Hydaelyn Role-Players
Yuyushuu Yusha - Printable Version

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Yuyushuu Yusha - Yuyushuu Yusha - 02-01-2014

I. Basic Info 
  • Character: Yuyushuu Yusha
  • Linkshells: None yet
  • Primary RP linkshell: None yet




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II. RP Style 
  • Amount of RP (light, medium, heavy):
  • I prefer Medium to heavy, I'm not overly picky, but I can get pretty carried away with how in character I get when I'm really into something.

  • Views on RP combat and injuries:
  • I don't mind RP Combat and I do semi-like RP Injuries. It isn't a primary thing for me when I'm roleplaying, but I won't avoid it if it comes up in any way.

  • Views on IC romance:
  • I like to think that characters have their own feeligns, and if something happens between them, then it should. I enjoy romance more than RP fighting and the like, but I don't like it when it's very forced, like when two characters have known each other for a few hours and suddenly are soul-mates.

  • Views on non-romantic RP (family ties, etc):
  • Again, I feel that my character is a living-breathing thing, so what can happen can happen. This is one I have a bit less experience with however, I'd be willing to give it a go, and for the most part, wouldn't mind to see where it goes?

  • Views on lore:
  • I'm fairly close to the "Lore is Law" camp here, but only in the aspect of the known and world-lore. I don't believe that the storyline in game as it goes for your character is a necessity to include in RP, I often don't like to think of my character as some special saviour of the world, I'm not very good at RPing that way.. But I do think the history of the world and locals are important to keep everything together.

  • Views on chat functions (/say, /linkshell, etc):
  • I prefer my RPing in say and emote channel, while Linkshell/Fc/etc is OOC, I have trouble with those mediums. I also don't mind PM/messenger RP, but it's not ideal, I like to RP within the game itself.






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III. Other Info 
  • Country: Canada
  • Timezone: Atlantic Time
  • Contact info: Send me a Message here, or in game