Hydaelyn Role-Players
New Lore from Lore Forums:Aetherytes - Printable Version

+- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18)
+-- Forum: Community (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=8)
+--- Forum: RP Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=13)
+--- Thread: New Lore from Lore Forums:Aetherytes (/showthread.php?tid=5263)



New Lore from Lore Forums:Aetherytes - Torvhan - 10-26-2013

Hey been searching the internet for more information on travel times/distances and such to no avail. However I found an interesting tidbit recently posted in the lore forums.

http://forum.square-enix.com/ffxiv/threads/111277-An-aether-what?p=1473589

The Lore Team Wrote:What is an aetheryte?
Aetherytes are colossal structures comprised of crystallized aether. So that they may serve as waypoints for aetherial travel, these crystals have been amplified through the use of advanced Sharlayan technology.

Why doesn't everyone use aetherytes?
To traverse the Lifestream safely with Teleport and Return requires a great deal of spiritual energy, known as anima. While many individuals, such as adventurers, possess the fortitude to endure such travel, some individuals do not. What’s more, even if one has the ability to use aetherytes, the frequency with which one can do so varies. In essence, for some, the recast time for these spells can be far longer than for an adventurer.

As a result, only a fraction of the populace can utilize aetherial travel habitually, which is why chocobos, airships, and other forms of transportation still play a major role in Eorzea.

Why does it cost gil to use aetherytes?
Many aetheryte camps were destroyed during the Calamity, which necessitated their reconstruction. However, this came at great expense, and so teleportation fees must be collected to repay the as yet unpaid debt.

However, the gil doesn’t just magically disappear from your purse! Though it's not shown in the game, it's collected by the guards keeping watch of the aetherytes.

On a side note, guards posted by each city-state's aetheryte can tell you about aetherytes and teleportation magic. If you're interested, see what they have to say!

Now if only K'mana had the money to pay those taxes.


RE: New Lore from Lore Forums:Aetherytes - Cato - 10-26-2013

Hopefully this'll encourage more role-players to cease having their character instantly teleport halfway across Eorzea and back in the course of a single night! I tend to put a greater emphasis upon actual physical travel when role-playing since I find it tends to be a lot more satisfying. Setting up a camp for the night in the wilds or staying at an inn is a lot more fun than just popping to a destination and back again when business is concluded.


RE: New Lore from Lore Forums:Aetherytes - Ventus Zeruel - 10-26-2013

(10-26-2013, 12:38 AM)Torvhan Wrote: Hey been searching the internet for more information on travel times/distances and such to no avail. However I found an interesting tidbit recently posted in the lore forums.

http://forum.square-enix.com/ffxiv/threads/111277-An-aether-what?p=1473589

The Lore Team Wrote:What is an aetheryte?
Aetherytes are colossal structures comprised of crystallized aether. So that they may serve as waypoints for aetherial travel, these crystals have been amplified through the use of advanced Sharlayan technology.

Why doesn't everyone use aetherytes?
To traverse the Lifestream safely with Teleport and Return requires a great deal of spiritual energy, known as anima. While many individuals, such as adventurers, possess the fortitude to endure such travel, some individuals do not. What’s more, even if one has the ability to use aetherytes, the frequency with which one can do so varies. In essence, for some, the recast time for these spells can be far longer than for an adventurer.

As a result, only a fraction of the populace can utilize aetherial travel habitually, which is why chocobos, airships, and other forms of transportation still play a major role in Eorzea.

Why does it cost gil to use aetherytes?
Many aetheryte camps were destroyed during the Calamity, which necessitated their reconstruction. However, this came at great expense, and so teleportation fees must be collected to repay the as yet unpaid debt.

However, the gil doesn’t just magically disappear from your purse! Though it's not shown in the game, it's collected by the guards keeping watch of the aetherytes.

On a side note, guards posted by each city-state's aetheryte can tell you about aetherytes and teleportation magic. If you're interested, see what they have to say!

Now if only K'mana had the money to pay those taxes.
How interesting! Which would explain why my poor friends get sick all the time when I take them places via teleportation <3. (still not sorry)

Edit: I will note that when I do teleport it is only once every 24 hours icly, because obviously after such a usage of Aether would cause anyone to be weak and fatigued.

But now that this has come to my attention I may ease off of it even more.


RE: New Lore from Lore Forums:Aetherytes - Torvhan - 10-26-2013

I agree, though I expect there are times I will use the Aetherytes for travel between city-states the distances I'm going with are quite far, at least for travel on foot. K'mana will likely be travelling quite frequently and I can't really say she would have the monetary support considering her tribes issues, if I had that money I'd be buying food XD


RE: New Lore from Lore Forums:Aetherytes - Lament - 10-26-2013

I don't think I've ever had a character use an Aetheryte IC - probably because the convenience would restrict their story more than help. Out of my three magic types, two are too sensitive to aether and I imagine they'd get too sick from traveling. The third hasn't been around the world much yet, so he's yet to attune to many Aetherytes. Out of all my alts, I think there might be one who can use them effectively (and right now, she has no reason to).


RE: New Lore from Lore Forums:Aetherytes - Brave - 10-26-2013

(10-26-2013, 12:46 AM)Theodric Ironheart Wrote: Hopefully this'll encourage more role-players to cease having their character instantly teleport halfway across Eorzea and back in the course of a single night! I tend to put a greater emphasis upon actual physical travel when role-playing since I find it tends to be a lot more satisfying. Setting up a camp for the night in the wilds or staying at an inn is a lot more fun than just popping to a destination and back again when business is concluded.
Yeah totally agree with you on this.
I do really appreciate the article too though.  I don't think I would have considered aetheryte travel to be used IC at all.  Explaining why there is a gil fee was also appreciated and well established.  Considering how "poor" I tend to play Brave off Aetheryte travel seems like a great idea to promote that "emergency" travel feel, or for the more affluent player, gives them a reason to "balk" at the idea of riding a chocobo and/or "Garlean" monstrosity =P


RE: New Lore from Lore Forums:Aetherytes - Navisse - 10-26-2013

Another friendly "Back in my day... get off my lawn!" from a 1.0 vet.

In 1.0, teleporting to aetherites didn't cost gil, it actually cost anima. Characters had an anima pool and each teleport cost a certain amount depending on how far away it was. Anima regened very slowly so it was completely possible to burn through your anima and be unable to teleport anywhere for a RL day or two. And if you burned through your whole pool it would take you a week or two before you had built up enough to anima to feel like you could teleport without deep consideration.

I had more than one friend that teleported out to the middle of no where and then realized they didn't have anima to get back and had to run the entire way. Or those that had so little anima that they had trouble taking part in end game stuff because they couldn't zip around willy nilly. Being frugal with your teleports and/or sharing them with friends was a big deal. 

I continue to treat teleportion as if I had anima. I concider it IC but use it sparingly.


RE: New Lore from Lore Forums:Aetherytes - Brave - 10-26-2013

(10-26-2013, 04:03 PM)Navisse Wrote: Another friendly "Back in my day... get off my lawn!" from a 1.0 vet.

In 1.0, teleporting to aetherites didn't cost gil, it actually cost anima. Characters had an anima pool and each teleport cost a certain amount depending on how far away it was. Anima regened very slowly so it was completely possible to burn through your anima and be unable to teleport anywhere for a RL day or two. And if you burned through your whole pool it would take you a week or two before you had built up enough to anima to feel like you could teleport without deep consideration.

I had more than one friend that teleported out to the middle of no where and then realized they didn't have anima to get back and had to run the entire way. Or those that had so little anima that they had trouble taking part in end game stuff because they couldn't zip around willy nilly. Being frugal with your teleports and/or sharing them with friends was a big deal. 

I continue to treat teleportion as if I had anima. I concider it IC but use it sparingly.
Wow... 
I kinda wish it still worked like this ><  BUT I really do appreciate the explanation of how this all played out.  Thank you for regaling us of how things worked "Back in your day" though. =)


RE: New Lore from Lore Forums:Aetherytes - Torvhan - 10-26-2013

Well I wouldn't doubt most people realize why the mechanic was changed to what it is, though I admit I am surprised that travel is such a gil sink....course being on of the only gil sinks at the moment beside low level mats/equipment it probably has its work cut out for it.

Most people on the lore forums imagine simply that adventures have sufficent anima to teleport all over the place with out concern now, thus the removal of the system. Of course whether characters are run as such is always up to the player.

I do like that they are taking the time to explain such features to us though, and the loss of the more immersive systems such as this is sadly just the name of the beast now a days. But these sacrifices bring us a bigger population and will help keep the development team working.

I do wish they'd make a happy medium for travel though, it would be nice to have actual running airships/boats and such. I know why we don't there isn't simply any land between those areas, hopefully its something we'll see in the future.


RE: New Lore from Lore Forums:Aetherytes - TheLastCandle - 10-26-2013

(10-26-2013, 06:07 PM)Torvhan Wrote: Well I wouldn't doubt most people realize why the mechanic was changed to what it is, though I admit I am surprised that travel is such a gil sink....course being on of the only gil sinks at the moment beside low level mats/equipment it probably has its work cut out for it.

Most people on the lore forums imagine simply that adventures have sufficent anima to teleport all over the place with out concern now, thus the removal of the system. Of course whether characters are run as such is always up to the player.

I do like that they are taking the time to explain such features to us though, and the loss of the more immersive systems such as this is sadly just the name of the beast now a days. But these sacrifices bring us a bigger population and will help keep the development team working.

I do wish they'd make a happy medium for travel though, it would be nice to have actual running airships/boats and such. I know why we don't there isn't simply any land between those areas, hopefully its something we'll see in the future.
Fond memories of fishing and casual IC conversations aboard the Selbina ferry on FFXI begin to surface...

I won't lie; I like the swiftness of travel for general purposes, but I'd still like to see this happen.


RE: New Lore from Lore Forums:Aetherytes - Yloise - 10-26-2013

Yes I just realized, there is no multi-person ferry that you can rp while traveling?


RE: New Lore from Lore Forums:Aetherytes - Ildur - 10-26-2013

No, sadly. Ferries are basically teleportation. Sometimes you get a short cutscene of climbing in and then one for arriving. But you can't actually RP the travel.
Closest thing would be to pick the one ship in Limsa and pretend it's not docked.


RE: New Lore from Lore Forums:Aetherytes - Navisse - 10-28-2013

(10-26-2013, 09:42 PM)Yloise Dolet Wrote: Yes I just realized, there is no multi-person ferry that you can rp while traveling?


*adjusts Old Timer Hat*

There was in 1.0. The ferry between Thanalan and La Noscea was an actual ferry that you had to wait for and then ride.  There were no pirates or sea horrors and the ride was short but it was a very cute little boat. 

I was heart broken when I realized they'd removed it.


RE: New Lore from Lore Forums:Aetherytes - Olofantur - 10-28-2013

(10-28-2013, 03:20 PM)Navisse Wrote:
(10-26-2013, 09:42 PM)Yloise Dolet Wrote: Yes I just realized, there is no multi-person ferry that you can rp while traveling?


*adjusts Old Timer Hat*

There was in 1.0. The ferry between Thanalan and La Noscea was an actual ferry that you had to wait for and then ride.  There were no pirates or sea horrors and the ride was short but it was a very cute little boat. 

I was heart broken when I realized they'd removed it.

I remember the first time I went to La Noscea riding that damn thing. Or rather I remember the first time running up to the dock and watching it drift away. I sat there on my Chocobo for a good five minutes wondering what I did to deserve such fortune.

I JUST WANTED TO GET A NEW FISHING ROD WITHOUT WADING THROUGH THE RETAINERS IN THE MARKET DAMMIT.

Then there was the time I accidentally used the last of my anima to teleport to camp Longroot and spent the next 40 minutes using /walk to get past all the "true sound" level 70 mobs (a mixture of trents and raptors iirc.)