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Edgar

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About Edgar

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    Catboy Hideo Kojima
  • Birthday 01/05/1991

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  1. I did it guys. Bought the whole damn collection.
  2. Thanks man, I appreciate it.
  3. I left the game, or rather, was forced to leave the game, around the time stormblood was set to release.
  4. I'm gonna be creating a new account and getting back into the game soon. I'm not at the point now where I'm willing to share what toons I'm making or even what server I'll be on primarily, but I have had the opportunity to make a fresh start of this for a while now and I'd like to give it a shot. So on that note, I'd like to know, what are the biggest changes to FFXIV that have taken place that I'm not gonna be used to? I hear of this World Visit feature, which sounds amazing and per-tenant to my interests, but I'm not quite in the know on anything else. I don't expect a giant list of features, just the basics. Thanks beforehand, I appreciate it.
  5. How ya doing? I wanna talk about something kind of personal here, and I hope it opens up some good discussion. Look, let's not dance around the issue, I was a bad roleplayer when I got into this game. I did so many things wrong and I have a lot of regrets as a result. The last 6 years have given me time to refine my skills by participating in DND with other people. I've learned a lot, and I wouldn't have had the chance if not for the latest edition of the franchise and my discovery of the now deceased Stormbrew Games on my street. As of this moment I have a group of about 4 people, mostly highschoolers and my girlfriend, who I host a campaign for. Being a DM was a frightening prospect that I broke into after the store's world campaign ended, after seeing multiple people show up hungry for more DND but bereft of anyone to host a campaign. I picked up a copy of Storm King's Thunder, said "fuck it" and went ham. It was a fateful decision, and what followed was honestly the worst campaign I've ever created, but it was an incredible experience. I learned so much in such a small period of time, the most important of which was figuring out what my strengths actually were. See, back in the day, I didn't know what the fuck to do with my characters. I didn't know whether I wanted to make them super goofy, or super serious, what power level they should have, and most importantly, how to stay consistent with a personality and motives. Combine that with an unhealthy mental state at the time, and I was just destined to flop with everything. After some time having to do literally every NPC in a campaign, you begin to understand what kind of character mold you fit into, and what performances you can sell. For me, it turned out that I was really good at making characters that were comedic, goofy, eccentric, and above all else, incredibly interesting to hear speak. When I made a villain, dark and brooding just didn't work, but pompous, confident, and melodramatic? Now, that I could do. Put simply, when I did a villain correctly, it was when I was emulating a villain like Syndrome from Incredibles. Super serious undertones just didn't vibe well with my eclectic personality. When I was roleplaying an NPC, I wanted to move and gyrate physically, really emote, and I found I couldn't do a lot of that with serious characters. The point where I finally realized this was with my current campaign and a certain character. Session zero started with an orc named Guff, and Guff is a special orc. His voice sounds like a simpsons character, and in sharp contrast to everyone else, he swears profusely, even when its not necessary. His introduction was the sound of him yelling fuck at the top of his lungs because he'd fallen into a ravine (not even a deep one) when the bridge he was traveling on broke, and consequently snapped his femur in half. It was then that I also established that this was how Orcs actually sound in this campaign, setting the tone in the process. Yes, in my worldspace, Orcs swear. Over the course of the following encounter, Guff assists the characters in fighting two hungry Xorns, during which times he is repeatedly knocked unconscious, each time coming back in hilarious fashion. At once point he swings his axe while yelling fuck at the top of his lungs, gets immediately cuffed, falls, gets ressurected, and I have the brilliant idea to have him respawn by reversing his death animation and having him reset back to swinging his axe, with accompanying reversed "KCUUUUUUUUUF". The response Guff got from the party was glowing, and god do I need to emphasize how important that is. When you have a focus group of players who will immediately tell you when your characters are not enjoyable, what they find wrong with it, and how you can improve, you just get so much better at it. I lacked that input with my characters in this game. You combine that with not knowing what your strengths are, and it's just a fucking recipe for disaster. I look back at what I tried to achieve and it honestly stings. Obviously I'm just scratching the tip of the iceberg of what was wrong with my old rp, but I'm bringing it up for a reason, and it's that I want to hear from you guys. What were your learning experiences roleplaying? How did you develop the skills you have now?
  6. It's not bad writing on the part of Aymeric hastily tossing them off a cliff, it's bad writing on the part of having the Ascians just be able to so easily retrieve something that shouldn't have been retrievable. The eyes were frozen solid at the bottom of a supposedly bottomless pit; how the FUCK did the Ascians retrieve them?
  7. I remember having some random roleplay with Ser Doric. This guy's pretty damned good, you should rp with him!
  8. Just send a /tell asking if they'd like to rp. It's that simple.
  9. Doesn't mean people can't attempt time travel with the Trance, potentially with unexpected side effects. It lends itself to interesting scenarios.
  10. I'm happy the Warriors of Darkness got a resolution, but i'm not happy with many things about it; that it was done in a single-player instance, because I expected at least a trial, a la Chrysalis; that it was so abruptly, after all this build-up, and that we'll probably never see them again after this point. Way to drop the ball, SE. Edit: With the supply of crystals to the Amalj'aa to summon their gods by the Ala Mighan Resistance, this may mark a turning point in Edgar's character development. He keeps tabs on Primal summonings in Eorzea, so to learn that they went that far might push him to keep watch over the Resistance as well. Interesting...
  11. The Dreadwyrm Trance called upon the aether that Bahamut bathed Carteneau. You just have to be at a place bombarded by the energies of the Primal itself. The site where Alexander manipulated time would probably work.
  12. You make it sound like wanting to stay within the bounds of the lore is a bad thing. I never got why people felt the need to tie their characters to important lore figures or give them powers on par with people/jobs that are supposed to be legends or extremely rare. It's safer and more interesting to play something original that fits the established lore than try to find ways to bend it to justify your character having X ability. No I'm talking about those people who don't actually care about the person's characters but only initiate roleplay with a person just to question them about why they can do X or Y and hope they find something to point out. They happen more often than you think. I'm just pointing out if he goes for the Alexander idea he will encounter them. I've never seen this happen, not even once. Now if you're including anyone whose character doesn't immediately buy into the fact that your character can do things that they really shouldn't be able to in the confines of the lore, that's entirely different and something you need to get used to. I've seen it happen. Hell, its happened to me, my friends, and their friends. Consider yourself lucky, because those kinds of people are annoying as hell to deal with, and they do not like to let up.
  13. Pretty much. I'll have my reasons for why my character will be able to do this, and I hope it's good enough for the lore-hounds.
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