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Early stages of plot-event planning; could use input - Printable Version

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Early stages of plot-event planning; could use input - Kilieit - 06-22-2016

So in the last few days I've been thinking of running an event. Or more of a plot, really, since it'll span 3-4 actual events if I stick to the initial idea I have here.

I was thinking about how difficult it is to obtain in-character connections for Rogues' Guild characters. Because rogues are pretty flighty, right? It's hard to do stuff like you might for other classes - "ah yes, a conference on conjury" or "wonderful, a drinking session for gladiators"; but rogues don't want to reveal they're rogues, unless they're working.

So something like this has to be... work. For the characters, at least.

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So here's where I need help.

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TL;DR

What I want to do: a short plot of 3-4 events, spanning 2-3 weeks, that provides enjoyment and networking opportunities for Rogues' Guild RPers.

What I need: ideas for a plot device; pointers on a combat system; additional guidance on how to make something like this enticing and enjoyable for this community.


RE: Early stages of plot-event planning; could use input - Warren Castille - 06-22-2016

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RE: Early stages of plot-event planning; could use input - Valtiere - 06-22-2016

Personally, I would be really, really interested in seeing something like this. xD

I'm not sure I can help much with the questions you're asking as I've personally, never run a large scale RP event like this outside of shenanigans with a few friends, but I just wanted to raise my hand as say that I would be very interesting in participating if you did end up setting something up.


RE: Early stages of plot-event planning; could use input - ExAtomos - 06-22-2016

Hey Aghur! /wave

Here are my thoughts...

1. Plot: It needs to be something that can't be done by just one person; the 'problem' is big enough to warrant putting out a call to the guild at large. Rogues are there to filch from the filchers, right? Keep folks following the code, etc. So it could be some adversarial group (of pirates or whomever is doing wrong) that you need to call for backup.

2. A LS for Rogues does kind of make sense; if stuff comes up, you'd need a way to spread the word.

3. Combat: I use /random myself and either set a number of successful hits or keep rolling until someone gives in (this can take a damn long time). If you expect to do some big melee scene, having a back up DM wouldn't hurt. Thing is with /random, you are ignoring the notion of X Character is better trained than Y Character and going with the idea of 'anything can happen'. I feel it's more fair however and will roll with the results afterwards, whatever they are.

4. Advertising: Advertise in advance and often. Here, Tumblr, Lodestone, whatever you can think of. Tell your friends. Tell your friends to tell their LS/FC/and THEIR friends. Post a PF ad for the new LS and for the event itself. Try to not get discouraged if things start slow.

If I can help you in anyway, just message me here or in game. I love helping. Moogle