darkhold. These early successes owed much to Cid’s team of researchers, now known as the Garlond Ironworks, who had not only advanced Eorzea’s technology over the past ten years, but were helping the Companies to reverse engineer magitek recently stolen from the Garleans, thus helping to predict their movements and locate their bases. Garlond himself traveled between the cities, warning leaders that measurements of the realm’s aether and observations of Dalamud suggested that the prophecies of the Seventh Umbral Era should be taken seriously. Sure that Nael van Darnus had resumed his pursuit of Meteor, he devoted the Ironworks entirely towards uncovering the White Raven’s ambitions.  Though many who challenged Ifrit were lost, the primal was overcome. Clearing skies over the Bowl of Embers revealed an airship from which the White Raven himself had been observing their struggle. Entreating the victors to converse with him, he came to ground and explained that, while Eorzeans see the Empire as craving for naught but power and territory, the truth of the matter was that a great evil looms over their world. Seeing that Hydaelyn would perish, the Empire had moved to deliver lesser nations from shadow and bathe all in the purifying light of judgment. Reciting the same prophecy of which Urianger spoke, he saw that the words were lost upon the adventurers. Disappointed, he digressed into a tirade that shocked and confused even those under his command as he began to glow with aetherial light.  Quote:“That the children of this land should have grown up ignorant of the sacred prophecies of yore… The slumbering emperors of old Allag are surely turning in their graves. But I will not blame you for your forefathers’ negligence. Permit me to explain it as I might to a child of Garlemald. Naught is eternal. Nay, not even the dance of the stars upon the celestial sea. The hour of reckoning is at hand. Soon the crimson star shall descend, and the land shall be purged of its taint. Oh, but what manner of foul shadow will the unredeemed souls of your countrymen cast by the light of judgment!? The mere imagining of it cuts me to the quick.†Investigations conducted by the Garlond Ironworks soon revealed that the entire realm’s aetherial network was in chaos. The flow no longer centered on Silvertear Lake, but on the skies—Dalamud was drawing aether unto itself as it drew closer to the planet. Beasts of the realm were being driven to madness by the changes and the light of crystals was extinguished as their aspects were drained. Worse yet, aether released upon the felling of a primal no longer returned to nourish the land, but obeyed the moon’s bid to rise; each successive summoning only bled the planet further. Soon, Dalamud would break free of its orbit around the greater moon and begin its descent. Nael’s only remaining objective was to construct and safeguard the device that would ensure the campaign’s success—a reproduction of the lunar transmitter. Imperial airships observing blackout, cloaked against the night sky, began covertly transporting building materials into Mor Dhona. While the White Raven would oversee the construction of the fortress within which the apparatus would be housed, acquiring the final components required to make it operational fell to Gaius. In order to function properly, Darnus contended, the lunar transmitter would require objects known as tomestones. These chunks of quartz-like material were believed to be a medium on which the Allag stored information and possibly even technological programming. Without the information contained on these relics, he would be unable to control Dalamud’s fall. Knowing that the point of no return was fast approaching, Gaius implored Nael to see that there was little worth in claiming dominion over a barren land. Darnus would not be persuaded, instead challenging the Black Wolf to see that in nothingness was the potential for creation. Though Gaius detested Nael’s methods, and remained skeptical that Allag rubble could ensure Garlemald’s safety, he was left with no choice. Nael would bring Dalamud to ground and the Emperor himself would gladly see it done. Accepting Nael at his word that at least their homeland would go unharmed, he agreed to dedicate the XIVth Legion to searching ruins throughout Eorzea for tomestones.  The Ironworks took solace in the belief that the tomestone, weathered by years of exposure, would be worthless to van Darnus—however, this assumption would prove to be mistaken. With the data extracted from the tomestone, the lunar transmitter would soon be calibrated to precisely guide the descent of the red moon, now in geosynchronous orbit, onto Eorzea. In the interim, it would be necessary to keep Eorzea’s growing armies both divided and distracted, preventing them from discovering the fortress being raised in Mor Dhona or amassing forces capable of jeopardizing it. Raiding parties, magitek vanguard attacks, and exploitation of those who would turn on their homeland for a price would see the Grand Companies preoccupied, but a more harrowing class of adversary was needed to deal with the distinctive adventurers that rallied around the Archons. By continuing to set Louisoix’s chosen against the eikons, either the adventurers would perish, or the aether of fallen primals would be given over to Dalamud—and either outcome would equally serve Nael’s endgame. To this end, soldiers of the VIIth Legion began to collect any information that might be of use to Darnus on the subject of primals, going as far as kidnapping prominent theologians to obtain their theories.  The accusations against the nations of Eorzea made by Garuda perplexed Louisoix—but, knowing that this may be the only opportunity they would have to defeat her, he set the matter aside. By way of a secluded aetheryte gate used by Ixali shamans to enter their primal’s sanctuary, adventurers loyal to the Archons stole into The Howling Eye and confronted Garuda. Dauntless, the Lady of the Vortex descended from the clouds and confined her challengers in a bulwark whirlwind. Using the rocky Coerthas terrain to their advantage, the warriors were able to hold defensive formations against the squall until Garuda’s energy was spent, overcoming her with a concerted blitzkrieg in a moment of fatigue. Her form gleamed with aetherial light as her physical body was torn asunder and the concentrated aether dissolved into a rising mist, ascending towards the red moon. Beyond the walls of the collapsing cyclone stood Nael van Darnus, again having made a personal spectacle of the adventurers’ tribulations. Marveling at the light of the crystal through the swirling debris, his demeanor had radically shifted since his appearance at the Bowl of Embers. He seemed to mock his own imperial objectives, laughing as he proclaimed that the Garleans owed the adventurers a debt for felling their mutual eikon enemies. As if discarding a long-upheld pretense, he confessed that the unfolding events were not merely a military campaign, but the culmination of his life’s work toward a greater ambition. Confident that his victory was assured, he acknowledged the futility of Eorzean resistance, but encouraged the adventurers to fulfil their role as his adversaries to the best of their ability before submitting to defeat.
Quote:The admissions made by van Darnus brought Louisoix no closer to understanding what goals he might harbor aside from the defeat of the primals, but he was sure that these ambitions were different from those of the Empire at large. Hopeful that Cid Garlond, once among the Garlean elite himself, could assist in uncovering the truth of the matter, Louisoix requested that the adventurers consult with him, and with their Grand Companies, in order to determine the best course of action. Knowing that the Empire would not have resumed the Meteor project if it posed any threat to Garlean territory, Cid had become convinced that the trajectory of Dalamud’s fall was being controlled from a base within the realm. Dedicating his Ironworks to uncovering its location, the discovery of a colossal fortress in the heart of Mor Dhona was a grievous revelation. Particularly disquieted by the report was Kan-E-Senna, leader of Gridania, whose nation was now vulnerable to Imperial attack from both occupied Ala Mhigo in the northeast and this new fortress to the southwest. A century past, the city-states of Eorzea had united under a single banner to repel a brazen Ala Mhigan king’s campaign to expand his nation’s boundaries. In what would become known as the Autumn War, Ishgard, seeing that the imminent collapse of Gridania would compromise its own borders, enticed the nations of Limsa Lominsa and Ul’dah to unite with them and expel King Manfred’s forces. This alliance, however, was built on a foundation of selfishness and mistrust, with each nation taking part only for reasons of self-interest. When Ala Mhigo fell to the Garlean Empire decades later, attempts to reforge the Alliance had fallen through when Ishgard, seeing the Imperial advance halt shortly after it began, withdrew their support and closed their borders to focus on their holy war against dragonkind. Nevertheless, with her nation on the brink of ruin, Kan-E-Senna extended an invitation from the nation of Gridania to the leaders of the Maelstrom and the Immortal Flames that the old accord be renewed.  With the aid of the Ironworks, an Imperial airship bound for the new Garlean fortress, Castrum Novum, had been downed near Silvertear Falls. Hopeful that critical information could be recovered from the wreckage, Cid appealed to veteran adventurers from every nation to strike quickly and recover anything of value. The disoriented soldiers of the VIIth Legion could muster little defense, and Imperial response to the crash appeared suspiciously delayed. Breaking open a strongbox filled with documents and schematics, the adventurers were approached by Gaius van Baelsar, and though his words expressed unconditional loyalty to the empire and devotion to the annihilation of the primals, he made no attempt to prevent this intelligence from falling into enemy hands. Confident that Nael van Darnus was deceiving the Emperor and that Dalamud was no mere rock, Baelsar offered a choice—an end by the red moon, or an end by Garlean might.  Quote:Returning to Camp Brittlebark, the adventurers relinquished the documents to the Ironworks, who were able to identify that, as Garlond feared, Castrum Novum was constructed to house the rebuilt lunar transmitter. Moreover, he recognized that information was a condescending gift from the Black Wolf. Beneath the superficial threats and Garlean patriotism saturating van Baelsar’s words, Cid discerned a simpler message—Gaius had downed the airship himself. He held no illusions, however, that the Legatus of the XIVth Legion was now an ally of the realm. Even should the Eorzean Alliance prevent the fall of Dalamud and save the realm from complete annihilation, Baelsar would eventually return to eradicate the primals—as well as any who stood between him and this objective. With the information obtained from the wreckage, the Garlond Ironworks were able to ascertain the exact location of the lunar transmitter and determine a way to destroy it, but the success of an assault on Castrum Novum would require no less than the combined strength of all three Grand Companies. Kan-E-Senna again called upon the leaders of Limsa Lominsa and Ul’dah, inviting them directly to a council in Gridania. With encouragement from the Archons, surrounded by the allies that bound them together, Merlwyb Bloefhiswyn, Raubahn Aldynn, and Kan-E-Senna declared the Eorzean Alliance reformed. Scarcely had the leaders pledged their support to one another, however, before their vows would be tested. Officers of the Order of the Twin Adder interrupted the council to relay word from Mor Dhona that a brilliant column of light had risen from the Imperial fortress—the lunar transmitter had been completed. Resolving to send Dalamud back to the heavens, the three leaders took leave to prepare their armies to move on Castrum Novum. High commanders from within the Companies established a base of operations deep in the caves of Mor Dhona, amassing equipment and troops in preparation for their first joint-operation. As the daylight bells waned, a detachment of solders just large enough to overwhelm the external Castrum guard launched the attack. Confident that a moderate division of soldiers and magitek would easily overcome the unit, the impassable gates preventing unrestricted movement between the discrete internal sectors of the fortress began to open, allowing forces from within to be deployed against the siege. Drawn into the open, this modest force was quickly surrounded as the Grand Company infantries, united as one, emerged from the caves in ambush. Caught off guard, Castrum commanders hastily ordered their cohorts to the front lines, causing many of the interior gates to open simultaneously. With a direct path to the lunar transmitter open for this brief window, a small, elite strike team on chocoback stole into the Castrum and infiltrated the transmission tower.  As if responding to the White Raven’s conviction, the aether coursing around his form took on the red hue of the lesser moon. Stricken with epiphany, the legatus paused to give audience to Dalamud’s message. Nael’s rage faded into elation—with renewed direction and purpose, he turned his spear on the remains of the lunar transmitter, declaring that he no longer had need for the creations of lesser beings. The discharge of magical energy ignited the unstable ceruleum in the nearby generators, engulfing the room in azure flames. Impervious to the heat, Darnus stood amongst the blaze and vowed that he would sacrifice body and soul to bring about Dalamud’s return. Unable to cross the inferno in pursuit, the adventurers made their escape from the Castrum and the White Raven vanished. Though the adventurers had received a hero’s welcome upon return, the destruction of the lunar transmitter was a bittersweet victory. Nael van Darnus had deceived both Eorzea and Empire alike; Dalamud was never a means to advance the Meteor project—the Meteor project was means to bring about Dalamud’s return. If not for the White Raven’s claim that he had no further need for the transmission tower, his ravings could be easily ignored—blamed on his increasingly erratic demeanor finally descending into madness. The possibility that Dalamud could still be controlled, however, could not be ignored. Nevertheless, the Eorzean Alliance had made their first stand against the Garlean invasion and emerged victorious, emboldening many from across the realm to join their cause. Unfortunately, the struggle against van Darnus was far from over.  In an offer that was equal parts hoping to make amends for past sins and fearing that any alternative would lead to failure, Cid Garlond volunteered his airship, the Enterprise, to be the craft that saw them safely to the Raven’s perch. Since his defection from the Empire, Cid had considered himself a coward, having been able to muster only courage enough to flee from what he saw as evil. Seeing this as a chance to correct his deepest regret, he all but begged to stand against van Darnus with those who chose to fight. With Cid at the helm, the Enterprise evaded the hail of boulders protecting the island and skimmed it close enough to deliver the party to their last stand against the White Raven. Their opponent, however, would be this man only in name.  The defeat of Nael van Darnus saved the realm from complete annihilation, but nonetheless failed to halt the rapid collapse of the Sixth Astral Era. Eorzea’s aetherial network, compromised by ten years of unnatural change, began to unravel. Chaotic surges of aetheric energy through the largest veins of this failing system inundated naturally high-concentration areas, overaspecting aetherytes and causing the threshold between the physical and aetherial realms to become increasingly thin. Through these rifts came essences of the void with an insatiable hunger for aether, beginning with a nightmarish entity with the visage of an enormous, demonic maw. Rumored by Eorzeans to be Atomos, a mythological creature with the power to breach the boundaries between worlds, this voidsent monstrosity hovered over camps along the overburdened network, leeching aether directly from the gates. Witnesses described being overwhelmed by a hypnotic stillness at first, but fled in terror as the fissure between realms swelled, expelling swarms of voidsent and undead ashkin.
The adventurers, too, made the pilgrimage, and in the remote terrain of Coerthas, they were quietly approached by a lone Gaius van Baelsar. He congratulated the adventurers on their victory, thanking them for the opportunity to remove his forces from their land before Dalamud would see it laid to waste. Still, he wished them luck in saving it from this dire fate so that, one day, he could see their lands consolidated into the ever-expanding Garlean Empire. Though the XIVth Legion would be returning with him to Ala Mhigo, he warned the Eorzeans that the remnants of the VIIth had coalesced into a single unit, entrenched in Mor Dhona’s Cartenau Flats. Having seen their legatus perform feats thought impossible, these soldiers remained steadfast in their mission to ensure the red moon’s fall. In order to summon the Twelve at the heart of Eorzea, the final destination of Dalamud, these forces would need to be overcome. Quote: As Dalamud slowly broke through Hydaelyn’s atmosphere, great chunks of flaming rock broke free of its surface and rained upon Eorzea, causing sporadic and unpredictable damage. Beneath this encrustation, the red moon’s artificial features were more clearly revealed. Great spires extended from the spherical form in ordered positioning and the surface was comprised of thousands of interlocking pieces. Joining the Eorzean Alliance as its chief military tactician, Louisoix himself would lead the three-nation army gathering to repel the VIIth Legion in one conclusive battle before this falling machination rendered everything to ash. Under a cloudy night sky bathed in Dalamud’s crimson glow, the two great armies fell upon each other in waves across the rocky fields of Cartenau Flats. Valor against might, magic against magitek, the front lines met in unbreakable stalemate, but the battle slowed to a halt and all stilled themselves in awe as Dalamud awakened.
The spire at the southern pole of the sphere broke free and crashed to the fields below. Compromised, the manufactured moon’s form buckled, and through the splintering apex emerged colossal, membranous wings silhouetted against the clouds by flame. A tortured and furious bellow echoed throughout every corner of the realm as Dalamud burst, launching burning shards of its shattered frame in every direction. Though its name had been distorted by centuries of imperfect record, though knowledge of its nature had been lost to history, the great sin banished to the skies by the lost Allag was revealed. Liberated from eras of imprisonment emerged the elder primal Bahamut, relentlessly determined to purify with flame the tainted world that had exiled him.
The VIIth Legion remnants were instantaneously destroyed and the city-states continued to be ravaged by falling debris. Facing a needless massacre, the leaders of the Grand Companies ordered their forces to retreat—but even without the support of enlisted soldiers, the adventurers converged on Louisoix, unwilling to forsake the Archon. Sensing the mage’s power, Bahamut descended to face him, rupturing the protective spell under which the adventurers took refuge with a torrent of flares. With his enemy motionless for this crucial instant, Louisoix summoned the power of the Twelve, and from the stones marked by his fellowship erupted great columns of light, encircling Mor Dhona.
Knowing that the simultaneous summoning of twelve deities would grievously, perhaps mortally, wound Hydaelyn, Louisoix had mercifully held back, summoning only their strength, and it had laid to ruin his last resort. Nourished by the aether of a dying realm, Bahamut overpowered his fetters with an eruption of flame, shattering Louisoix’s staff and causing the summoned magics to dissolve. Shocked and disheartened, hopelessly defeated, the adventurers yet stood by the Archon as Bahamut summoned his full strength. Arcs of flame bent and twisted above the elder primal, converging on a growing sphere that threatened to deliver the light of judgment promised by Nael van Darnus. Finally understanding the significance of the prophecy’s seventh verse, Louisoix consigned himself to his fate, using what energy remained to conjure the power of Althyk and deliver the adventurers beyond the reach of time and space. Seeing the allies around him spirited away and realizing that he had been saved against his will, a fading Midlander let his axe fall to the ground and exchanged a final glance with the Archon, who smiled lightly, free of burden, as a blinding light engulfed the battlefield… RE: A comprehensive look at the Seventh Umbral Era story arc [1.0] - Observant - 05-30-2013 I really need to thank you for this. For those of us who didn't get a chance to play 1.0 this is an amazing thing to watch and live through. (In my case ... 1.0 literally friend my motherboard ... that was kind weird.) Thanks again so much! RE: A comprehensive look at the Seventh Umbral Era story arc [1.0] - Merri - 05-31-2013 My pleasure. If you have any questions at all, don't hesitate to fire away. We'll be happy to answer them as best we can. RE: A comprehensive look at the Seventh Umbral Era story arc [1.0] - Renna - 05-31-2013 This is great! Thank you so much. *Reads again* RE: A comprehensive look at the Seventh Umbral Era story arc [1.0] - Varus - 06-05-2013 Here's a question! Does anyone know what happened to Darnus' gunhalberd? Seriously. What happened to it? RE: A comprehensive look at the Seventh Umbral Era story arc [1.0] - Mtoto Wamoto - 06-05-2013 (06-05-2013, 07:09 AM)Tyonis Wrote: Here's a question! If I remember correctly.... Hildebrand ended up acquiring it when his assistant Nashu found it in the garden outside of the Coffer & Coffin. As Hildebrand's fate is left up in the air by the end of 1.0, Bradamante's current location is likely also unknown. RE: A comprehensive look at the Seventh Umbral Era story arc [1.0] - Ronberku - 06-05-2013 (Mtoto beat me to it. Damn those catgirls are quick) Ronberku took it and smashed it to pieces because he hates every magitek related weapon! No, I'm joking. The real explanation is below. There was a quest with Hildibrand that took the player to Thanalan. Where our silly detective found the gunhalberd that a farmer had picked up. Although Hildibrand ended up accidentally using it and blasting himself into the sky. Afterwards we were left with no clue to what happened with his weapon. RE: A comprehensive look at the Seventh Umbral Era story arc [1.0] - blackdrakon - 06-19-2013 (06-05-2013, 07:52 AM)Ronberku Wrote: Although Hildibrand ended up accidentally using it and blasting himself into the sky. For some odd reason, I had this image of a Moogle doing this. What kind of funny noises do you think it would make spiraling into space and do you think that silly little red balloon would fly off its head from the recoil? Oh, and thank you for the OP. I was really interested to know what happened before the servers went down in prep for the expansion. And now I do! RE: A comprehensive look at the Seventh Umbral Era story arc [1.0] - Jjajan - 06-19-2013 Wait, so what happened to Bahamut? And does this mean that Lousioux could not be dead, just transported in time along with the 1.0 characters? RE: A comprehensive look at the Seventh Umbral Era story arc [1.0] - Vash - 06-21-2013 So question actually bahamut destroyed everything but...im confused is he gone forever or does he come back? RE: A comprehensive look at the Seventh Umbral Era story arc [1.0] - Tristian - 06-22-2013 Where is the Garlean Empire based? I know they are based of the Roman Empire, Im asking geography wise. Edit: I would also like to know more about the Garleans as well. I find it really interesting. RE: A comprehensive look at the Seventh Umbral Era story arc [1.0] - Merri - 06-22-2013 (06-22-2013, 12:24 PM)Tristian Fullbuster Wrote: Where is the Garlean Empire based? I know they are based of the Roman Empire, Im asking geography wise. Well, if you want a Garlean history lesson in full you're more than welcome to hit me up with a PM. Definitely my forte, and I'd be more than happy to delve into whatever questions you might have! The Garlean Empire is located to the northeast of Eorzea on the northern continent of Ilsabard. Technically they've already annexed a portion of Eorzea into the empire as well, that being Ala Mhigo and the surrounding region of Gyr Abania. RE: A comprehensive look at the Seventh Umbral Era story arc [1.0] - Nako-Chan - 06-28-2013 (06-21-2013, 03:57 AM)Vash Wrote: So question actually bahamut destroyed everything but...im confused is he gone forever or does he come back? I had this question too after watching the trailer a few times! So 1.0 players were transported 5 years forward through time and the world seems fine. But where is the Dragon? Did he just get tired of blowing everything up after a few years and call it quits? RE: A comprehensive look at the Seventh Umbral Era story arc [1.0] - Adelpha - 06-28-2013 (06-28-2013, 02:43 PM)Nako-Chan Wrote: I had this question too after watching the trailer a few times! So 1.0 players were transported 5 years forward through time and the world seems fine. But where is the Dragon? Did he just get tired of blowing everything up after a few years and call it quits?There whereabouts of Bahamut is something that's supposed to be key to the ARR main storyline, so I'm sure we'll learn about this once we're able to progress further in the story. The dev team has been keeping their cards close to their chest on that topic. RE: A comprehensive look at the Seventh Umbral Era story arc [1.0] - Koninbeor - 06-30-2013 Thank you for posting this, Merri. This has been a valuable resource for me. I can look back on my developing character's history and make sense of the world around him. |