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Everything posted by Sounsyy

  1. Sounsyy

    Roegadyn AST?

    All kinds of ways to swing this and race should never be a disqualifier for a job! Like Valence said there's several ways that this concept can be swung and all of them are perfectly viable. I'll add a few more. So first and foremost, the actual "Astrologian" job that we get to play is of Sharlayan origin and has been around for centuries. Sharlayan is situated in the seas north of Eorzea and is one of two archipelagos in the Northern Empty, the other being Aerslaent, the Sea Wolf homeland. Sharlayan's founder was even a Sea Wolf. So there's an easy shoe-in there! Sea Wolves are likely common sight in Sharlayan, and its easily possible that Astromancy has proliferated across the Northern Empty over the years. If not in its card-reading form, then certainly in its use for seafaring navigation. Roegadyn can also be found in Ishgard and the Far East, where Dragonstar-centric Astrology and Far Eastern Geomancy are taught, respectively. Using cards to tell fortunes is also a fairly widespread concept, even when not tied to Astrologian. Practitioners can be found throughout Eorzea. Finally, using stars for navigation and study is also seen in the three main city-states. Limsa, which has the largest collection of Sea Wolves in Eorzea, uses the stars for seafaring navigation. Ul'dah's Order of Nald'thal also teaches astrology. And Gridania's Gods' Quiver also keep detailed logs of the movement of the stars. So the sky's the limit!
  2. Sounsyy

    Brand New, Need to know Jobs

    Classes are modern professions that are common pretty much throughout Eorzea. They have at least one guild, which standardizes one way of teaching said class, however as Franz said, that doesn't mean the guild is the only place to learn that profession. The Lancers' Guild may be in Gridania, but Ala Mhigo and Ishgard are also just as famous for their lancers. The class guilds, in addition to teaching, also serve different roles in their respective cities. The thaumaturges of Ul'dah are lawmakers and priests of Ul'dah's organized religion, for example. Jobs, on the other hand, are professions that are very uncommon in Eorzea. Sometimes it's because the job hasn't been used in hundreds or thousands of years (SMN, SCH, BRD, RDM, BLM, WHM). Or sometimes it's very new to Eorzea and its popularity hasn't become widespread yet (NIN, SAM, MCH, AST, BLU). Sometimes it's for other reasons! It depends on the job. Which is why I stress that every job can be playable and can be lore abiding, but with each job there's usually some sort of backstory element that is more or less necessary for your character to be or become one of these legendary professions. That's certainly not to say it can't be done, and can't be done well, but that it can add an extra layer of difficulty on a character concept. Alternatively, you don't need to RP a class or job at all! Sometimes your character doesn't fit the mold, or you play a profession that exists in lore but has no mechanical counterpart (like Geomancer, or Musketeer). One small correction though: Black Magic, contrary to popular belief, isn't "illegal". It's forbidden and it's forgotten. Forgotten by most of the world's populace after centuries of witch hunts against mages and learned scholars, and all trace of Black Magic was buried and hidden away. To all those who did still learn of its existence 1600 years later, it was a forbidden art. But calling it illegal would suggest that it's in a lawbook somewhere and that its existence is common knowledge to law enforcement, which is not true. Hope this helps, Parqua!
  3. My first question is: does your Au Ra worship Halone because you RP them as worshiping Halone? Or do they "worship" Halone because their chosen deity in character creator is Halone? If they worship Halone because you want them to worship Halone, that's totally fine! If it's just a character creator thing, you can consider that irrelevant for most characters who were raised outside Eorzea, as they don't worship the Twelve. In the case of the Raen, they like most other Othardians, worship the kami. If you want your character to also worship the kami, that's totally cool too! The only flaw in this is that it would cap your character's age at about 15 or younger. Otherwise this or a similar backstory would work just fine, but it doesn't need to be too complicated! Without MSQ spoilers, Raen (judging by your profile picture) are found in small doses throughout the Far East. And like the Hyur, they tend to adopt the culture and customs of the areas or cities they've chosen to settle in. Eorzea has traded with the Far East for several decades now. It's not too farfetched that your character's parents might have come over as traders. Maybe they got sick, maybe your character got separated from her parents on one such trip, maybe the circumstances of your character's birth made them want to leave her behind where she gets raised in an Elezen-rich environment like Gridania or Coerthas? Or maybe your character's mother was brought to Eorzea as a Garlean conscript and she escaped to Gridania/Coerthas? But don't worry about making mistakes! We all do! Make the kind of character you want to make and then fiddle with the 'hows' and the 'whys' as you continue through the MSQ, brainstorm your character, and even when you start breaking into RP! Characters are always a work in progress, and the more blanks you leave open, the more you can fill in later as needed. Hope this helps!
  4. Sounsyy

    Red Mage Viera

    As a counterpoint, I very much disagree with this statement. In contrast to the arts of Black Magic and White Magic, which were deemed forbidden and their practitioners were put to the torch along with most tomes or histories of the magicks, Red Magic has persisted, as you said, across Gyr Abania for several centuries on and off. You mentioned learning Red Magic on your own via libraries and finding tomes and crystals out in the world as the more arduous path - and while I don't disagree with that - that's the path the Crimson Duelists utilized to rediscover Red Magic only 25 years ago. Red Magic died out centuries ago. It was brought back in Gyr Abania around the time of the Mad King's reign to fight back. The Crimson Duelists revived that art, and then they were wiped out not long after. X'rhun being the last survivor. But if the Crimson Duelists could rediscover Red Magic on their own, there's no reason an RP Character couldn't follow the same route. The books are there, and so are the crystals. Maybe find them during an RP event. Or maybe already have them discovered, but they're seemingly more accessible than any profession that's eras older. Lore on Red Magic and the Crimson Duelists can be found here! RE: Viera and Red Magic, theoretically you could learn Red Magic the same way as anyone else trying to. Maybe your Viera left the wood and eventually made their way to Eorzea. Maybe they were a Garlean conscript sent to Ala Mhigo and they escaped when the Alliance drove the Garleans back. Maybe they're a treasure hunter or maybe they're just accompanying a friend or another RPer whose character has interests in Gyr Abania and your Viera uncovered a tome about Red Magic while there. Maybe they just ran across another RP Character who's already a RDM and they just had them teach your character. There's plenty of ways to go about it!
  5. Sounsyy

    Need help with lalafel naming

    So the RP community is not super strict on everyone following naming conventions. A lot do, some don't. Some go by aliases, some have a real name that fits conventions but go by a different name that they made up. Some characters were adopted and have more "Hyuran" sounding names. There's even a Lalafellin character in the MSQ who does not follow Lalafellin naming conventions because she was named by her adopted Hyur father. So go with Shelly Flashtrigger or Black Fox! Maybe she's a merc and Black Fox is just a lot easier to remember than her real name? Whatever your reasoning, most people will probably go with it if the question gets brought up at all. And sometimes, a name can be a great way to break the ice with a new RP encounter.
  6. Sounsyy

    Ishgardian Hyur Surnames

    Here are a few Ishgardian Hyur forenames and surnames. They seem to stick most closely with their own racial naming conventions. Alberic Bale Cyr Blyme Elaisse Poole Mathye Reede Redwald Younge Willmott Wyrke Hilda Ware Fray Myste* Stacia Myste* Leofard Myste* *Myste is a surname common among Brume orphans.
  7. Sounsyy

    Death and funerals in Eorzea

    So there's a necessary distinction to make between science and religion as far as death goes: Learned scholars believe that upon a creature's death, the soul leaves the body in an initial burst of aether. The more violent the death, the more burst of aether happens. The body left behind then slowly decomposes over time and "returns to the Lifestream." In those rare instances where we see a person dissolve entirely into aether right before our eyes, it is in cases where a person has consumed all of their aether at the time of their death. Moenbryda is an example of this. Anyroad... As aether filters into the Lifestream, it follows the raging torrent to Silvertear Lake, the fount of all aether in the world, where it passes to the Aetherial Plane or Aetherial Sea. In creationist beliefs, this place is sometimes also referred to as the "Whorl." This Aetherial Plane is a massive swirling blender of aether which slowly filters out of the Sea back into the Lifestream to return as new life. Only so much aether can filter into and out of this exchange at any given time, called the Aetherial threshold. This is why in areas of massive death, like some battlefields, there is a denser aetherial concentration and sometimes crystalization of stagnant aether than in most places. You can find more info about this here! Religious beliefs differ and are varied depending not only on the religion but where that religion is taught. Most Eorzeans believe that upon a person's death, the soul exits the body and enters the Lifestream and, hopefully, is carried into the Halls of the Twelve. "Halls" is sometimes also referred to as "Heavens." There are seven Heavens, and there are seven Hells. Six of these Heavens and Hells correspond to the elements of the deity pair which rules that element, and then the final seventh Heaven and Hell are astrally and umbrally aligned, respectively, and rule over the six lower Heavens and Hells below them. Again, I want to reiterate that this belief can vary. In Ul'dah, for example, it is commonly believed that Nald and Thal are separate entities, brothers, and that one brother (Nald) rules Life whilst in this plane, while his brother (Thal) oversees Death and one's placement in an afterlife called Thal's Realm. Thal's scales weigh your accomplishments in life to determine whether or not you will be admitted into his divine embrace. It is also taught that the dead who aren't buried properly (by the Order of Nald'thal) risk their souls returning to haunt the living for all eternity. Gridanians do not believe in Thal's Realm and such teachings are heresy in Ishgard, whose faith in the Fury eclipses all of the other eleven in the pantheon. Ishgardians believe that the other gods and goddesses exist, but their powers are a shadow of Halone's. They believe that those who spend a lifetime of devotion to Her or die valorously defeating Halone's enemies will be taken unto Halone's Halls in the heavens. Beliefs in the Far East vary even more greatly, with worship in the kami producing several disparate theories on the fate of a soul, and a belief specific to the Dotharl that Xaela whose souls burn bright at the moment of their death are reborn in their tribe. I have a number of posts regarding the religion of several of the Twelve in my Lore Index. Across Eorzea, people bury their dead! The lichyard in Drybone is one of the more obvious ones, but others exist across Eorzea, especially throughout Gyr Abania if you look for them. You can learn more about the Order of Nald'thal, the Ossuary, Erralig's Burial Chamber, and the Church of Saint Adama Landama in this post that also has a wealth of information on Ul'dahn funeral practices here. In Gridania, the main burial ground is the Tam-Tara Deepcroft. It is likely that the hearers of the Stillglade Fane take care of last rites of the dead. Limsa does bury some of their dead on land (see: Founder's Crypt), however, as many Lominsans are/were seafarers until Merlwyb's regime, most of the dead were lost at sea and there was rarely a body to bury. So burials at sea were most common, but burials upon land are also a thing on Vylbrand. Overweening Thaumaturge: “Limsa is famous for its distrust of the Order. They claim the special benefits and rites promised with our burials are rarely carried out. And why might that be, you ask? I imagine it is because there are no dead to fill the graves, frankly. It is a city of sailors, and many and more die at sea. Without a corpse, what proper burial can there be?” Ishgardians also bury their dead, as seen in the graveyard in the Coerthas western highlands, assuming you are neither dragon nor heretic, in which case the body is often left out. Ala Mhigans also bury their dead, as seen by the plethora of graves scattered across the Gyr Abanian zones, most noticeably in Rhalgr's Reach and the mass graves in the Lochs. Ala Mhigans also have various posthumous rites they carry out to maintain the graves and keep the vengeful spirits of the fallen from rising, which can be found in quests from the aforementioned zones. The Garleans, however, outlawed these practices deeming them too religiously oriented, and that's why we see so many Ashkin across the region twenty years on. Hope this helps!
  8. Sounsyy

    Displaced Highlander?

    Fortunately, Hyur are everywhere! In Eorzea, Gyr Abania and Ala Mhigo are generally where we see the largest Highlander populations. But before Anshelm Cotter founded Ala Mhigo in 1135 (442 years ago), Gyr Abania was home to a mess of feuding clans, tribes, and peoples. Encyclopedia Eorzea - Litany For Survival: "The feuds continued for many long years. On occasion, one clan would win a string of victories, and grow larger by absorbing their defeated foes into their ranks - only to be encircled by a coalition of the remaining tribes, and hammered back down. Following its victory, the loose alliance would then dissolve for lack of a common enemy. This pattern repeated time and again, and the fray showed no signs of abetting.” This was Gyr Abania for the first thousand years of the Sixth Astral Era. On top of this, they also faced invading clans from Ilsabard, seeing as Gyr Abania was the one road between Eorzea and the northern continent, the region saw battle from all sides by a mix of different tribes. This is eventually what forged Ala Mhigo into the military might it was prior to its fall to the Garlean Empire. Even after the fall, Gyr Abania was still a land interspersed with small villages, temples, and roaming tribes who did not unite themselves into Ala Mhigo's rule or the Empire's. There were also tribes which left and moved north, south, and west. So you could have your Highlander living in the remote reaches of Abalathia's Spine which stretches across the northern border of Eorzea to the Farreach, where the Warrior clans of Hellsguard live. You could also have your character from the Northern Empty or even Sharlayan or Aerslaent, Ilsabard - though this would mean living under the Imperial yolk, or as far away as the deserts of Dalmasca, though again this would mean Imperial rule. Rule of thumb in FFXIV, a Hyur can be from anywhere.
  9. Sounsyy

    Old RP-er, New Game, Many Questions [Balmung]

    It looks like most of your questions were answered by others, so I thought I'd drop in for this one specifically. As others have said, mixed race couplings and children of mixed parentage in lore are generally looked down on by the more conservative-leaning of their countrymen. In RP, I very rarely see such a thing touched on, however. I have a post on the information we have on mixed-clan and mixed-race children here! Hope this helps!
  10. Sounsyy

    Changing Citizenship

    Viable, yes. Difficult, likely! Maybe less difficult in the new Republic of Ishgard, but we have absolutely no idea how that process will/would work. Changing your citizenship should theoretically be possible, however, though we don't know the process of how in Ishgard. We know that wards of Noble Houses is more popular in Ishgard, however, and that theoretically might've been a route to citizenship. However, this process would've been impossible before the events of Heavensward and the conclusion of the Dragonsong War and the reformation of the Holy See into the new Ishgardian Republic. Ishgard's gates have been closed for the last 14 years since they abandoned the Eorzean Alliance in 1563 of the 6th Astral Era. During those 14 years, no one except the Temple Knights were able to come and go from the city proper freely. But the lands of Coerthas held and protected by the High Houses were still open to the outside and did see a wave of refugees from Ala Mhigo. We don't know if these refugees ever became citizens, however, but they did take up extended residence in Ishgard's many hamlets. Soileine: “As you may or may not know, the nation of Ishgard lies far to the north and east of here, down the Furline. Long have her gates been closed to the world, and it seems the irreverence of her knights has fermented within their confines." The Goodwill Traders: “During the fall of Ala Mhigo, hundreds of refugees were forced to flee their homes, taking only what they could carry and leaving the rest of their possessions behind. Many of those who survived the exodus found refuge in the hamlets of Coerthas and Thanalan, however, were soon faced with poverty, often lacking the coin to buy clothes enough to protect them from the elements. Black Rabbit Traders has heard their cries for help, and has devised a plan to help the Ala Mhigans while ridding the Twelveswood of troublesome poachers in the process. The outfit is hiring adventurers to seek out Humblehearth poachers and slay the criminals, then bring their jerkins back to the Black Rabbit so they can fix them up and sell them to the refugees at a price they can afford.” ______________________________________________________________________________________________ We do have some information on a few of the other city-states, however. Valence is correct though in that the process is different for each nation. Ul'dah: In Ul'dah it's citizenship is as easy as paying your way. Though it is unclear who is being paid for the service, however, it is very likely the Order of Nald'thal or one of the Divan who handles the city's census. The Mythril Eye - Flames Burn for Talent: "As you are no doubt already aware, it costs a sultan’s ransom for foreigners to acquire Ul'dahn citizenship. Of the Ala Mhigans who have successfully amassed the funds to do so, the vast majority are career soldiers who risked life and limb to earn the privilege." Gridania: Gridania is not so cut and dry. First, to be allowed into the Wood for an extended length of time, prospective refugees, residents, and citizens must journey to Quarrymill and be judged by the elementals. However, beyond that, we don't know what additional steps must be taken on the course to citizenship, if there is even a path available. Outsiders are often regarded as outsiders until they prove themselves otherwise (by adopting Gridanian values), but Gridania is slowly changing. When Rhalgr Met Nophica: "With the influx of refugees from Ala Mhigo, the meteor pays court to the spring leaf and the streets of Quarrymill ring with Highland voices. These martial migrants do the Wailers great honor by pledging themselves as freeswords, and they must be armed to the best of your arts." Balan: “Refugees must first spend a night here in Quarrymill that the elementals might judge them worthy of living in the Twelveswood. Their decision cannot be appealed. Every one of us, Gridanians included, dwell here only by the elementals’ leave.” Charline: “You wish to aid the Ala Mhigans? You are possessed of a kind heart, adventurer, but I’m afraid I have not the authority to grant you your wish. This authority belongs only to the elementals, eternal guardians of the Twelveswood. All outsiders, be they babes at the breast or men grown, are judged of a night whether they may have a place beneath the boughs. Alas, the Ala Mhigans’ petition has been denied. Harsh though it may seem, they do not have leave to receive of the wood’s bounty. Ever has it been since time immemorial, and ever shall it be.” Limsa Lominsa: Though not expressly mentioned, Lominsan citizenship is likely gained through Mealvaan's Gate. The assessors and customs officials there handle all imports into and out of the city and keep paperwork on all foreign traders who visit Limsa's docks. Though this information is likely shared with Thalassocracy officials in the Coral Tower, I'm sure census records are kept in one of the Gate storerooms as well. Haldberk: “Welcome to Mealvaan’s Gate. Hundreds of ships arrive at our docks every year, and to prevent the unlawful import of hazardous materials, we inspect all cargo, crew, and passengers before granting them entry into our fine city. If you arrived via a sea route, then you will have already met one of our upstanding assessors.” P’tahjha Stah: “Where is Sweetnix with those import records? Without the proper documentation, I am afraid we shall have to expel him from the city… Why, these are Sweetnix’s records! Glad I am to see they were submitted in time. Honestly, you would think that goblin would have lost his fear of our offices by now. Every month he is to submit these papers, and every month his tardiness forces me to consider his removal. As long as one follows proper procedure, Limsa Lominsa is quite welcoming of foreign traders.” Orn Guincum: "Now as for recruitment policy, Limsa Lominsa has always been a city-state that prides itself on the diversity of its citizenry. The thalassocracy was built on this diversity, and therein lies its strength. The Maelstrom will be no different." It's not much, but hope this helps!
  11. Sounsyy

    Foreigner Viera possible? Kugane bunny?

    I guess since this thread has been revisited after 4.5's new Ivalice raid dropped I should come back and fill in what we know now. So, here's what we know now: - Viera Lore - Dalmasca Lore Hope this helps!
  12. Sounsyy

    How long do Mudras take to master?

    Depends entirely on the person! Shinobi are ranked however according to their mastery of mudras. "Genin" = learning or having mastery over one mudra and single mudra techniques, lowest rank "Chunin" = mastery over two-mudra techniques, middle rank "Jonin" = mastery over three-mudra techniques, highest rank of ninja Yugiri and Oboro are jonin rank and they've both been training for years to achieve that level of mastery. Encyclopedia Eorzea - Yugiri Mistwalker: “Having witnessed the terrors wrought by the Garlean Empire, a young Yugiri made the pilgrimage from her Raen home to the village of the shinobi, seeking tools with which she might fight the Empire. Through years of inhuman trials, she learned the ways of the shinobi - how to fight from the shadows - eventually earning the rank of ‘jonin.’ Having thus mastered ninjutsu and being given the epithet ‘Mistwalker,’ she pledged herself to the remnants of the Doman general’s clan. Thereafter, she waged a war against the Garlean Army." Oboro: "'Chunin' is our word for a shinobi who has attained full mastery of two-mudra techniques. In our tradition, when a student is deemed by his master to show such potential, she is led to a waterfall outside the village to conduct intense training." Encyclopedia Eorzea - Katon: “By joining earth with heaven, the ninja calls a great gout of flame to erupt from the ground and lick hungrily at the sky. Only shinobi who have mastered two-mudra techniques such as Katon may earn the rank of chunin, or ‘middle-ninja.’” Encyclopedia Eorzea - Mudra: “Known as ‘mudra,’ the ritual hand gestures that allow a ninja to harness mystical energies can be considered the simplified components of more complicated incantations. By manipulating the aether present in heaven (ten), earth (chi), and man (jin), and further combining their effects in predetermined sequences, the shinobi is capable of manifesting an impressive array of arcane phenomena.” Encyclopedia Eorzea - Rabbit Medium: “When classifying ninjutsu by the broader definitions of the arcane arts, one might describe the mudra of summoning as a fusion of both teleportation and summoning magicks: an aether-enhanced creature is bound into service, then forcibly transported from its domain to the shinobi’s location. While not all ninjas are capable of such techniques, any failed mudra can result in the conjuration of a curious rabbit-like manifestation from some unknown dimension.” Sorry I couldn't give you a more definitive timeframe, but hope this helps!
  13. Sounsyy

    Viera loredump from the Wandering Dramaturge

    This makes up the bulk of the new Viera stuff, but there's a few more passages on the Viera which can be found here: Viera Lore
  14. Sounsyy

    General Lore Questions

    We know there are Miqo'te in Eorzea, Ilsabard, and at least at one time Meracydia. We have not seen any evidence pointing to a native population of Miqo'te in Othard yet, but like Valence said there are those who could've come to Othard's cities on trade ships or caravans over the past few decades when trade between Eorzea and the Far East took off. Right now we don't know, but there's a fairly considerable grey area for those who want to make characters in it. Here's a few relevant links: - Miqo'te Lore - Miqo'te In Othard - Dalmasca Lore Hope this helps!
  15. Sounsyy

    Hi... *waves*

    If you're having trouble with the lore, maybe the Lore Index can help some? It's far from all encompassing but it could give you a pretty good place to start learning more lore if that helps you feel better about getting into character. Hope this helps!
  16. Sounsyy

    Hello Friends!

    Raen are incredibly rare in Eorzea, but not in the Far East where they are from! Most Raen have integrated themselves into the cultures of the city's they make their home, similar to the Hyuran clans. So the majority of Raen who live in Doma or Hingashi have adopted the cultures of those cities, but there are also Raen who make their homes in Othard's mountain valleys and at least one small population of them in the underwater village of Sui-no-Sato. So if lore consistency is a big priority for you, I'd look into those cities and cultures for inspiration for your Raen. Fanfest 2018 Lore Panel - MCKF: "According to Oda-san, the Au Ra Raen are actually very central when it comes to Doman and Hingan culture. A lot of the Au Ra that live in Doma and Hingashi are of the Raen clan. They make up a great deal of those two cultures. We see a lot of it in the Ninja quests, common clan names that we hear about in HIngashi and Doma in the side quests, a lot of those are mainly Raen families. When we see anything in the game that’s talking about just kinda in general - in general Hingans are like this, in general Domans are like this - most of the time that’s actually talking about the Au Ra Raen. So that can actually be used as that lore backstory for Au Ra Raen." That's not to say that there aren't or can't be Raen in Eorzea, it's just that they are far more recently documented arrivals to Eorzea's shores. Trade between Eorzea and the Far East only really started taking off in the last century. At any point in that last century, there could've been some Raen who came to Eorzea as merchants or refugees, etc who decided to stay in Eorzea. The biggest influx of these were the Doman refugees following the razing of Doma one year ago. Hope that helps!
  17. Sounsyy

    Alchemist lore

    Deitrich: "Though I hesitate to define alchemy in such narrow terms, our main field of expertise is the concoction of various potions and elixirs. There are salves to treat all manner of afflictions, not to mention miraculous libations that enhance the imbiber beyond her natural physical limits. Though alchemists are presently known as the quintessential brewers of potions, the profession itself arose from the desire to achieve an as-yet-unrealized ambition. The original driving purpose behind our art was─and perhaps still is─the discovery of a process that can transform base metals into gold or silver. And the mystical medium thought necessary to effect such a transformation is the Philosopher's Stone─which is itself believed to have panacean properties and be capable of bestowing eternal life. Though success yet eludes us, years of endless experimentation towards this golden goal had the initially unintentional consequence of unearthing a wealth of knowledge in the field of alchemical medicine. Regretfully, alchemy's potential to enrich the lives of the masses was first met with a wave of distrust. As if our ability to create helpful compounds was akin to dabbling in back-alley witchcraft! The profession eventually gained credibility in Ul'dah through its integration into traditional medicine by Frondale's Phrontistery, an institution known for producing respected physicians. Once the city's shift in perception became known, budding alchemists wishing to study without fear of persecution journeyed to Ul'dah from every corner of the realm. It was not long before this gathering of inquisitive minds banded together to form the Alchemists' Guild. Thus, while our organization is intensely focused on perfecting and sharing the fruits of our research, it is also of paramount importance that we uphold the reputation of alchemy itself as a legitimate discipline." Encyclopedia Eorzea - The Alchemists' Guild: "A mystical medium that can transform base metals into gold or silver, cure all ills and grant the bearer life eternal - such is the Philosopher's Stone, the fevered dream of alchemists throughout time. To attain their prize, practitioners conducted all manner of queer and unnatural experiments, and accordingly, were long abhorred as madmen - their art scorned as lunacy. The profession eventually gained credibility through its integration into traditional medicine by Frondale's Phrontistery. Thereafter, alchemists flocked to Ul'dah, a place where they might do what research they please without the fear of persecution, and eventually founded the Alchemists' Guild to share their findings." Lodestone: "Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables. The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well." Yamabuki: "Incurable? I cannot imagine the burden of bearing an ailment for life. Very well, I will make my way to the port to pick up my cargo. Tell Yamabiko to expect me. There are rare natural remedies the likes of which can only be found in Koshu. Without a stock of them, the mercantile trade in Radz-at-Han would be up in arms. The alchemists there are among the finest in the world, and have an unmatched penchant for quality." Magic Beans: "Being from Thavnair, where alchemy is second nature, I vastly underestimated the wonder with which the Easterners would regard our reagent growth agents, and sold out of the stuff in a flash of phosphor. A worthy reward awaits the alchemist who can help my fortunes grow." Jemimi: “An alchemist is a crafter of potions and potations, medicines and medicaments; a master of extracting and decocting, transforming and transmuting.” Severian: "Now, each alchemist's aether has a unique color. When drawing geometries with enchanted ink, this hue is passed to the pages of a grimoire. There has never been a way to detect the shade of this aetherial signature. Until now, that is. I have a powder that renders this color visible to the naked eye. If my aether is purple, then sprinkling the dust over a grimoire I made will reveal the same shade of purple. I call it spectrolium, and I daresay this invention of mine will be sufficient to prove who crafted that copy of Noble Gold. Here is an onze. Take it to Wiltwaek." Riches’ Brew: “I need hardly tell you that alchemy remains a major industry for Ul'dah; potions are now one of our top exports. The exact economics may be beyond your capacity to understand—I intend no offense—but suffice to say that the dragon wars in Ishgard have been very… good to us.” Nogeloix: “Good evening to you, sir, and welcome to Frondale’s Phrontistery. You will find the finest alchemists and healers in Eorzea within these halls. Our treatments are second to none. While I have your attention, I would like to warn you that remedies of dubious utility are rampant on the streets of Ul'dah of late, peddled by swindlers who seek to profit from the spreading fear over the lesser moon.” Nogeloix: “Greetings, and welcome to Frondale’s Phrontistery. How may I direct you? If it is enrollment you seek, allow me to set your mind at ease. I can see you are an adventurer. As such, you may matriculate at any time of year. You needn’t even produce a reference. The wealth of knowledge that you and your brethren acquire on your travels is of incomparable value to us. So…do you wish to play a part in the advancement of the alchemical field? Very well, let us start at the beginning - with the questions most frequently asked. Here at Frondale’s Phrontistery, we employ equal numbers of male and female alchemists. Many adventurers are discouraged when they learn of this, for what reason I know not. The same balance governs our patients - old and young, male and female. For in the development of new medicines, a broad yet balanced set of test subjects is required.” Encyclopedia Eorzea - Frondale’s Phrontistery: “Though Frondale’s Phrontistery began as means of training palace physicians, it has since grown to house seven different faculties of medicine, ranging from the traditional to the alchemical and beyond. The Phrontistery also operates an infirmary, though the care it offers is a luxury only the wealthiest can afford.” Severian: "Our guild received a summons to action from Ul'dah's own Brass Blades. They ask that we come to conduct an autopsy beyond the city walls, and claim the subject is a most curious corpse. Surely it is no more than the miserable husk of some impoverished pleb, or some glorious gangrenous rot. Even so, our simpleton guildkeeper took on the task, and so now I must investigate. There is a Brass Blade stationed before Erralig's Burial Chamber who knows more. Go to him." The Writing Is Not On The Wall: "Soot and wine make a fine dark ink─as easily read by foes as by friends. Those in the trade speak of many kinds of vanishing ink─discerning ink, timorous ink, mistrustful ink, ink most misanthropic. Alchemists well versed in all these and more are sought." You Cannot Kill the Metal: "With assistance from the Alchemists' Guild, Amajina & Sons have discovered a new method of extracting the small traces of metal from low-grade ore containing high quantities of impurities. This method requires feeding coblyns ore and then waiting for the creatures' bodies to pass the impurities. Once the impurities have left its body, the coblyn is thrown into a forge where the body is burned away, leaving only pure metal─the only drawback being the coblyn is lost in the process. And thus, the Mineral Concern is seeking adventurers to pacify and capture living coblyns, and will pay for each one delivered." You can learn more about Frondale's Phrontistery here! Hope this helps!
  18. Sounsyy

    Roleplay and Different Servers

    Servers are an entirely OOC/Mechanical game thing and not an in-world thing. Definitely not separate continents, as... each servers world (hydaelyn), continents, and story are identical - also ruling out multiverse. As the actual story of the game already has its own Parallel(ish) Dimensions, called the Shards or Reflections of the Source (our world being the Source) that also rules out other servers being alternate dimensions, since again, the stories are all identical no matter which server you play on. Also not different planet (again, Hydaelyn on all servers) though other planets do exist in the solar system exist in canon. It's probably best to just treat Visitors like they've always been there. You're probably not going to run into another you, so there's little reason to even be ICly suspicious of otherworldly visitors.
  19. Sounsyy

    Cost of Living, Daily Wages

    It's usually a maddening combination of running around in game, scouring the two lore books, XIVDB.com, Gamerescape archives for individual open world NPC text or full loremonger transcripts of MSQ that XIVDB does not capture, Youtube videos, ChrysalisWiki, or desperately searching through 5 years of my own lore posts here or on Tumblr looking for the exact quote. Having a pretty decent memory helps too though. The lore is out there. Finding it is the trick.
  20. Sounsyy

    Cost of Living, Daily Wages

    Here's some examples of gil amounts used in dialogue, including the medical bills mentioned by Valence above. Of note, all but the last quote are from Ul'dah and exceedingly wealthy individuals as well. These costs are all meant to be seen as astronomical to the average joe (even if some of them don't sound too terrible to us). Faustigeant: "What would you like done with the remains? He was not a citizen of Ul'dah. You will have to appeal to Arrzaneth Ossuary to make arrangements. I should think medical expenses and interment costs will come to upwards of one and a half million gil." Rorojaru: “It is for just such unexpected acts of kindness that I continue to give selflessly to the Order of Nald'thal. I recently purchased for them an elaborate statue of Nald for some ten billion gil or so, I don’t recall the exact figure. No doubt such a gift moved Nald to imbue this talisman with his complete graces.” Memeriga: "Five billion, six hundred million, eight hundred and seventy thousand gil! You've ruined me! Ruined meeeeeeeee!!!!" Wymond: "First, we have to start a few rumors, an' make 'em seem true. Make your way to Seseroga at the Sapphire Avenue Exchange, an' get his attention with this banknote. Tell him you're workin' for a wealthy fellow who wants to buy as much ceruleum as he can with the gil promised on that paper. Then, actually buy a boatload of the fuel from whomever Seseroga introduces. Aye, the moment they light their pipe, one hundred million gil's worth of the stuff will explode! That's what I sold the futures contract for: explosives what can blow a settlement sky-high!" Frine: "One hundred and twenty-three million, five hundred and four thousand gil, at last assessment. 'Twas over seven hundred years old and graced the homes of a dozen archbishops, eight counts, two lord commanders and one duke." As was mentioned earlier in this thread, it's hard to pin down exactly a great gil-to-dollar value or even a living wage. Most people are poor, very poor. Is there such a thing as a wage? Depends on your job. There's no real lore on this that I know of. Outside of extraordinary figures like those above on Ul'dahn luxuries and faux Ishgardian fineries to drive home the absurdity of the price, the game handles things in the vague and the general as stated above. Gagaruna: “But never mind all that! The man spends more gil on a moon’s research than most people see in a lifetime! Hence our amicable relations!" Havak Alvak: "As you are no doubt already aware, it costs a sultan’s ransom for foreigners to acquire Ul'dahn citizenship. Of the Ala Mhigans who have successfully amassed the funds to do so, the vast majority are career soldiers who risked life and limb to earn the privilege." Encyclopedia Eorzea - Free Brigade: "On this occasion, many came seeking a portion of Ul’dah’s legendary wealth, only to find that the Free Brigade offered but modest pay. By rumor, this was done with a purpose: only those who truly wished to aid the nation would join for so little coin.” Can we base it on food items, when bread from Limsa costs 8 gil but bread in Kugane costs 500 gil? However, housing prices are pretty fixed, so if you're looking to make a better approximation on how gil compares, maybe starting there would be a better step. Though I think it's not necessary. Using general terms in RP is far easier, and more universal when RPing with other people who may have different views on how much gil is reasonable. For instance, one RP Tavern might charge 50g for a drink, while another might charge 5,000g for something similar. The latter might consider this cheap, but if you're operating on your own specific gil understanding, you might think this place is very pricey.
  21. Sounsyy

    Ishgard - Current Hardships & Military

    First and foremost, I'm going to suggest checking out this massive compilation of everything Ishgard. This isn't mine, it's made by Tumblr user Hasty Touch, but it's fantastically thorough for everything pertaining to Ishgard. CTRL+F strongly advised. >>Ishgard Lore Doc by Hasty Touch<< Overall, you seem to have done a lot of research already and you've got most everything reasoned out as well as some of it can be. I'll try to fill in on some of your questions. To preface most of my responses, so I don't have to say it every time, there's a good chance that we will get more information on how the "Republic of Ishgard" is doing in the upcoming expansion when DoH/L will be rebuilding the city-state. For all intents and purposes, Nidhogg and the Horde are defeated. The Dragonsong War is over as of the start of Stormblood. Are there still remnant dragons of Nidhogg's Brood who still wish for blood? Maybe. But they're not actively attacking Ishgard anymore. An overabundance of ice-aspected aether, yes. Due to fire-aspected primal, no. This most recent Calamity was actually Light-aspected. We aren't sure why exactly Coerthas was struck with an eternal blizzard, but it's not uncommon at all for entire regions to change drastically in the wake of an Umbral Calamity due to a violent shift in aetherial aspect. Thanalan, for instance, was not always a desert. After the 3rd Umbral Calamity (fire aspected) the once lush grasslands of the Sagolii and Thanalan dried out and became a desert and have remained that way for the last 6,000 years or so. After the War of the Magi and the Great Flood 1600 years ago, the realm's aetherial flow was wildly out of control, giving rise to unstable weather patterns, which is why the survivors of Amdapor and Mhach built the Ziggurat to attempt to still the writhing aether in the area. If the arcane knowledge of that era hadn't been wiped out by several centuries of witch hunts in the early 6th Astral Era, maybe we could repeat the process to fix Coerthas. Alas. -Chocobo Lore All (or most all) chocobos in Eorzea are of Ishgardian stock. For years they've held a monopoly on the chocobo trade by only exporting male chocobos to other nations. However, since the Calamity, some female chocobos were able to be extracted from Ishgard and soon after a new, albeit smaller, chocobo industry began in Gridania. As for other Ishgardian exports... there's really not a lot of lore on that, because Ishgard hasn't been exporting much since they closed their borders 14~15 years ago. However, before that they used to export a lot of metals like steel, mythril, and furite to Limsa Lominsa. When they closed their borders, the Lominsans were forced to instead trade with Amajina & Sons Mineral Concern in Ul'dah. To Ul'dah, Ishgard used to export savage beasts from the northern regions for gladiatorial bloodsport. (The Ishgardians are actually pretty huge fans of gladiator culture/garb.) The Ishgardians also used to export alpine lumber, but that also seems to have fallen by the wayside as their needs have become so much more desperate. Most of their other trade has been imports. Vast quantities of imports, and because of this massive loss of economic self-sufficiency, the worth of gil internally in the region has plummeted. Most Ishgardians prefer bartering to coin now. Colson: “The tight-fisted 'Fells o'er at Amajina an’ Sons ain’t no friends of ours. Still, don’t go raisin’ their hackles, whatever ye do. Since th’ kobolds stopped allowin’ us into th’ Giwamo Dustmines, an’ th’ priestlies up in Ishgard shut their gates, we’ve been forced to scrounge fer most of our ore in Ul'dah. If anythin’ was t’ turn them buggers against us too, our guild’d be ruined.” Finecco Romanecco: “Used to be we’d have all manner of beast shipped down from the mountains to the north. Trade with Ishgard ain’t what it was, though. I’d like nothing more than to see things go back to the way they were, but it seems less likely with each passing moon.” I'll Swap You: "Gil has quite lost its value in some parts of Coerthas, where winter is king and warmth the only coin of the realm. Bartering is the preferred method of commerce, and well-made doublets buy three times their own worth in wool grease." Encyclopedia Eorzea - Ishgardian Industries: "Hunting & Trapping: While the highborn have enjoyed hunting as recreation for generations, in recent times many Ishgardians have turned to such activities to earn a living, as the colder temperatures brought about by the Calamity have seen an increase in the demand for furs, as well as wild chocobos." The new Republic "envisions a more strict separation of church and state" so yes, the Halonic Church has lost a lot of its political influence for now. Meaning that the Inquisition, too, has had to redefine their role in the new system. However, we're not quite sure what that role is. The Inquisition was never strictly overseen or check/balanced by other institutions, and they still seem to be attempting to continue their duties even in this in-between state of rewriting the Church is currently undergoing. So can they still be a danger? Yes. Heresy is likely still a thing, but its definition has gotten more vague. That might mean fewer deaths, it might mean more. The name of the person who leads the House of Commons is unknown, but Aymeric mentions them. This quote actually answers your next question about power and who has power over military. The answer is that they share that power and must be in agreement on how to use it. For important issues, a full assembly of both House of Lords and House of Commons is called. However, for smaller issues it seems the leader of the House of Lords (Aymeric) and the leader of the House of Commons (currently unnamed) can get together for an expedient decision. Aymeric: "I thank you for bringing these developments in Ala Mhigo to our attention. Ishgard will of course send an envoy to attend the council in Gridania. I cannot say who will represent us, however, as the choice is not mine to make─not mine alone, at any rate.Given the imminence of the threat, we may forgo the formalities of a full assembly, but I will still need to consult my counterpart in the House of Commons prior to proceeding. Will you permit me some time to make the necessary arrangements?" As for who makes up the members of the House of Lords and House of Commons, it seems to be by Nomination. Aymeric wanted to step down from politics but his name was thrown forward to be a member of the House of Lords. He eventually relented. There's also an NPC in the Brume who admits he doesn't think he's a good nomination for the House of Commons but he'll do his best to do good by the lowborn. From the Memoirs of Count Edmont de Fortemps: "Following the battle with Nidhogg on the Steps of Faith, Ser Aymeric called an assembly that he might make his final proclamation as acting head of state. 'Twas there, with one decree, that the thousand-year rule of the archbishops was ended, paving the way for a new republic. The governance of Ishgard would now be placed in the hands of high- and lowborn alike, their ranks represented by the newly founded House of Lords and House of Commons. Church was separated from state. The foundation for change had been carefully laid, and the reforms proposed by Ishgard's new government passed into law without incident. His duty done, Aymeric de Borel gladly stepped down from the archbishop's dais... only to be raised unto the highest seat in the House of Lords. Though he strove at first to refuse this honor, the unexpectedly strident voice of the Count de Durendaire left him little choice but to accept... And so it was that the winds of gentle revolution came to stir. Prominent among the many honored guests at Ser Aymeric's investiture were the ambassadors of dragonkind, a fitting symbol of Ishgard's newfound peace. The people looked on in awe as he soared through the heavens on dragonback, and by their cheers did they hail him an Azure Dragoon for a new age. Thus were the notes of the Dragonsong rewritten, the din of war giving way to a rising litany of peace and hope." Gerraldieux Cistault: "I do not think myself well suited to the House of Commons, but mayhap I can effect some good nonetheless." Yes! Ishgard reopened its gates to the outside world and trade is beginning to start anew. However, as I said at the start, we will very likely only learn some of the long-term effects of this in great detail when 5.0's Ishgard Reconstruction effort begins. There are mounted Chocobo Knights! Ishgard is pretty famous for them, even if they don't make as much appearance in HW as they did in 1.0. They're there. Definitely talk to some of the NPCs around the Holy Stables and the Lightfeather Proving Grounds. You can learn all about Magical vs Non-magical healing and the Temple Knights' Hospitaliers and Chirurgeons here! To answer your question though, they're both magical and non-magical healers. Ishgard does also teach conjury, however, Ishgardian conjury differs from Gridanian conjury in terms of religious connections, obviously, but the magic itself is similar enough. Conjury is always elemental magic - they draw aether from their surroundings and, through meditation, mold it into the desired elemental aspect and spell. Gridanians hold a spiritual, near religious, reverence towards nature. Nature is given life by the elementals, who Gridanians believe to be the spiritual embodiment of Nophica. So nature = elemental = pieces of Nophica. Ishgard, however, worships Halone and their magicks (conjury, thaumaturgy, astrology, and now arcanima to some small degree) are taught through the lens of the Halonic scripture. Ishgard actually does have a history of using firearms and cannons produced by Haillenarte's Manufactory as far back as the Year 1483. However, pistols and handheld firearms never really caught on and fell into disuse. When Stephanivien de Haillenarte assumed (unofficial) control over the Skysteel Manufactory, he began reaching out to foreign organizations, namely the Garlond Ironworks, to implement magitek technology into new Ishgardian aetherology to create Machinistry. When exactly machinistry came into existence isn't known, however, they did not officially become a recognized part of Ishgard's military until the events of the MCH storyline in 3.0. The 3.0 Heavensward story occurs less than 1 year ago, for clarification. The majority of Ishgard's military fall under the massive umbrella of the Temple Knights. So yes, most all of Ishgard's frontline footsoldiers can be described as "knights/squires". That said, Temple Knight is a very broad term under which a wide variety of martial disciplines fall, including archers, lances, swords, (very rarely a Fortemps pugilist), etc. The Temple Knights Hospitaliers (healers) are also on the frontlines where the fighting is thickest, and many are killed as a result. It’s the Circlet of Life (L): “The greenest field chirurgeons have completed their training and will soon depart Ishgard to join the front lines of battle alongside the Temple Knights. In order to commemorate their first time in the field, I would have you craft them circlets so that if their first mission proves their last (as is the case with most), at least their families will remember them in their finest.” I think that's everything! Hope this helps!
  22. Sounsyy

    Foreigner Viera possible? Kugane bunny?

    What we know so far: Mikoto: “Dalmasca has long been known as a melting pot for myriad cultures─where minor races such as the Seeq, the Bangaa, and the Viera might live in relative harmony with Hyur, Elezen, and others.” Encyclopedia Eorzea II further tells us that Viera make up 5% of the Dalmascan population. Encyclopedia Eorzea II also goes into more detail about the geography of the Kingdom of Dalmasca and lists the Golmore Jungle as a location in Dalmasca Inferior, although it does not mention Viera directly. There's a fairly decent chance that Viera might live there and that we might see them if we visit Lea Monde in 5.0, seeing as how Rabanastre is effectively destroyed. Encyclopedia Eorzea II - From Nagxia to Yanxia: “Following their victory, the Empire divided the conquered Kingdom of Dalmasca into two regions. The desert south of the Skatay Range was dubbed Dalmasca Superior, with Rabanastre to serve as the seat of the provincial government, whereas the Golmore Jungle and Greylic’s Bend were named Dalmasca Inferior, with Lea Monde as its capital. Together, they would comprise the Diocese of Dalmasca, the Garlean Empire’s foothold in the Far East. Rabanastre became a key staging ground for imperial forces in the campaign, and from there the Empire advanced into Nagxia.” But that's all we know so far. The third chapter in the Return to Ivalice 24-man raid is hinted to introduce a Viera character, though not confirmed. We will likely find out more then (Jan?). At which point I'll update the above linked Dalmasca post with the new info. Everything else is theorycrafting at this point. We don't know if Viera will have both FF12 and Feol clans, we don't know for sure where they live just yet, and we don't know how closely their culture or society will end up resembling that of their Ivalician counterparts. However, new info will be coming before too long. Please look forward to it! (I don't see why a Viera couldn't come to Kugane though. Dalmasca had a navy and Dalmasca traded with Hingashi during its heyday.)
  23. Late to the thread, but I figured since Kilieit's post got linked you might find this one helpful as well. Whereas Kilieit's post goes over the difficulty in acquiring the various soul crystals, this post goes over each soul crystal means to their respective job: -Soul Crystal Lore Hope this helps!
  24. The mammets you see around Frondale's Phrontistery are actually made by the Goldsmiths' Guild in Ul'dah. Mammets are "Clockwork" technology, which is the Eorzean standard. If you see technology around Eorzea that doesn't immediately strike you as Ironworks-improved-upon-Magitek, then there's a good chance it has Clockwork workings. Clockwork machina have a heart (a core that is highly aetherial in nature. in one quest we supplement a heart with a piece of high grade materia) that can develop a pseudo-AI over time, but it powers the machina by sending aether down tiny wires made from hyperconductive soft metals. Mammets of this type are pretty widespread around Ul'dah, and many of the Automaton Servitor minions/dolls you collect are made by the same clockwork principles. So if you're looking into a supplemental technology, try looking at Goldsmithing. That's not to say that you can't still do Alchemist for the crazy experimental science side of things. That's not what the Phrontists are really about, despite what the early alchemist quests show (they're primarily doctors) but the field can have applications that your character might be interested in.
  25. To quickly clarify some of the above, think of Magitek™ like a brand name. Garlean-made technology is called Magitek. It came about at the turn of the 16th century when someone decided to use ceruleum as a fuel source in an old steam engine. Since then, they've made leaps and bounds in their technology - a lot of that progress thanks to 1) reverse-engineering and refitting Allagan tech they found in the Burn and other annexed territories, and 2) Cid and Nero's fierce competition in the Magitek Academy which fueled the empire with tons of new designs. When Cid defected from the Empire, he brought Magitek technology with him to Eorzea. Before 1562 (15 years ago), Eorzea had almost no exposure to Magitek technology. Cid came to level the playing field knowing we wouldn't stand a chance against Garlemald otherwise. He founded the Garlond Ironworks and worked closely with all the nations to improve their airships, weapons, and infrastructure in some cases using Ironworks Magitek. Machinistry is a product of that sharing of technology. Ishgard already had guns and ballistae and dragonkillers pre-Ironworks. Ishgardian dragonkiller canons even used ceruleum as a fuel source (which is why it's important to make the distinction that Magitek = Garlean brand, and not Magitek = ceruleum, because Eorzeans have used ceruleum for other applications for some time). But Cid's Ironworks came and improved upon them using Magitek technology. That's how Machinistry came to be. Here's an older post about Machinists for more info! As for Arcanist, you can find just about all the information you need in this post on Arcanist Lore and Mealvaan's Gate! Hope this helps, @Reaper