What's everyone's approaches to the game-mechanics? I'm thinking spells especially.
I come from ESO, where pretty much everyone agreed that gameplay and lore were strictly seperate; the classes didn't exist in the lore, nor many of the spells, and as such we usually ran on logic and what was established in in-game books. I enjoyed that quite a lot, as I felt it left a lot up to the imaginations of the players and allowed for a lot of creative writing.
By now, I've seen more than a few times someone casting 'medica' or 'cure' IC, and I'll admit, it's a bit jarring to me, simply because I'm so used to mechanics not playing a part in RP.
I've personally been running mostly on the old habit of "Character casts an unnamed spell and descriptions of magic happen" rather than "Character casts Cure."
Is there a general preference around the community? I know what my own preference is, but I also don't want to make a complete arse of myself, should I ever try my hand at some more serious healing-RP.
I come from ESO, where pretty much everyone agreed that gameplay and lore were strictly seperate; the classes didn't exist in the lore, nor many of the spells, and as such we usually ran on logic and what was established in in-game books. I enjoyed that quite a lot, as I felt it left a lot up to the imaginations of the players and allowed for a lot of creative writing.
By now, I've seen more than a few times someone casting 'medica' or 'cure' IC, and I'll admit, it's a bit jarring to me, simply because I'm so used to mechanics not playing a part in RP.
I've personally been running mostly on the old habit of "Character casts an unnamed spell and descriptions of magic happen" rather than "Character casts Cure."
Is there a general preference around the community? I know what my own preference is, but I also don't want to make a complete arse of myself, should I ever try my hand at some more serious healing-RP.