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Everything posted by Sounsyy

  1. Sounsyy

    How long do Mudras take to master?

    Depends entirely on the person! Shinobi are ranked however according to their mastery of mudras. "Genin" = learning or having mastery over one mudra and single mudra techniques, lowest rank "Chunin" = mastery over two-mudra techniques, middle rank "Jonin" = mastery over three-mudra techniques, highest rank of ninja Yugiri and Oboro are jonin rank and they've both been training for years to achieve that level of mastery. Encyclopedia Eorzea - Yugiri Mistwalker: “Having witnessed the terrors wrought by the Garlean Empire, a young Yugiri made the pilgrimage from her Raen home to the village of the shinobi, seeking tools with which she might fight the Empire. Through years of inhuman trials, she learned the ways of the shinobi - how to fight from the shadows - eventually earning the rank of ‘jonin.’ Having thus mastered ninjutsu and being given the epithet ‘Mistwalker,’ she pledged herself to the remnants of the Doman general’s clan. Thereafter, she waged a war against the Garlean Army." Oboro: "'Chunin' is our word for a shinobi who has attained full mastery of two-mudra techniques. In our tradition, when a student is deemed by his master to show such potential, she is led to a waterfall outside the village to conduct intense training." Encyclopedia Eorzea - Katon: “By joining earth with heaven, the ninja calls a great gout of flame to erupt from the ground and lick hungrily at the sky. Only shinobi who have mastered two-mudra techniques such as Katon may earn the rank of chunin, or ‘middle-ninja.’” Encyclopedia Eorzea - Mudra: “Known as ‘mudra,’ the ritual hand gestures that allow a ninja to harness mystical energies can be considered the simplified components of more complicated incantations. By manipulating the aether present in heaven (ten), earth (chi), and man (jin), and further combining their effects in predetermined sequences, the shinobi is capable of manifesting an impressive array of arcane phenomena.” Encyclopedia Eorzea - Rabbit Medium: “When classifying ninjutsu by the broader definitions of the arcane arts, one might describe the mudra of summoning as a fusion of both teleportation and summoning magicks: an aether-enhanced creature is bound into service, then forcibly transported from its domain to the shinobi’s location. While not all ninjas are capable of such techniques, any failed mudra can result in the conjuration of a curious rabbit-like manifestation from some unknown dimension.” Sorry I couldn't give you a more definitive timeframe, but hope this helps!
  2. Sounsyy

    Viera loredump from the Wandering Dramaturge

    This makes up the bulk of the new Viera stuff, but there's a few more passages on the Viera which can be found here: Viera Lore
  3. Sounsyy

    General Lore Questions

    We know there are Miqo'te in Eorzea, Ilsabard, and at least at one time Meracydia. We have not seen any evidence pointing to a native population of Miqo'te in Othard yet, but like Valence said there are those who could've come to Othard's cities on trade ships or caravans over the past few decades when trade between Eorzea and the Far East took off. Right now we don't know, but there's a fairly considerable grey area for those who want to make characters in it. Here's a few relevant links: - Miqo'te Lore - Miqo'te In Othard - Dalmasca Lore Hope this helps!
  4. Sounsyy

    Hi... *waves*

    If you're having trouble with the lore, maybe the Lore Index can help some? It's far from all encompassing but it could give you a pretty good place to start learning more lore if that helps you feel better about getting into character. Hope this helps!
  5. Sounsyy

    Hello Friends!

    Raen are incredibly rare in Eorzea, but not in the Far East where they are from! Most Raen have integrated themselves into the cultures of the city's they make their home, similar to the Hyuran clans. So the majority of Raen who live in Doma or Hingashi have adopted the cultures of those cities, but there are also Raen who make their homes in Othard's mountain valleys and at least one small population of them in the underwater village of Sui-no-Sato. So if lore consistency is a big priority for you, I'd look into those cities and cultures for inspiration for your Raen. Fanfest 2018 Lore Panel - MCKF: "According to Oda-san, the Au Ra Raen are actually very central when it comes to Doman and Hingan culture. A lot of the Au Ra that live in Doma and Hingashi are of the Raen clan. They make up a great deal of those two cultures. We see a lot of it in the Ninja quests, common clan names that we hear about in HIngashi and Doma in the side quests, a lot of those are mainly Raen families. When we see anything in the game that’s talking about just kinda in general - in general Hingans are like this, in general Domans are like this - most of the time that’s actually talking about the Au Ra Raen. So that can actually be used as that lore backstory for Au Ra Raen." That's not to say that there aren't or can't be Raen in Eorzea, it's just that they are far more recently documented arrivals to Eorzea's shores. Trade between Eorzea and the Far East only really started taking off in the last century. At any point in that last century, there could've been some Raen who came to Eorzea as merchants or refugees, etc who decided to stay in Eorzea. The biggest influx of these were the Doman refugees following the razing of Doma one year ago. Hope that helps!
  6. Sounsyy

    Alchemist lore

    Deitrich: "Though I hesitate to define alchemy in such narrow terms, our main field of expertise is the concoction of various potions and elixirs. There are salves to treat all manner of afflictions, not to mention miraculous libations that enhance the imbiber beyond her natural physical limits. Though alchemists are presently known as the quintessential brewers of potions, the profession itself arose from the desire to achieve an as-yet-unrealized ambition. The original driving purpose behind our art was─and perhaps still is─the discovery of a process that can transform base metals into gold or silver. And the mystical medium thought necessary to effect such a transformation is the Philosopher's Stone─which is itself believed to have panacean properties and be capable of bestowing eternal life. Though success yet eludes us, years of endless experimentation towards this golden goal had the initially unintentional consequence of unearthing a wealth of knowledge in the field of alchemical medicine. Regretfully, alchemy's potential to enrich the lives of the masses was first met with a wave of distrust. As if our ability to create helpful compounds was akin to dabbling in back-alley witchcraft! The profession eventually gained credibility in Ul'dah through its integration into traditional medicine by Frondale's Phrontistery, an institution known for producing respected physicians. Once the city's shift in perception became known, budding alchemists wishing to study without fear of persecution journeyed to Ul'dah from every corner of the realm. It was not long before this gathering of inquisitive minds banded together to form the Alchemists' Guild. Thus, while our organization is intensely focused on perfecting and sharing the fruits of our research, it is also of paramount importance that we uphold the reputation of alchemy itself as a legitimate discipline." Encyclopedia Eorzea - The Alchemists' Guild: "A mystical medium that can transform base metals into gold or silver, cure all ills and grant the bearer life eternal - such is the Philosopher's Stone, the fevered dream of alchemists throughout time. To attain their prize, practitioners conducted all manner of queer and unnatural experiments, and accordingly, were long abhorred as madmen - their art scorned as lunacy. The profession eventually gained credibility through its integration into traditional medicine by Frondale's Phrontistery. Thereafter, alchemists flocked to Ul'dah, a place where they might do what research they please without the fear of persecution, and eventually founded the Alchemists' Guild to share their findings." Lodestone: "Masters of Science and Nature, the devilish and the divine, alchemists ensure their livelihood through the transmogrification of mundane materials into wondrous waters─from curative concoctions to potent potables. The Ul'dahn school only recently came to be recognized in scientific circles as a valid branch of alchemical orthodoxy. It is based on fundamental principles originating in the Near East tradition, but draws heavily upon esoteric elements of both Lalafellin herbalism and Miqo'te occultism as well." Yamabuki: "Incurable? I cannot imagine the burden of bearing an ailment for life. Very well, I will make my way to the port to pick up my cargo. Tell Yamabiko to expect me. There are rare natural remedies the likes of which can only be found in Koshu. Without a stock of them, the mercantile trade in Radz-at-Han would be up in arms. The alchemists there are among the finest in the world, and have an unmatched penchant for quality." Magic Beans: "Being from Thavnair, where alchemy is second nature, I vastly underestimated the wonder with which the Easterners would regard our reagent growth agents, and sold out of the stuff in a flash of phosphor. A worthy reward awaits the alchemist who can help my fortunes grow." Jemimi: “An alchemist is a crafter of potions and potations, medicines and medicaments; a master of extracting and decocting, transforming and transmuting.” Severian: "Now, each alchemist's aether has a unique color. When drawing geometries with enchanted ink, this hue is passed to the pages of a grimoire. There has never been a way to detect the shade of this aetherial signature. Until now, that is. I have a powder that renders this color visible to the naked eye. If my aether is purple, then sprinkling the dust over a grimoire I made will reveal the same shade of purple. I call it spectrolium, and I daresay this invention of mine will be sufficient to prove who crafted that copy of Noble Gold. Here is an onze. Take it to Wiltwaek." Riches’ Brew: “I need hardly tell you that alchemy remains a major industry for Ul'dah; potions are now one of our top exports. The exact economics may be beyond your capacity to understand—I intend no offense—but suffice to say that the dragon wars in Ishgard have been very… good to us.” Nogeloix: “Good evening to you, sir, and welcome to Frondale’s Phrontistery. You will find the finest alchemists and healers in Eorzea within these halls. Our treatments are second to none. While I have your attention, I would like to warn you that remedies of dubious utility are rampant on the streets of Ul'dah of late, peddled by swindlers who seek to profit from the spreading fear over the lesser moon.” Nogeloix: “Greetings, and welcome to Frondale’s Phrontistery. How may I direct you? If it is enrollment you seek, allow me to set your mind at ease. I can see you are an adventurer. As such, you may matriculate at any time of year. You needn’t even produce a reference. The wealth of knowledge that you and your brethren acquire on your travels is of incomparable value to us. So…do you wish to play a part in the advancement of the alchemical field? Very well, let us start at the beginning - with the questions most frequently asked. Here at Frondale’s Phrontistery, we employ equal numbers of male and female alchemists. Many adventurers are discouraged when they learn of this, for what reason I know not. The same balance governs our patients - old and young, male and female. For in the development of new medicines, a broad yet balanced set of test subjects is required.” Encyclopedia Eorzea - Frondale’s Phrontistery: “Though Frondale’s Phrontistery began as means of training palace physicians, it has since grown to house seven different faculties of medicine, ranging from the traditional to the alchemical and beyond. The Phrontistery also operates an infirmary, though the care it offers is a luxury only the wealthiest can afford.” Severian: "Our guild received a summons to action from Ul'dah's own Brass Blades. They ask that we come to conduct an autopsy beyond the city walls, and claim the subject is a most curious corpse. Surely it is no more than the miserable husk of some impoverished pleb, or some glorious gangrenous rot. Even so, our simpleton guildkeeper took on the task, and so now I must investigate. There is a Brass Blade stationed before Erralig's Burial Chamber who knows more. Go to him." The Writing Is Not On The Wall: "Soot and wine make a fine dark ink─as easily read by foes as by friends. Those in the trade speak of many kinds of vanishing ink─discerning ink, timorous ink, mistrustful ink, ink most misanthropic. Alchemists well versed in all these and more are sought." You Cannot Kill the Metal: "With assistance from the Alchemists' Guild, Amajina & Sons have discovered a new method of extracting the small traces of metal from low-grade ore containing high quantities of impurities. This method requires feeding coblyns ore and then waiting for the creatures' bodies to pass the impurities. Once the impurities have left its body, the coblyn is thrown into a forge where the body is burned away, leaving only pure metal─the only drawback being the coblyn is lost in the process. And thus, the Mineral Concern is seeking adventurers to pacify and capture living coblyns, and will pay for each one delivered." You can learn more about Frondale's Phrontistery here! Hope this helps!
  7. Sounsyy

    Roleplay and Different Servers

    Servers are an entirely OOC/Mechanical game thing and not an in-world thing. Definitely not separate continents, as... each servers world (hydaelyn), continents, and story are identical - also ruling out multiverse. As the actual story of the game already has its own Parallel(ish) Dimensions, called the Shards or Reflections of the Source (our world being the Source) that also rules out other servers being alternate dimensions, since again, the stories are all identical no matter which server you play on. Also not different planet (again, Hydaelyn on all servers) though other planets do exist in the solar system exist in canon. It's probably best to just treat Visitors like they've always been there. You're probably not going to run into another you, so there's little reason to even be ICly suspicious of otherworldly visitors.
  8. Sounsyy

    Cost of Living, Daily Wages

    It's usually a maddening combination of running around in game, scouring the two lore books, XIVDB.com, Gamerescape archives for individual open world NPC text or full loremonger transcripts of MSQ that XIVDB does not capture, Youtube videos, ChrysalisWiki, or desperately searching through 5 years of my own lore posts here or on Tumblr looking for the exact quote. Having a pretty decent memory helps too though. The lore is out there. Finding it is the trick.
  9. Sounsyy

    Cost of Living, Daily Wages

    Here's some examples of gil amounts used in dialogue, including the medical bills mentioned by Valence above. Of note, all but the last quote are from Ul'dah and exceedingly wealthy individuals as well. These costs are all meant to be seen as astronomical to the average joe (even if some of them don't sound too terrible to us). Faustigeant: "What would you like done with the remains? He was not a citizen of Ul'dah. You will have to appeal to Arrzaneth Ossuary to make arrangements. I should think medical expenses and interment costs will come to upwards of one and a half million gil." Rorojaru: “It is for just such unexpected acts of kindness that I continue to give selflessly to the Order of Nald'thal. I recently purchased for them an elaborate statue of Nald for some ten billion gil or so, I don’t recall the exact figure. No doubt such a gift moved Nald to imbue this talisman with his complete graces.” Memeriga: "Five billion, six hundred million, eight hundred and seventy thousand gil! You've ruined me! Ruined meeeeeeeee!!!!" Wymond: "First, we have to start a few rumors, an' make 'em seem true. Make your way to Seseroga at the Sapphire Avenue Exchange, an' get his attention with this banknote. Tell him you're workin' for a wealthy fellow who wants to buy as much ceruleum as he can with the gil promised on that paper. Then, actually buy a boatload of the fuel from whomever Seseroga introduces. Aye, the moment they light their pipe, one hundred million gil's worth of the stuff will explode! That's what I sold the futures contract for: explosives what can blow a settlement sky-high!" Frine: "One hundred and twenty-three million, five hundred and four thousand gil, at last assessment. 'Twas over seven hundred years old and graced the homes of a dozen archbishops, eight counts, two lord commanders and one duke." As was mentioned earlier in this thread, it's hard to pin down exactly a great gil-to-dollar value or even a living wage. Most people are poor, very poor. Is there such a thing as a wage? Depends on your job. There's no real lore on this that I know of. Outside of extraordinary figures like those above on Ul'dahn luxuries and faux Ishgardian fineries to drive home the absurdity of the price, the game handles things in the vague and the general as stated above. Gagaruna: “But never mind all that! The man spends more gil on a moon’s research than most people see in a lifetime! Hence our amicable relations!" Havak Alvak: "As you are no doubt already aware, it costs a sultan’s ransom for foreigners to acquire Ul'dahn citizenship. Of the Ala Mhigans who have successfully amassed the funds to do so, the vast majority are career soldiers who risked life and limb to earn the privilege." Encyclopedia Eorzea - Free Brigade: "On this occasion, many came seeking a portion of Ul’dah’s legendary wealth, only to find that the Free Brigade offered but modest pay. By rumor, this was done with a purpose: only those who truly wished to aid the nation would join for so little coin.” Can we base it on food items, when bread from Limsa costs 8 gil but bread in Kugane costs 500 gil? However, housing prices are pretty fixed, so if you're looking to make a better approximation on how gil compares, maybe starting there would be a better step. Though I think it's not necessary. Using general terms in RP is far easier, and more universal when RPing with other people who may have different views on how much gil is reasonable. For instance, one RP Tavern might charge 50g for a drink, while another might charge 5,000g for something similar. The latter might consider this cheap, but if you're operating on your own specific gil understanding, you might think this place is very pricey.
  10. Sounsyy

    Ishgard - Current Hardships & Military

    First and foremost, I'm going to suggest checking out this massive compilation of everything Ishgard. This isn't mine, it's made by Tumblr user Hasty Touch, but it's fantastically thorough for everything pertaining to Ishgard. CTRL+F strongly advised. >>Ishgard Lore Doc by Hasty Touch<< Overall, you seem to have done a lot of research already and you've got most everything reasoned out as well as some of it can be. I'll try to fill in on some of your questions. To preface most of my responses, so I don't have to say it every time, there's a good chance that we will get more information on how the "Republic of Ishgard" is doing in the upcoming expansion when DoH/L will be rebuilding the city-state. For all intents and purposes, Nidhogg and the Horde are defeated. The Dragonsong War is over as of the start of Stormblood. Are there still remnant dragons of Nidhogg's Brood who still wish for blood? Maybe. But they're not actively attacking Ishgard anymore. An overabundance of ice-aspected aether, yes. Due to fire-aspected primal, no. This most recent Calamity was actually Light-aspected. We aren't sure why exactly Coerthas was struck with an eternal blizzard, but it's not uncommon at all for entire regions to change drastically in the wake of an Umbral Calamity due to a violent shift in aetherial aspect. Thanalan, for instance, was not always a desert. After the 3rd Umbral Calamity (fire aspected) the once lush grasslands of the Sagolii and Thanalan dried out and became a desert and have remained that way for the last 6,000 years or so. After the War of the Magi and the Great Flood 1600 years ago, the realm's aetherial flow was wildly out of control, giving rise to unstable weather patterns, which is why the survivors of Amdapor and Mhach built the Ziggurat to attempt to still the writhing aether in the area. If the arcane knowledge of that era hadn't been wiped out by several centuries of witch hunts in the early 6th Astral Era, maybe we could repeat the process to fix Coerthas. Alas. -Chocobo Lore All (or most all) chocobos in Eorzea are of Ishgardian stock. For years they've held a monopoly on the chocobo trade by only exporting male chocobos to other nations. However, since the Calamity, some female chocobos were able to be extracted from Ishgard and soon after a new, albeit smaller, chocobo industry began in Gridania. As for other Ishgardian exports... there's really not a lot of lore on that, because Ishgard hasn't been exporting much since they closed their borders 14~15 years ago. However, before that they used to export a lot of metals like steel, mythril, and furite to Limsa Lominsa. When they closed their borders, the Lominsans were forced to instead trade with Amajina & Sons Mineral Concern in Ul'dah. To Ul'dah, Ishgard used to export savage beasts from the northern regions for gladiatorial bloodsport. (The Ishgardians are actually pretty huge fans of gladiator culture/garb.) The Ishgardians also used to export alpine lumber, but that also seems to have fallen by the wayside as their needs have become so much more desperate. Most of their other trade has been imports. Vast quantities of imports, and because of this massive loss of economic self-sufficiency, the worth of gil internally in the region has plummeted. Most Ishgardians prefer bartering to coin now. Colson: “The tight-fisted 'Fells o'er at Amajina an’ Sons ain’t no friends of ours. Still, don’t go raisin’ their hackles, whatever ye do. Since th’ kobolds stopped allowin’ us into th’ Giwamo Dustmines, an’ th’ priestlies up in Ishgard shut their gates, we’ve been forced to scrounge fer most of our ore in Ul'dah. If anythin’ was t’ turn them buggers against us too, our guild’d be ruined.” Finecco Romanecco: “Used to be we’d have all manner of beast shipped down from the mountains to the north. Trade with Ishgard ain’t what it was, though. I’d like nothing more than to see things go back to the way they were, but it seems less likely with each passing moon.” I'll Swap You: "Gil has quite lost its value in some parts of Coerthas, where winter is king and warmth the only coin of the realm. Bartering is the preferred method of commerce, and well-made doublets buy three times their own worth in wool grease." Encyclopedia Eorzea - Ishgardian Industries: "Hunting & Trapping: While the highborn have enjoyed hunting as recreation for generations, in recent times many Ishgardians have turned to such activities to earn a living, as the colder temperatures brought about by the Calamity have seen an increase in the demand for furs, as well as wild chocobos." The new Republic "envisions a more strict separation of church and state" so yes, the Halonic Church has lost a lot of its political influence for now. Meaning that the Inquisition, too, has had to redefine their role in the new system. However, we're not quite sure what that role is. The Inquisition was never strictly overseen or check/balanced by other institutions, and they still seem to be attempting to continue their duties even in this in-between state of rewriting the Church is currently undergoing. So can they still be a danger? Yes. Heresy is likely still a thing, but its definition has gotten more vague. That might mean fewer deaths, it might mean more. The name of the person who leads the House of Commons is unknown, but Aymeric mentions them. This quote actually answers your next question about power and who has power over military. The answer is that they share that power and must be in agreement on how to use it. For important issues, a full assembly of both House of Lords and House of Commons is called. However, for smaller issues it seems the leader of the House of Lords (Aymeric) and the leader of the House of Commons (currently unnamed) can get together for an expedient decision. Aymeric: "I thank you for bringing these developments in Ala Mhigo to our attention. Ishgard will of course send an envoy to attend the council in Gridania. I cannot say who will represent us, however, as the choice is not mine to make─not mine alone, at any rate.Given the imminence of the threat, we may forgo the formalities of a full assembly, but I will still need to consult my counterpart in the House of Commons prior to proceeding. Will you permit me some time to make the necessary arrangements?" As for who makes up the members of the House of Lords and House of Commons, it seems to be by Nomination. Aymeric wanted to step down from politics but his name was thrown forward to be a member of the House of Lords. He eventually relented. There's also an NPC in the Brume who admits he doesn't think he's a good nomination for the House of Commons but he'll do his best to do good by the lowborn. From the Memoirs of Count Edmont de Fortemps: "Following the battle with Nidhogg on the Steps of Faith, Ser Aymeric called an assembly that he might make his final proclamation as acting head of state. 'Twas there, with one decree, that the thousand-year rule of the archbishops was ended, paving the way for a new republic. The governance of Ishgard would now be placed in the hands of high- and lowborn alike, their ranks represented by the newly founded House of Lords and House of Commons. Church was separated from state. The foundation for change had been carefully laid, and the reforms proposed by Ishgard's new government passed into law without incident. His duty done, Aymeric de Borel gladly stepped down from the archbishop's dais... only to be raised unto the highest seat in the House of Lords. Though he strove at first to refuse this honor, the unexpectedly strident voice of the Count de Durendaire left him little choice but to accept... And so it was that the winds of gentle revolution came to stir. Prominent among the many honored guests at Ser Aymeric's investiture were the ambassadors of dragonkind, a fitting symbol of Ishgard's newfound peace. The people looked on in awe as he soared through the heavens on dragonback, and by their cheers did they hail him an Azure Dragoon for a new age. Thus were the notes of the Dragonsong rewritten, the din of war giving way to a rising litany of peace and hope." Gerraldieux Cistault: "I do not think myself well suited to the House of Commons, but mayhap I can effect some good nonetheless." Yes! Ishgard reopened its gates to the outside world and trade is beginning to start anew. However, as I said at the start, we will very likely only learn some of the long-term effects of this in great detail when 5.0's Ishgard Reconstruction effort begins. There are mounted Chocobo Knights! Ishgard is pretty famous for them, even if they don't make as much appearance in HW as they did in 1.0. They're there. Definitely talk to some of the NPCs around the Holy Stables and the Lightfeather Proving Grounds. You can learn all about Magical vs Non-magical healing and the Temple Knights' Hospitaliers and Chirurgeons here! To answer your question though, they're both magical and non-magical healers. Ishgard does also teach conjury, however, Ishgardian conjury differs from Gridanian conjury in terms of religious connections, obviously, but the magic itself is similar enough. Conjury is always elemental magic - they draw aether from their surroundings and, through meditation, mold it into the desired elemental aspect and spell. Gridanians hold a spiritual, near religious, reverence towards nature. Nature is given life by the elementals, who Gridanians believe to be the spiritual embodiment of Nophica. So nature = elemental = pieces of Nophica. Ishgard, however, worships Halone and their magicks (conjury, thaumaturgy, astrology, and now arcanima to some small degree) are taught through the lens of the Halonic scripture. Ishgard actually does have a history of using firearms and cannons produced by Haillenarte's Manufactory as far back as the Year 1483. However, pistols and handheld firearms never really caught on and fell into disuse. When Stephanivien de Haillenarte assumed (unofficial) control over the Skysteel Manufactory, he began reaching out to foreign organizations, namely the Garlond Ironworks, to implement magitek technology into new Ishgardian aetherology to create Machinistry. When exactly machinistry came into existence isn't known, however, they did not officially become a recognized part of Ishgard's military until the events of the MCH storyline in 3.0. The 3.0 Heavensward story occurs less than 1 year ago, for clarification. The majority of Ishgard's military fall under the massive umbrella of the Temple Knights. So yes, most all of Ishgard's frontline footsoldiers can be described as "knights/squires". That said, Temple Knight is a very broad term under which a wide variety of martial disciplines fall, including archers, lances, swords, (very rarely a Fortemps pugilist), etc. The Temple Knights Hospitaliers (healers) are also on the frontlines where the fighting is thickest, and many are killed as a result. It’s the Circlet of Life (L): “The greenest field chirurgeons have completed their training and will soon depart Ishgard to join the front lines of battle alongside the Temple Knights. In order to commemorate their first time in the field, I would have you craft them circlets so that if their first mission proves their last (as is the case with most), at least their families will remember them in their finest.” I think that's everything! Hope this helps!
  11. Sounsyy

    Foreigner Viera possible? Kugane bunny?

    What we know so far: Mikoto: “Dalmasca has long been known as a melting pot for myriad cultures─where minor races such as the Seeq, the Bangaa, and the Viera might live in relative harmony with Hyur, Elezen, and others.” Encyclopedia Eorzea II further tells us that Viera make up 5% of the Dalmascan population. Encyclopedia Eorzea II also goes into more detail about the geography of the Kingdom of Dalmasca and lists the Golmore Jungle as a location in Dalmasca Inferior, although it does not mention Viera directly. There's a fairly decent chance that Viera might live there and that we might see them if we visit Lea Monde in 5.0, seeing as how Rabanastre is effectively destroyed. Encyclopedia Eorzea II - From Nagxia to Yanxia: “Following their victory, the Empire divided the conquered Kingdom of Dalmasca into two regions. The desert south of the Skatay Range was dubbed Dalmasca Superior, with Rabanastre to serve as the seat of the provincial government, whereas the Golmore Jungle and Greylic’s Bend were named Dalmasca Inferior, with Lea Monde as its capital. Together, they would comprise the Diocese of Dalmasca, the Garlean Empire’s foothold in the Far East. Rabanastre became a key staging ground for imperial forces in the campaign, and from there the Empire advanced into Nagxia.” But that's all we know so far. The third chapter in the Return to Ivalice 24-man raid is hinted to introduce a Viera character, though not confirmed. We will likely find out more then (Jan?). At which point I'll update the above linked Dalmasca post with the new info. Everything else is theorycrafting at this point. We don't know if Viera will have both FF12 and Feol clans, we don't know for sure where they live just yet, and we don't know how closely their culture or society will end up resembling that of their Ivalician counterparts. However, new info will be coming before too long. Please look forward to it! (I don't see why a Viera couldn't come to Kugane though. Dalmasca had a navy and Dalmasca traded with Hingashi during its heyday.)
  12. Late to the thread, but I figured since Kilieit's post got linked you might find this one helpful as well. Whereas Kilieit's post goes over the difficulty in acquiring the various soul crystals, this post goes over each soul crystal means to their respective job: -Soul Crystal Lore Hope this helps!
  13. The mammets you see around Frondale's Phrontistery are actually made by the Goldsmiths' Guild in Ul'dah. Mammets are "Clockwork" technology, which is the Eorzean standard. If you see technology around Eorzea that doesn't immediately strike you as Ironworks-improved-upon-Magitek, then there's a good chance it has Clockwork workings. Clockwork machina have a heart (a core that is highly aetherial in nature. in one quest we supplement a heart with a piece of high grade materia) that can develop a pseudo-AI over time, but it powers the machina by sending aether down tiny wires made from hyperconductive soft metals. Mammets of this type are pretty widespread around Ul'dah, and many of the Automaton Servitor minions/dolls you collect are made by the same clockwork principles. So if you're looking into a supplemental technology, try looking at Goldsmithing. That's not to say that you can't still do Alchemist for the crazy experimental science side of things. That's not what the Phrontists are really about, despite what the early alchemist quests show (they're primarily doctors) but the field can have applications that your character might be interested in.
  14. To quickly clarify some of the above, think of Magitek™ like a brand name. Garlean-made technology is called Magitek. It came about at the turn of the 16th century when someone decided to use ceruleum as a fuel source in an old steam engine. Since then, they've made leaps and bounds in their technology - a lot of that progress thanks to 1) reverse-engineering and refitting Allagan tech they found in the Burn and other annexed territories, and 2) Cid and Nero's fierce competition in the Magitek Academy which fueled the empire with tons of new designs. When Cid defected from the Empire, he brought Magitek technology with him to Eorzea. Before 1562 (15 years ago), Eorzea had almost no exposure to Magitek technology. Cid came to level the playing field knowing we wouldn't stand a chance against Garlemald otherwise. He founded the Garlond Ironworks and worked closely with all the nations to improve their airships, weapons, and infrastructure in some cases using Ironworks Magitek. Machinistry is a product of that sharing of technology. Ishgard already had guns and ballistae and dragonkillers pre-Ironworks. Ishgardian dragonkiller canons even used ceruleum as a fuel source (which is why it's important to make the distinction that Magitek = Garlean brand, and not Magitek = ceruleum, because Eorzeans have used ceruleum for other applications for some time). But Cid's Ironworks came and improved upon them using Magitek technology. That's how Machinistry came to be. Here's an older post about Machinists for more info! As for Arcanist, you can find just about all the information you need in this post on Arcanist Lore and Mealvaan's Gate! Hope this helps, @Reaper
  15. Sounsyy

    Ala Mhigo Occupation Timeline Question

    With the new lore book 2 becoming available this week, we might get more exact details on the particulars of how the invasion went down. In the meantime, we have a few dates and references to the invasion to get a very general timeline: 1552 - King Theodoric burns the Fist of Rhalgr's main temple and purges the nation of the monkhood. We don't know exactly when Gaius first set his sights on Ala Mhigo, but this is the earliest solid date for when Garlean spies stoked the fires of the king's paranoia and madness. 1554 - The XIVth Imperial Legion under Gaius van Baelsar station themselves to the north of Ala Mhigo and begin harrying the city-state's guard, exacerbating the King's paranoia. This is the first recorded date of open hostilities between Ala Mhigo and Garlemald. These skirmishes continue along Ala Mhigo's northern border until 1557. 1557 - The Revolutionaries overthrow King Theodoric. When word of the king's demise reaches the Garleans, the entire XIVth Imperial legion descends on Ala Mhigo from the north and conquers the city in a single, bloody sweep. 1562 - Garlemald begins construction on Baelsar's Wall in East End. We don't know very many specifics in the 5 year gap between 1557 (20 years ago) when Ala Mhigo fell and 1562 (15 years ago) when the XIVth Legion finally pushed into Eorzea and faced defeat in the Battle of Silvertear Skies, retreated, and then began construction on the Wall to close off Ala Mhigo's borders. As this was when the Empire faced a stalemate with Eorzea's primals, this is likely around the time when projects like Black Rose and the formation of the Crania Lupi saw their inception. But we'll need the new lore book to shed more details on that, with a hopefully more detailed timeline. What I can say for certain is that Ala Mhigo was a swift, but brutal massacre. Encyclopedia Eorzea - Year 1557: "The people of Ala Mhigo revolt against the tyrannical King Theodoric. The kingsguard is complicit in the uprising, ignoring their liege’s orders and opening the gates of the palace to the revolutionaries. Seizing the opportunity amidst confusion and political upheaval, the XIVth Legion subjugates and annexes Ala Mhigo with little resistance." Encyclopedia Eorzea: "Ala Mhigo should have been free. Yet, the hard-won victory of the peasantry was to be snatched away by the Garlean Army. The imperial troops had been stationed just to the north, awaiting the king’s demise, and came swarming down upon the city when his standard fell. Neither the Ala Mhigan army nor the lay fighters stood a chance against the flood of enemy soldiers. The proud nation thus became a Garlean territory, ruled by Gaius van Baelsar, the first viceroy of Ala Mhigo and legatus of the XIVth Legion." Minfilia: "You will have heard stories of how the men and women of their armies did their best to repel the enemy, only to find their iron blades and modest magicks no match for the Empire’s machina. And you will have gleaned from such tales just how swiftly the entire region fell under Garlean control." Cid: "So you were there… You saw the atrocities? The devastation? Aye, I will not deny it. The magitek weapons we created laid waste to Ala Mhigo, and slaughtered its people." The timeline also lists the annexation of the region as also happening within the year, and Minfilia states the entire region fell swiftly, which is pretty reasonable. With the ease that Ala Mhigo was taken, it would've not been difficult for Garlemald to quickly sweep the entire region and march soldiers on every hamlet and village. So the invasion probably looked more like: Ala Mhigo > The Lochs secured > The Peaks annexed > The Fringes annexed > construction on several important facilities probably started more or less at the same time: Specula, castrum Abania, building castellum Velodyna on top of the Velodyna Bridge, etc. > then much later installations like Baelsar's Wall, castrum Corvi, castrum Oriens, etc would come about as need arose. One last, small note. Ala Ghiri was a major trade hub along the overland Highway to the Near East, but it is not a port city. While still some distance from the Rothlyt Sound, the city of Ala Mhigo is actually closer to water than Ala Ghiri, which is why the Sothwatch tower is there on the southern mountain ridge of the Lochs. In any case, some of the sightseeing logs had some interesting tidbits on the invasion: Sightseeing Vista #047 - Ala Ghiri: "Situated along the highroad connecting Ala Mhigo to the rest of Aldenard, Ala Ghiri once served as a trade hub and a vital waypoint for overland trade with the east. Under imperial rule, that trade came to focus upon catering to the needs of the occupation force." Sightseeing Vista #021 - Porta Praetoria: "Formerly a checkpoint along the main highroad to Ala Mhigo, it was incorporated into the newly constructed Castrum Abania. Prior to the Garlean invasion, the area bustled with merchants bound for the Near East, but mercantile endeavors have since given way to military ones." Sightseeing Vista #012 - Specula Imperatoris: "After claiming Gyr Abania for its own, the Empire erected this monstrous tower in order to maintain watch over the region. A communications spire was later added in preparation for the next phase of the Eorzean invasion, followed by an energy spire for activating the Ultima Weapon." Sightseeing Vista #001 - Castellum Velodyna: "Built upon the bridge over the Velodyna River, this imperial fortification serves as a critical waypoint for supplies, connecting the many military installations to the east with Baelsar's Wall to the west. Rising sky-high from the center is a great tower that provides moorage for airships." Sightseeing Vista #004 - Castrum Oriens: "This Garlean stronghold has its beginnings as the construction base for Baelsar's Wall. Following the Seventh Umbral Calamity, it was expanded to become a fully fledged castrum for the Black Wolf's renewed invasion efforts. Nowadays, it is held by the Order of the Twin Adder and jointly garrisoned by Alliance forces." Hope this helps! ^^ These are old, pre-SB posts of mine, but they still have a good amount of information on what happened during the occupation of Ala Mhigo. Hopefully I'll get around to updating these with SB and EE2 info in the future. -Ala Mhigan History -People of Ala Mhigo
  16. Sounsyy

    General Lore Questions

    The Kingdom of Dalmasca is in southern Othard, bordering Nagxia. You can learn more about Dalmasca here!
  17. Sounsyy

    How Much Time Has Passed in Hydaelyn?

    This is one of those topics that just doesn't have a satisfying answer. Per lore canon it's still only been 5~6 years since the Calamity. Most all dialogie still cites the Calamity as happening 5 years ago, but in Stormblood many NPCs refer to the War of Succession and Doman rebellion that happened circa 2.2 as 1 year ago. So it's a sort of nebulous 5~6 years. That said, it's not super conducive to RP. Especially characters who've been around for a long time. Some people RP in real time, some RP using canon dates, and some ignore time altogether for simplicity sake. For example, my character is 32 in canon time, but if I RP'd them in real time, they'd be turning 37 soon. And while I'd eventually like to RP that time in her life, I'd also like to keep RPing current events, which technically all would've happened to her when she was 32. Anyways, here's a link to a more in depth explanation on time passage: What Year Is It
  18. Sounsyy

    General Lore Questions

    Nan - Senior Officers - Primus Architectus Magiteci - Chief imperial magitek engineer and Lord Provost of the Garlean Magitek Academy. - Architectus Magiteci - Engineer specializing in magitek. Encyclopedia Eorzea - Cid Garlond: "Cid was born heir to Midas nan Garlond, chief imperial magitek engineer of the Garlean Empire. Following in his father's footsteps, the young pure-blooded Garlean studied magitek technology intently, and secured entry to the prestigious Magitek Academy. During his tenure there, he devised countless inventions, his rivalry with Nero Scaeva accelerating his overall development. However, all was not well at home. Buried in his own research, Midas grew increasingly distant from his son. Cid became a ward of Gaius van Baelsar, a friend of his father's, and when Midas perished suddenly during an experiment gone awry, Cid was named Primus Architectus Magiteci. Yet, he could not agree with Garlemald's indiscretionary use of warmachina, and fled to Eorzea rather than accept the assignment. Now aged thirty-four, he works to ensure freedom through technology." Cid entered the Magitek Academy at age 12 in 1555, he graduated top of his class six years later in 1561, a year before his father Midas was killed in the Bozja Incident. In that year - thanks to his genius, his accolades, his contributions to the quick siege of Ala Mhigo, and who his father and god-father were - Cid was able to rise through the social hierarchy into the position of Nan (Architectus Magiteci), and next in line to Primus Architectus Magiteci when Midas nan Garlond was killed. Afterall, who better to replace one of the most brilliant technological minds in the Empire than that man's son, who had proven himself to be every bit as brilliant.
  19. Sounsyy

    General Lore Questions

    Overall, the difference between Bas and Cen has less to do with respect and more to do with the profession itself, however, that's not to say that coming from a family with better social standing and having that respect wouldn't help secure a better position in their field. Cen - Upper Citizens - Civis Fabrilis - Artisans and other citizens of the secondary economic sector: manufacturing. Bas - Lower Citizens - Civis Mercatus - Merchants and other citizens of the tertiary economic sector: services. - Civis Fundaminae - Farmers, fishers, hunters, miners, logcutters, and other citizens of the primary economic sector: raw materials As an artist, or artisan, your character would fall into the Cen category by default. Now, perhaps if your character had "failed as an artist" or went against the Imperial censor, then maybe your character would lose their position or commissions as an artist and have to take up a "lower citizens" job in another economic sector, thus falling back down to Bas. As far as skin tone and hair color for a pureblooded Garlean go... most we see are at least fair-skinned, even on the Prima Vista, and many have blond or light brown hair. There are also examples of pureblooded Garleans who are not! So take that as you will and make a character that suits your aesthetic preference.
  20. Sounsyy

    RP Noob - Nameday Question

    The IRL date the 1.0 servers shut down (the Calamity) was 11th of November, or the "12th Sun of the Sixth Astral Moon" translating that to the Eorzean calendar. In lore, the Calamity occurred 5~6 years ago from the present time.
  21. Sounsyy

    Gridanian Officer's Set (the missing pants)

    Twin Adders with the Overcoats are all actually wearing Hempen Underpants (Undyed) for men and Hempen Pantalettes (Undyed) for women, which you can buy from a vendor near each city-state's aetheryte plaza for 39g. That said, you can't really see what you're wearing under the Overcoat unless you're really craning your neck up someone's coat so you can wear pretty much anything so long as it doesn't show below the coat. Hope this helps! ^^
  22. Sounsyy

    Portal from Vana'Diel?

    The two examples we have of visitors from Vana'diel are Shantotto and Iroha. Shantotto of Windurst is a master of arcane magicks and apparently developed a spell that allowed her to travel to different dimensions. Iroha, on the other hand, is less sure how she got to Hydaelyn, though she believes it was the divine intervention of the Goddess, Altana who plucked her from the dying world of Vana'diel and brought her here. Shantotto: "The Federation of Windurst in Vana'diel is my demesne, where I preside as supreme mistress of all matters arcane. Let us just say that my powers allow for interdimensional travel. Sadly, I had to seal away this most marvelous spell, for reasons upon which I'd rather not dwell. Anyhow, I recently revisited the incantation, for the purpose of making some ameliorations. You know how the saying goes: the mind of a genius is never at repose. ...Testing the spell, I found myself by chance in your land─and quickly observed that things have gotten out of hand." Iroha: "The last thing I remember is a fierce battle and a strange light. When next I awoke, I was here. I realize how ridiculous this seems. Anyone in their right mind would think it some fanciful dream. But for me, this world is the dream, and now it is time to awaken. When next I open my eyes I will be home, in Vana'diel, once more at Master's side. This may be just a dream, but it is one I shall never forget. Thank you, for everything. ...It would seem...I am not yet ready to return. Is this, perhaps, the will of the Goddess? If it is by Her will, then so it shall be. I vow to work hard every day, to become a warrior worthy of your teachings. Then, when the time comes, we shall meet again. Here, in Eorzea, or perhaps in the waking world." So I leave that up to your personal preference. Is your character able to perform inter-dimensional travel or are they important enough that the Goddess might see fit to transport them to another realm? If that's the kind of story that you're wanting to tell with this character then go for it! That said, often times the more fantastical you make your character, the less broad of an audience you'll attract in terms of general RP. If you've got an FC or a group of RP friends already who're cool with this sort of concept then that shouldn't matter at all though. TL;DR: Can it happen? Yes, it's just unlikely. Will the vast majority of RPers go for it? Ehhh, you're probably gonna get similar responses to what Shantotto and Iroha both received: Vorsaile: "Inter...dimensional travel, did you say? I cannot begin to comprehend what our visitor is trying to convey." Remumu: "<sigh> There goes the greatest story I'll never get to write. An adventurer from another world, traveling back in time to save her people. Who's going to believe such a silly tale? I'll leave the flights of fancy to Petyr. But for her sake, I hope she finds her way home, wherever that may be."
  23. Sounsyy

    Question on Miqo’te backstory

    Though not a huge population, there are Keepers who live in/around Limsa Lominsa if you wanted to just cut out the Found In Gridania, Brought to Limsa Immediately step of the backstory? Kobold or Sahagin attack on one of the hamlets works pretty well for orphans. Pirates, too. And there're orphanages in Limsa, plenty of mercenaries, and Limsa is where the Adventurers' Guild was founded 20ish years ago for the Adventurer parents bit. Tons of options, but the backstory looks pretty solid now! Hope this helped!
  24. Sounsyy

    Question on Miqo’te backstory

    There's absolutely nothing wrong with playing your Miqo'te as "non-tribal." It's fairly common both in lore and in the RP community, especially. So no worries there! The only part that caught my eye was this. I'm not sure if you intended to play a character that is only 7~ish years old at most? The Calamity only canonically happened 5~6 years ago,, so your character would still be quite young. But there's plenty of things in Gridanian history that could account for missing parents, if you still wanted to lose your character's parents at a young age: Greenwrath, Wailer skirmish, Garlean skirmishes, Keeper refugee from Ala Mhigo, etc.
  25. Sounsyy

    New to Just About Everything!

    Welcome to Mateus and the RPC! /slides information towards. <Allag Lore>