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Sounsyy

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About Sounsyy

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    Sounsyy Mirke
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  1. Sounsyy

    Ala Mhigo Occupation Timeline Question

    With the new lore book 2 becoming available this week, we might get more exact details on the particulars of how the invasion went down. In the meantime, we have a few dates and references to the invasion to get a very general timeline: 1552 - King Theodoric burns the Fist of Rhalgr's main temple and purges the nation of the monkhood. We don't know exactly when Gaius first set his sights on Ala Mhigo, but this is the earliest solid date for when Garlean spies stoked the fires of the king's paranoia and madness. 1554 - The XIVth Imperial Legion under Gaius van Baelsar station themselves to the north of Ala Mhigo and begin harrying the city-state's guard, exacerbating the King's paranoia. This is the first recorded date of open hostilities between Ala Mhigo and Garlemald. These skirmishes continue along Ala Mhigo's northern border until 1557. 1557 - The Revolutionaries overthrow King Theodoric. When word of the king's demise reaches the Garleans, the entire XIVth Imperial legion descends on Ala Mhigo from the north and conquers the city in a single, bloody sweep. 1562 - Garlemald begins construction on Baelsar's Wall in East End. We don't know very many specifics in the 5 year gap between 1557 (20 years ago) when Ala Mhigo fell and 1562 (15 years ago) when the XIVth Legion finally pushed into Eorzea and faced defeat in the Battle of Silvertear Skies, retreated, and then began construction on the Wall to close off Ala Mhigo's borders. As this was when the Empire faced a stalemate with Eorzea's primals, this is likely around the time when projects like Black Rose and the formation of the Crania Lupi saw their inception. But we'll need the new lore book to shed more details on that, with a hopefully more detailed timeline. What I can say for certain is that Ala Mhigo was a swift, but brutal massacre. Encyclopedia Eorzea - Year 1557: "The people of Ala Mhigo revolt against the tyrannical King Theodoric. The kingsguard is complicit in the uprising, ignoring their liege’s orders and opening the gates of the palace to the revolutionaries. Seizing the opportunity amidst confusion and political upheaval, the XIVth Legion subjugates and annexes Ala Mhigo with little resistance." Encyclopedia Eorzea: "Ala Mhigo should have been free. Yet, the hard-won victory of the peasantry was to be snatched away by the Garlean Army. The imperial troops had been stationed just to the north, awaiting the king’s demise, and came swarming down upon the city when his standard fell. Neither the Ala Mhigan army nor the lay fighters stood a chance against the flood of enemy soldiers. The proud nation thus became a Garlean territory, ruled by Gaius van Baelsar, the first viceroy of Ala Mhigo and legatus of the XIVth Legion." Minfilia: "You will have heard stories of how the men and women of their armies did their best to repel the enemy, only to find their iron blades and modest magicks no match for the Empire’s machina. And you will have gleaned from such tales just how swiftly the entire region fell under Garlean control." Cid: "So you were there… You saw the atrocities? The devastation? Aye, I will not deny it. The magitek weapons we created laid waste to Ala Mhigo, and slaughtered its people." The timeline also lists the annexation of the region as also happening within the year, and Minfilia states the entire region fell swiftly, which is pretty reasonable. With the ease that Ala Mhigo was taken, it would've not been difficult for Garlemald to quickly sweep the entire region and march soldiers on every hamlet and village. So the invasion probably looked more like: Ala Mhigo > The Lochs secured > The Peaks annexed > The Fringes annexed > construction on several important facilities probably started more or less at the same time: Specula, castrum Abania, building castellum Velodyna on top of the Velodyna Bridge, etc. > then much later installations like Baelsar's Wall, castrum Corvi, castrum Oriens, etc would come about as need arose. One last, small note. Ala Ghiri was a major trade hub along the overland Highway to the Near East, but it is not a port city. While still some distance from the Rothlyt Sound, the city of Ala Mhigo is actually closer to water than Ala Ghiri, which is why the Sothwatch tower is there on the southern mountain ridge of the Lochs. In any case, some of the sightseeing logs had some interesting tidbits on the invasion: Sightseeing Vista #047 - Ala Ghiri: "Situated along the highroad connecting Ala Mhigo to the rest of Aldenard, Ala Ghiri once served as a trade hub and a vital waypoint for overland trade with the east. Under imperial rule, that trade came to focus upon catering to the needs of the occupation force." Sightseeing Vista #021 - Porta Praetoria: "Formerly a checkpoint along the main highroad to Ala Mhigo, it was incorporated into the newly constructed Castrum Abania. Prior to the Garlean invasion, the area bustled with merchants bound for the Near East, but mercantile endeavors have since given way to military ones." Sightseeing Vista #012 - Specula Imperatoris: "After claiming Gyr Abania for its own, the Empire erected this monstrous tower in order to maintain watch over the region. A communications spire was later added in preparation for the next phase of the Eorzean invasion, followed by an energy spire for activating the Ultima Weapon." Sightseeing Vista #001 - Castellum Velodyna: "Built upon the bridge over the Velodyna River, this imperial fortification serves as a critical waypoint for supplies, connecting the many military installations to the east with Baelsar's Wall to the west. Rising sky-high from the center is a great tower that provides moorage for airships." Sightseeing Vista #004 - Castrum Oriens: "This Garlean stronghold has its beginnings as the construction base for Baelsar's Wall. Following the Seventh Umbral Calamity, it was expanded to become a fully fledged castrum for the Black Wolf's renewed invasion efforts. Nowadays, it is held by the Order of the Twin Adder and jointly garrisoned by Alliance forces." Hope this helps! ^^ These are old, pre-SB posts of mine, but they still have a good amount of information on what happened during the occupation of Ala Mhigo. Hopefully I'll get around to updating these with SB and EE2 info in the future. -Ala Mhigan History -People of Ala Mhigo
  2. Sounsyy

    General Lore Questions

    The Kingdom of Dalmasca is in southern Othard, bordering Nagxia. You can learn more about Dalmasca here!
  3. Sounsyy

    How Much Time Has Passed in Hydaelyn?

    This is one of those topics that just doesn't have a satisfying answer. Per lore canon it's still only been 5~6 years since the Calamity. Most all dialogie still cites the Calamity as happening 5 years ago, but in Stormblood many NPCs refer to the War of Succession and Doman rebellion that happened circa 2.2 as 1 year ago. So it's a sort of nebulous 5~6 years. That said, it's not super conducive to RP. Especially characters who've been around for a long time. Some people RP in real time, some RP using canon dates, and some ignore time altogether for simplicity sake. For example, my character is 32 in canon time, but if I RP'd them in real time, they'd be turning 37 soon. And while I'd eventually like to RP that time in her life, I'd also like to keep RPing current events, which technically all would've happened to her when she was 32. Anyways, here's a link to a more in depth explanation on time passage: What Year Is It
  4. Sounsyy

    General Lore Questions

    Nan - Senior Officers - Primus Architectus Magiteci - Chief imperial magitek engineer and Lord Provost of the Garlean Magitek Academy. - Architectus Magiteci - Engineer specializing in magitek. Encyclopedia Eorzea - Cid Garlond: "Cid was born heir to Midas nan Garlond, chief imperial magitek engineer of the Garlean Empire. Following in his father's footsteps, the young pure-blooded Garlean studied magitek technology intently, and secured entry to the prestigious Magitek Academy. During his tenure there, he devised countless inventions, his rivalry with Nero Scaeva accelerating his overall development. However, all was not well at home. Buried in his own research, Midas grew increasingly distant from his son. Cid became a ward of Gaius van Baelsar, a friend of his father's, and when Midas perished suddenly during an experiment gone awry, Cid was named Primus Architectus Magiteci. Yet, he could not agree with Garlemald's indiscretionary use of warmachina, and fled to Eorzea rather than accept the assignment. Now aged thirty-four, he works to ensure freedom through technology." Cid entered the Magitek Academy at age 12 in 1555, he graduated top of his class six years later in 1561, a year before his father Midas was killed in the Bozja Incident. In that year - thanks to his genius, his accolades, his contributions to the quick siege of Ala Mhigo, and who his father and god-father were - Cid was able to rise through the social hierarchy into the position of Nan (Architectus Magiteci), and next in line to Primus Architectus Magiteci when Midas nan Garlond was killed. Afterall, who better to replace one of the most brilliant technological minds in the Empire than that man's son, who had proven himself to be every bit as brilliant.
  5. Sounsyy

    General Lore Questions

    Overall, the difference between Bas and Cen has less to do with respect and more to do with the profession itself, however, that's not to say that coming from a family with better social standing and having that respect wouldn't help secure a better position in their field. Cen - Upper Citizens - Civis Fabrilis - Artisans and other citizens of the secondary economic sector: manufacturing. Bas - Lower Citizens - Civis Mercatus - Merchants and other citizens of the tertiary economic sector: services. - Civis Fundaminae - Farmers, fishers, hunters, miners, logcutters, and other citizens of the primary economic sector: raw materials As an artist, or artisan, your character would fall into the Cen category by default. Now, perhaps if your character had "failed as an artist" or went against the Imperial censor, then maybe your character would lose their position or commissions as an artist and have to take up a "lower citizens" job in another economic sector, thus falling back down to Bas. As far as skin tone and hair color for a pureblooded Garlean go... most we see are at least fair-skinned, even on the Prima Vista, and many have blond or light brown hair. There are also examples of pureblooded Garleans who are not! So take that as you will and make a character that suits your aesthetic preference.
  6. Sounsyy

    RP Noob - Nameday Question

    The IRL date the 1.0 servers shut down (the Calamity) was 11th of November, or the "12th Sun of the Sixth Astral Moon" translating that to the Eorzean calendar. In lore, the Calamity occurred 5~6 years ago from the present time.
  7. Sounsyy

    Gridanian Officer's Set (the missing pants)

    Twin Adders with the Overcoats are all actually wearing Hempen Underpants (Undyed) for men and Hempen Pantalettes (Undyed) for women, which you can buy from a vendor near each city-state's aetheryte plaza for 39g. That said, you can't really see what you're wearing under the Overcoat unless you're really craning your neck up someone's coat so you can wear pretty much anything so long as it doesn't show below the coat. Hope this helps! ^^
  8. Sounsyy

    Portal from Vana'Diel?

    The two examples we have of visitors from Vana'diel are Shantotto and Iroha. Shantotto of Windurst is a master of arcane magicks and apparently developed a spell that allowed her to travel to different dimensions. Iroha, on the other hand, is less sure how she got to Hydaelyn, though she believes it was the divine intervention of the Goddess, Altana who plucked her from the dying world of Vana'diel and brought her here. Shantotto: "The Federation of Windurst in Vana'diel is my demesne, where I preside as supreme mistress of all matters arcane. Let us just say that my powers allow for interdimensional travel. Sadly, I had to seal away this most marvelous spell, for reasons upon which I'd rather not dwell. Anyhow, I recently revisited the incantation, for the purpose of making some ameliorations. You know how the saying goes: the mind of a genius is never at repose. ...Testing the spell, I found myself by chance in your land─and quickly observed that things have gotten out of hand." Iroha: "The last thing I remember is a fierce battle and a strange light. When next I awoke, I was here. I realize how ridiculous this seems. Anyone in their right mind would think it some fanciful dream. But for me, this world is the dream, and now it is time to awaken. When next I open my eyes I will be home, in Vana'diel, once more at Master's side. This may be just a dream, but it is one I shall never forget. Thank you, for everything. ...It would seem...I am not yet ready to return. Is this, perhaps, the will of the Goddess? If it is by Her will, then so it shall be. I vow to work hard every day, to become a warrior worthy of your teachings. Then, when the time comes, we shall meet again. Here, in Eorzea, or perhaps in the waking world." So I leave that up to your personal preference. Is your character able to perform inter-dimensional travel or are they important enough that the Goddess might see fit to transport them to another realm? If that's the kind of story that you're wanting to tell with this character then go for it! That said, often times the more fantastical you make your character, the less broad of an audience you'll attract in terms of general RP. If you've got an FC or a group of RP friends already who're cool with this sort of concept then that shouldn't matter at all though. TL;DR: Can it happen? Yes, it's just unlikely. Will the vast majority of RPers go for it? Ehhh, you're probably gonna get similar responses to what Shantotto and Iroha both received: Vorsaile: "Inter...dimensional travel, did you say? I cannot begin to comprehend what our visitor is trying to convey." Remumu: "<sigh> There goes the greatest story I'll never get to write. An adventurer from another world, traveling back in time to save her people. Who's going to believe such a silly tale? I'll leave the flights of fancy to Petyr. But for her sake, I hope she finds her way home, wherever that may be."
  9. Sounsyy

    Question on Miqo’te backstory

    Though not a huge population, there are Keepers who live in/around Limsa Lominsa if you wanted to just cut out the Found In Gridania, Brought to Limsa Immediately step of the backstory? Kobold or Sahagin attack on one of the hamlets works pretty well for orphans. Pirates, too. And there're orphanages in Limsa, plenty of mercenaries, and Limsa is where the Adventurers' Guild was founded 20ish years ago for the Adventurer parents bit. Tons of options, but the backstory looks pretty solid now! Hope this helped!
  10. Sounsyy

    Question on Miqo’te backstory

    There's absolutely nothing wrong with playing your Miqo'te as "non-tribal." It's fairly common both in lore and in the RP community, especially. So no worries there! The only part that caught my eye was this. I'm not sure if you intended to play a character that is only 7~ish years old at most? The Calamity only canonically happened 5~6 years ago,, so your character would still be quite young. But there's plenty of things in Gridanian history that could account for missing parents, if you still wanted to lose your character's parents at a young age: Greenwrath, Wailer skirmish, Garlean skirmishes, Keeper refugee from Ala Mhigo, etc.
  11. Sounsyy

    New to Just About Everything!

    Welcome to Mateus and the RPC! /slides information towards. <Allag Lore>
  12. Sounsyy

    Avagnar Lore

    Unfortunately, like many of the Xaela tribes, the Avagnar's only tidbit of lore comes from the Naming Conventions thread: Avagnar: "Though defeated and absorbed by the Adarkim, several of the proud tribe's members still secretly use its ancestral name, knowing that it could mean death if they are discovered." They don't show up as NPCs and are never mentioned in any of the Steppe quests as far as I can tell. There's a possibility that new information will become available in the new, upcoming lore book 2, but until then, unfortunately there's nothing more to be had.
  13. Welcome to Hydaelyn and the RPC! Since you're on Mateus, I'd recommend checking out their big RP Hub Discord for finding RP contacts, as well as shuffling through the Linkshells and Free Companies tabs above. > https://discord.gg/HPbYNFU As far as lore goes, I'd recommend starting with the link below! The Lore Index has several large compilations on various general subjects and is always growing! > Lore Index Hope this helps! If you have any questions, feel free to ask here or on the forums!
  14. Sounsyy

    Gyr Abania Highlander Tribes?

    According to lore on Ala Mhigo's founding, there were once countless warring clans who made their home in the Gyr Abanian highlands. But all of these tribes were unified under Anshelm Cotter roughly 440 years ago. Encyclopedia Eorzea: "...life among the high peaks proved unforgiving. The survivors were of different races and nations, and soon, they fractured into factions, fighting bitterly over what little resources there were to be had. The feuds continued for many long years. On occasion, one clan would win a string of victories, and grow larger by absorbing their defeated foes into their ranks - only to be encircled by a coalition of the remaining tribes, and hammered back down. Following its victory, the loose alliance would then dissolve for lack of a common enemy. This pattern repeated time and again, and the fray showed no signs of abetting. Change was to come, however. After year 1100 of the Sixth Astral Era, Anshelm Cotter, a man of powerful lineage, set out to subjugate the other clans once and for all. Naturally, they united against him. Yet, Anshelm possessed an incomparable tactical genius, and his enemies were scattered before the march of his forces. For the first time in history, Gyr Abania’s clans were unified." That said, it's possible a Highlander clan didn't engage with Anshelm and wasn't unified, or they had migrated to Coerthas or another place along Abalathia's Spine during this time period and later returned. Or maybe in the four centuries since clans slowly broke away to once again become nomads across the highlands. In the current day, after 20 years of Imperial annexation, we see plenty of examples of disparate tribes, resistance factions, etc scattered across Gyr Abania. That could be because of Ala Mhigo's fall, but it's also a possibility that some of these tribes were less unified before the fall. The Shadow Sect of the Fists of Rhalgr is a good example of one such splinter group, or the Fists of Rhalgr themselves, before they became Ala Mhigo's state religion about a century ago. Hope this helps! ^^
  15. Valence and Caldera already explained things pretty well, so I'll just add an older Compilation of Aether and Magic Lore. What separates the various Disciples of Magic is less what they cast and more how they cast it, how they manipulate aether. As Valence said, Conjurers have full control over the elemental wheel in lore, despite only using three elements in gameplay. Ultimately, the difference between a conjurer's fire spell and a thaumaturge's fire spell comes down to the mechanics of how each disciple casts magic: conjurers drawing external aether internally to cast a spell vs thaumaturges polarizing internal aether to cast. Also, playing as one of the base classes makes a magical character a little simpler to roleplay. Not that you can't play as one of the Jobs, but doing so usually requires more specific hoops to jump through in one's backstory. And just because the game funnels you from the starter Class to its respective Job, doesn't mean the two are related lore-wise. Hope this helps!
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