
i. Basic InfoÂ
iii. Other InfoÂ
- Characters: Nakil Aizam, Seeker of the Sun ♂; Dreke Lamorte, Wildwood Elezen ♂; Leira Kirin, Hellsguard Roegadyn ♀
- Primary character:Â Nakil
- Linkshells:Â Not affiliated, but interested
- Primary RP linkshell:Â "
- Amount of RP:Â
Varies. Medium-Heavy, generally. I tend to involve myself in personal arcs as a way of driving the RP away from pure social interactions and typical events like work. Those are filler. I'll jump back and forth between the personal arc, someone else's on-goings, and social filler, for pacing, but I'll avoid mixing them up, or focusing on one for extended periods. (If you've read the kingkiller chronicles; that.)
- Views on RP combat and injuries:Â
I love combat when everyone involved takes into account direction of the story. If you want to use /random for your own decisions, fine. However, everyone /randoming like we're rolling d20, is not. Character physique, expertise, circumstance, plot development; all of these are what I consider important. Winning, not so much.
I have no qualms with sustaining injuries.
- Superficial ones are mostly acceptable when they're not overt. i.e. knuckles, torso scars, and other things that incite curiosity.
- Debilitating injuries are okay if they are treatable with modern magics and medicines. Having a character down and out for extended periods can be useful.
- Views on IC romance:
To each their own. If the relationship follows a natural, or otherwise, progression in that direction, okie doke. I won't actively seek it out, unless RP necessity dictates that it makes sense.
- Views on non-romantic RP:
This is everything, including romantic. I really don't see how it is avoidable, unless you are Dante, and all that you do is *bang bang bang* "Cool lines" move on to next fight.
Jokes aside. Non-romantic connections are what give characters drive to do things, and since I'm always going to be RPing an adventurer, you can be sure I'm interested.
- Views on lore:
Hard and fast laws, like chronology, elements, magic, history, should always, always be referenced and used to guide the story. When some group is exclusive to my own story, I will keep their influence on the world's shape minimal or nonexistent. As long as whatever you have going on isn't contradicting these things, do you.
- Views on chat functions:
OoC chatter will be denoted by some functional punctionation like [[this.]]"
Chat not denoted will always be IC.
Linkshells that are IC should not be flooded with ((chat.)) I like to use IC shells like a codec system from MGS. Not like an always open group phone call or VOIP channel, but like a CB radio. This is all subjective preference, though. I'm willing to play it how it's intended, if necessary.
iii. Other InfoÂ
- Country:Â USA
- Timezone:Â EST (UTC-5:00)
- Contact info:Â
Skype: destin.dreke.harmon
email: [email protected]
Steam: Potato/midir4000
Character Sheet coming soon