FFXI Changes Discussion - Printable Version +- Hydaelyn Role-Players (https://ffxiv-roleplayers.com/mybb18) +-- Forum: Off-Topic (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=42) +--- Forum: Off-Topic Discussion (https://ffxiv-roleplayers.com/mybb18/forumdisplay.php?fid=14) +--- Thread: FFXI Changes Discussion (/showthread.php?tid=63) Pages:
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FFXI Changes Discussion - Nanapariri - 03-21-2010 I was just wondering for all of you guys still playing how do you feel about the changes SE is making to FFXI? I'm hoping the server merge will help me get some of the missions and things nobody is around to help with and maybe breathe a little life into the RP on Asura. I'm not sure what to think about the cap raise yet without more info but I do like they will put in Endgame content you don't need a massive alliance and deal with a premadonna LS. Social groups and even RP groups could probably band together to do them. Thoughts anyone? Edit: Ok I suck at typing fast. Errors fixed. Re: FFXI Changes Discussion - Eva - 03-21-2010 Cautious optimism. I think the double-whammy of doubling the server populations along with implementing a system where the already-topheavy populis is going to be supersaturating xp camps is going to result in a good deal of frustration. I also want to know if they're going to change/fix the relic/mythic weapons so that they remain top notch. I know they'd talked about adding augments to them, but I guess I want more details. The job-specific emotes sound great though!! It's kind of a bummer that RP on Sylph fizzled out. I'm hoping for some kind of an emote where the dragoon can roughhouse with his wyvern. Wishful thinking I'm sure, though. I'm also curious if all of the endgame stuff that's been set up to date is going to be relatively moot? Who wants level 75 Homam/Nashira when you'll be able to get some uberleet lv.99 gear instead? Are they planning to keep Dynamis/Limbus/etc. level-capped at 75, thus maintaining a need for such gear? I'm hopeful. But skeptical at the same time. Re: FFXI Changes Discussion - Jakky - 03-21-2010 I'm keeping quiet faith in SE. This is certainly a bold move, but they've stated that they're going to put careful consideration into camp options post-75. The raised cap does mean a need to re-level your subs an extra 12 levels, as well as possible new subjob options, so we'll also see a much-needed improvement in lower-level activity. I can't imagine SE would let relic/mythic weapons and Salvage gear go obsolete. I suspect we'll be able to upgrade them via drops in Abbysea, not unlike the AF+1 system in Limbus. Re: FFXI Changes Discussion - River - 03-21-2010 I'm a little curious about Merits myself. Do you stop earning Merits after 75 now? Or will you have an option? Re: FFXI Changes Discussion - Durandal - 03-21-2010 Who cares about all that. I'm just excited as shit to level my parry skill to the new 375 Cap! Re: FFXI Changes Discussion - River - 03-21-2010 Durandal Wrote:Who cares about all that. I'm just excited as shit to level my parry skill to the new 375 Cap! .. liar. Re: FFXI Changes Discussion - Nanapariri - 03-21-2010 I just thought I'd post what they actually said they were thinking about from the Bluegatr recap thread: Anyway you nervous WHM may want to note that "Besides being an expert healer, White Mage may receive some tweaks to allow it some bonuses for fulfilling this purpose" and us poor RDM they have no clue how to not let you guys outshine us just yet. Like I said I'm far more nervous about the fuure of my favorite job than what I've read about the others. I do have some hope for RDM though because later in the post its quoted Specifically, Red Mages were mentioned, and promised that while Jobs could sub Refresh, an extra potent Refresh would become available at a higher level. Quote:Warrior was designed as the orthodox attacker-type Job. They can equip the widest variety of weapons and armor, and have both offensive and defensive Abilities. Going forward, the developers want to enhance a Warrior's role as the point-man, leading the attack and maintaining party cohesiveness. To that end, they may receive a new Ability that aids them in tanking. Re: FFXI Changes Discussion - Nanapariri - 03-21-2010 After rereading the above the statement I'm most nervous about on RDM is being given "more free time in parties" which could signal major nerf. I mean I'd like more time to be a enhance debuff specialist and not a "pink mage" in parties but I don't want to sit there and be able to do nothing. Re: FFXI Changes Discussion - Aveline - 03-21-2010 The new changes are interesting to me because it's S-E basically saying "OK this game is now for the level 75+ characters only." They're removing level caps from the CoP zones, which at least enabled players with highest levels of 30, 40, 50 and 60 to participate in quests/leveling with other players, they're focusing ALL the new content on levels 75 and up, and all the new areas are for higher levels. I know that lowbies have Fields of Valor to make soloing (a little) easier, but unless they drastically change some aspects of the hike from 1-75 (level cap quests, mission ranks, etc.), they've just made the game even more unwelcoming to new players. Granted, I think that's what FFXIV is supposed to be for, but it's still interesting, nonetheless. Re: FFXI Changes Discussion - Eva - 03-21-2010 Quote:Dragoon has a style all its own, but the developers would like to remove the limitation that Healing Breath has in regards to being linked to only certain Support Jobs. However, they first have to consider how strong Healing Breath with each Support Job might be, and in the meantime may consider new breath attack as well. Matsui also commented a new Jump Ability might be in the works.This makes me a little nervous. New breath attack I like. I figure if they're going to make PUP attack stronger, it would be nice to see them do something to amp up the wyverns a bit. My favorite aspect of this update is that up to now I have been trapped into going BLM to various events for endgame stuff since I leveled it to be helpful. Now I have the opportunity to NOT level black mage any further and reassert myself as the job I enjoy the most - dragoon of course. Re: FFXI Changes Discussion - happybyday - 03-21-2010 The changes almost.. almost make me want to re-activate. Except, not in the traditional sense ... yes, I already have two level 75's I could continue (not much for 6 years investment, but I always enjoyed helping others more than leveling for my own benefit, I think that's where my time-investment really went), or numerous other jobs of a lesser level ... But honestly, I think if I went back, I'd want to start from scratch. 100% ground-up, break all ties with the crap from the pats (I had a bit of an addiction problem at one point in my life to FFXI and when I think about my current account, all that negativity really does come back with it, so I'd prefer to burn it all and start again) ... starting over like that is both terrifying and exciting in a challenging sense. What would make up my mind at the end of the day is the very changes themselves. And unfortunately as Mythis mentioned, the game is now seemingly being geared toward 75+ rather than anyone who would be starting off at a low level. And as much as the changes make me want to give it a crack from square one all over again just for the fun of it -- the changes also put me off from doing it at the same time. Kind of a walking contradiction. The changes themselves seem inviting on the surface, but the nature of the changes makes the entire prospect of returning as a low-level fairly distasteful. Edit: I'm guilty of re-activating. Sigh... lol Re: FFXI Changes Discussion - Kylin - 03-21-2010 I too am guilty of reactivating my account I didn't do it because of the alpha/beta chance but rather due to excitement from the upcoming version updates. I plan to try leveling to 80 after this next update so I can try soloing a few things I never managed to complete from my wish list. I never got as much OOC closure as I did IC. As of now, I'm pretty bored though and just standing around WG like I used to >.>. I doubt I'll keep my account active longer than 2-3 months though. Five years of playing exhausted me enough as is, and the death of RP in Vana'diel doesn't exactly make me want to stick around either. I may not even make it to level 80. Can't stand merit parties so I'm probably going to despise getting 5 more levels at this point. Re: FFXI Changes Discussion - Eva - 03-21-2010 If you're looking for a new, if temporary, home for Zarik, you can join a few of us on Sylph in Oracles. Deufraubiont and a few others are there with me and there's some good non-RP folk too. Re: FFXI Changes Discussion - Eva - 03-21-2010 Wasn't sure whether to post this here or in the funny youtube vids area, but it seems more relevent here. Enjoy! <!-- m --><a class="postlink" href="http://www.youtube.com/watch?v=vCj9hbnGmio">http://www.youtube.com/watch?v=vCj9hbnGmio</a><!-- m --> Re: FFXI Changes Discussion - Merri - 03-21-2010 Kes Wrote:Wasn't sure whether to post this here or in the funny youtube vids area, but it seems more relevent here. The Denali Bonnet bit had me cracking up. Those parody videos never get old. |