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Persistent RP parties - Printable Version

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Persistent RP parties - NillaShadow - 09-15-2010

So, as anyone who's played Final Fantasy (or any RPG in general), character relationships in the main party are what drive the story and events within. Without consistent party members, it can be very difficult to create, foster, and maintain these relationships. It is then necessary for there to be some kind of organized structure for creating RP parties (such that everyone can play at the same time), maintaining them throughout the life of the character, and allowing for other characters can join/leave the party within the context of the RP.

Was there anything place in FFXI that allowed for this? If not, can we create something? It can be as simple as a dedicated part of the forums for people to post RP parties, timeslots when these parties are online, current area, and a log of activities for story/character development. After this is established, characters can join the party in the RP setting until a maximum (ideal for RP) party size is reached.

As a game designer myself, and one who plays games mostly for the story, I think it is really important to have this if we are to create unique stories, and have our characters have epic meaning (ie. context within the story).


Re: Persistent RP parties - Gossamer - 09-15-2010

It's something I like the idea of, and I had a trio sort of thing like that going on for a little while in FFXI. We were essentially a static party and leveling specific jobs together, but we tossed in a storyline as well. I imagine this is something that would be handled by the individuals involved. Who knows, they might even have their own linkpearl or a forum or blog or something where they can write out the story as its RPed out. ^_^

I imagine that sort of thing would be capped at a number of characters, as too many can get unwieldy and makes it harder to find a set time for everyone to play together. But as people want to pull their characters out, they write them out of the "party" portion of the story which then opens up room for new people?

That's how I'd deal with that sort of thing anyway.


Re: Persistent RP parties - Trizzip - 09-15-2010

I think I'm a little confused by you're reference of a RP 'party'. Are you talking about a group of RP'ers who RP while getting EXP?

In regards to normal RP scenarios, good RP can be had in a MMO whether you are in a set group or not. I can see the unique fun to be had in having a small static RP group, but on the other hand, it could also foster an exclusion animosity in a LS. In my own personal preference, I tend to avoid static groups like this because I don't want to feel like I'm leaving any of my other LS mates out of the specific fun to be had in a exclusive group.


Re: Persistent RP parties - NillaShadow - 09-15-2010

When I say RP party I mean people who experience the game (ie. doing quests, story missions etc.) and work off of the content and events in the game to create a story together. This means doing RPs in towns, in the field, and while doing quests in a party. My best RP experiences have been with groups that have stuck together for a while, because you get to know their characters and your character better, and you can actually see the character development happen, and it means more when you have experienced the events which have lead up to it.

As far as "exclusion animosity," I never said that it would be an exclusive group, just that there is an ideal size for RPs. Whether or not you exceed this size is up to the members of the group. Even in a single player setting, characters join and leave your party all the time, but in the end the characters who care most about the other members of the party and the goal stick around. I think it would work similarly in a multi-player setting, because if someone wants to join up for a mission, that'd be fine, but if they have other groups that they quest with, they'd have to decide which group they cared about more and manage their time appropriately. There's also nothing saying that two groups that have formed can't interact or even merge with one another if the RP scenario is right.

All I'm saying is that most character development is important in having a good story and ultimately a good experience. From past experience, I've found that this character development means more when it takes place over time, and for that to happen you need to RP with the same characters often. It's also take advantage of the game's content and mechanics in order to enhance the RP.


Re: Persistent RP parties - Trizzip - 09-15-2010

Yea, I agree that when your character interacts with the same characters over time it does add to character development. My character's have had many growing friendships (or enemies) through constant interaction with the same characters. In fact, one of my character's has actually developed a relationship to the point of marriage and having a child.

When it comes to the game's main storyline, I leave that in OOC as canon dictates that the NPCs you interact with are more the main character's in the mission than the PCs. Kinda tough RP'ing the fact that every adventurer had brought down the Garlean Empire.


Re: Persistent RP parties - Tyriont - 09-15-2010

While this certainly doesn't need to happen, it can be a hell of a lot of fun.

Back in FFXI, I was part of an RP group that did exactly this. There were 6 of us that went through the CoP mission line together, using the events of the story to form the basis for our own. We were all still part of a larger shell, just had our own substory as well. It was a great experience and lead to some awesome character development. But we while that part of things was kept within the party members (so as not to spoil the plot for others), we kept up regular LS interactions as well.

Long story short, this type of thing is awesome but can work within the setting of a larger linkshell for the best of both worlds.


Re: Persistent RP parties - Chveya - 09-15-2010

To offer a different standpoint:

I have a hard time taking too much of the games storyline as IC. Don't get me wrong -- I love game stories.

But let me give an example. We'll use everyones love-to-hate stepchild, WoW. Shortly after the last expansion came out, my then-BF and I busted tail to get the leveling going. As is usually the case almost anywhere, you get better exp through quests, so we did those like crazy.

There was a pretty important one, which earned you a snazzy and pretty awesome cutscene, an achievement, and was just plain badass. We enjoyed the crap out of it.

Two months later, another couple in our guild was overheard ICly stating that they'd JUST COME FROM that event, and partaken in it, in-character.

You can see where we ran into some troubles. How could my character have said it took place in her personal storyline, if someone else claimed it happened later? If my entire guild had experienced it at the same time, what made our storyline better or worse than another guild we might interact with, who placed said incident at a different point in their personal timeline?

It started to make my brain do somersaults.

So the point is, I love love love story-driven quests. But I absolutely cannot incorporate most of them into my characters story. Because it just plain feels stupid to me to say, "Oh my gosh I just came back from <insert epic story here>!!" when the rest of the group stares at me, because they did that EXACT SAME THING last week.

That's a whole lotta 2 cents worth. >_> Sorry. I guess the short version is, I've never done what you're describing. But it does sound like it could be fun. Smile


Re: Persistent RP parties - Gossamer - 09-15-2010

In response to the above, I basically share the same standpoint. However, I believe that RPing through a canon storyline can be a ton of fun. It is just not something that I would add to my character's personal storyline with the overall RP community. It would be more of an episodic or AU thing that stands alone on the side and has no real impact on my character.


Re: Persistent RP parties - Chveya - 09-15-2010

Gossamer Wrote:In response to the above, I basically share the same standpoint. However, I believe that RPing through a canon storyline can be a ton of fun. It is just not something that I would add to my character's personal storyline with the overall RP community. It would be more of an episodic or AU thing that stands alone on the side and has no real impact on my character.

*nodnod* this is pretty much the only way I could think of to make it work, for -me-.


I can't tell you how much it drove me nuts in WoW, long after I stopped RPing (so at least I didn't geekrage) to be hearing RP guilds talking about how "well, now that the Lich King is dead," and I'm going "SHUT UP YOU OBNOXIOUS BASTARDS I HAVENT EVEN KILLED HIM YET".


>_>
<_<
Anyway. You get the idea. XD


Re: Persistent RP parties - Xzenivar - 09-15-2010

For using the games story/cannon in my own personal RP experiences, I try to look at the quests and see just what kind of impact they would make if done on a huge scale, and how likely is it that multiple people could be doing the same thing.

Seeing the vision in the sky when the characters first start, I can include since there is no reason I've seen thus far, that hundreds or thousands of others couldn't have seen it too. However, how many people are going to have a leviathan jumping over their ship, when the creature is considered a mythical beast spoken of in the stories of drunken sailors?

Considerably less, say 50 to a hundred people on that boat all managed to catch something and pieced it together with other people on the boat to form a cohesive picture. Well thats not so big a number, thus less likely to be something my character could have been a witness too.

But lets expand our picture frame a bit. Pull the camera back if you will. That was a huge storm, the seas are raging even before we have giant leaping lizards on the scene, and there's nothing to say there weren't other ships in the area that wouldn't be affected. In all the chaos, lightning could have illuminated what looked like a sea monster for a brief time, other ships could have been infested but ugly floating fish and so on. The sea monster wouldn't even have to be in the air when a character saw it, it could have been before or after the jump as well. Lastly, the ship our pc's is on is lucky, and makes it into port more or less unscathed. Our real characters may not have been so lucky (or infact, were even luckier and merely saw things in the distance)

So, its possible to take Square's story events and weave them into our own, with thought and consideration. We just need to be mindful of occasions where not everyone is going to be the one to slay a gunblade toting heavily armored Judge, unless they happen to be apart of an extensive judicial system in the first place Smile


Re: Persistent RP parties - NillaShadow - 09-15-2010

Quote: I can't tell you how much it drove me nuts in WoW, long after I stopped RPing (so at least I didn't geekrage) to be hearing RP guilds talking about how "well, now that the Lich King is dead," and I'm going "SHUT UP YOU OBNOXIOUS BASTARDS I HAVENT EVEN KILLED HIM YET".


>_>
<_<
Anyway. You get the idea. XD

Yeah, that is in interesting problem, but that's why keeping roleplay to smaller groups is a plus. If someone has already taken down the lich king, they're obviously out of your RP scenario, and you can make your character not hear them (because it would be impossible for them to exist). True that RPing canon material (likely) raises this problem routinely, but most of RP is "pretend" anyway, so in that case I would just make those characters not exist to my character within the RP. It can be annoying sometimes, but I think the payoff would be well worth it.

Also, the problem of "Not everyone witnessed cutscene X in the same way," depends on who's RPing in the group. If someone is completely unwilling to compromise the fact that they saw the scene exactly, it should fall on the other members of the group to compensate their storylines appropriately (like you said, perhaps a character was on the lower decks of the ship when the sea monster jumped over, maybe they were in the same storm, maybe they were knocked unconscious and are reluctant to believe the other's story etc.). But that depends on the characters and their players.

So.... anyway, back to my original intention of making this thread. Would anyone want to make a canon-infused RP group (ie. an RP group that uses the canon setting to play off of?)


Re: Persistent RP parties - Trizzip - 09-15-2010

Gossamer Wrote:In response to the above, I basically share the same standpoint. However, I believe that RPing through a canon storyline can be a ton of fun. It is just not something that I would add to my character's personal storyline with the overall RP community. It would be more of an episodic or AU thing that stands alone on the side and has no real impact on my character.


I'm with you 100%


Re: Persistent RP parties - MereLee - 09-15-2010

NillaShadow Wrote:Would anyone want to make a canon-infused RP group (ie. an RP group that uses the canon setting to play off of?)

I'm just done reading the whole tread and this is exactly what I was expecting roleplaying to be.

So yeah !! count me in !!...
But be mindful that this will be my 1st time roleplaying.
We can get to know each other first and see if we are compatible ...or if I'm actually able to roleplay on first place >.>;


Re: Persistent RP parties - Asyria - 09-15-2010

Here is Asyria's easy-but-it-requires-a-bit-of-work solution to RPing through game storyline without making it exclusive:
Step 1. Figure out a storyline for your group of RPers to play through.
Step 2. Adapt the actual storyline NP'C names and plots to your storyline.
Step 3. RP through the storyline accordingly.
Step 4. Impress your friends with your stories without spoiling the actual game storyline for them or causing impossibility conflicts (how could you have killed that guy last month if I did it yesterday?)

The solution in action:
Step 1. You ask your friends to help you defeat the villain that's been plaguing your life all this time.
Step 2. You introduce the villain as Bob, your arch-enemy, even though the villain is actually Joe in the game story and he of course never had anything to do with you.
Step3. You and your friend RP along and the final confrontation ends with Bob's death, meaning you are finally free!
Step 4. You tell your friends how relived you are, and they don't even know where you all got this from!

In CO, the Nemesis system kinda sucked in certain things, but its presence was awesome, as it let you do exactly that, with the additional perks of customizing your enemy's look and powers. You couldn't customize quests, but lots of RPers used the above method to develop their storylines.


If you choose to really use the cannon storyline as is... I'm afraid many RPers will find it rather annoying that you'd claim you've done this and that, including, I'm sorry to say, myself. As you said "if someone has already taken down the lich king, they're obviously out of your RP scenario, and you can make your character not hear them (because it would be impossible for them to exist)" and this goes both ways! ^^;
It's your game as much as mine and everyone else's of course, so feel free to RP through it as you like!
I'm just saying it's kind of a peeve to many people Even though it does sound pretty fun, it's a RPing style better suited to multiplayer as opposed to massively multiplayer.
Therefore, when RPing with others outside of your Party, I would suggest you keep the storyline references to a minimum. ^^


Re: Persistent RP parties - MereLee - 09-15-2010

Asyria Wrote:I'm just saying it's kind of a peeve to many people Even though it does sound pretty fun, it's a RPing style better suited to multiplayer as opposed to massively multiplayer.
Therefore, when RPing with others outside of your Party, I would suggest you keep the storyline references to a minimum. ^^

I totally agree with that last part. I kinda see it like an Anime TV series Vs. an OVA. The events on the OVA never happened thru the series, or even in the OVA, a character that was supposed to be dead is alive. Something like that.

So, for my point of view... it would be like.
Party RP == TV series
Linkshell RP == OVA

One doesn't have to conflict with the other at all.