Hello!
I am actively seeking an elezen "household" linkshell, and so far have been unable to locate anything on either Balmung or Gilgamesh. I know some people might roll their eyes at this concept, but it's a storyline/setting where I've enjoyed some amazing roleplay in previous games and I'd like to put some feelers out. By household, I mean that there is a family element, people who possess the same surname, hopefully in their actual character name. In addition to the family itself, I expect that there will be some retainers and other people living in the house for various reasons as noted in my concept ideas below.
If anyone knows of existing households, I'd be interested to hear about or contact them. If none exist, I have some ideas of my own and would love to chat with anyone who might be interested. No server selected yet, it will depend on where people who ARE interested would prefer to be.
The household I have in mind are crafters and merchants. Sure, they might dabble or even excel in the arts of war or magic, but the main focus is crafting. I also don't plan for this to be a "main" linkshell, just another set of connections for players and another storyline to RP. The goal here is social interactions of a different sort.
My few ideas for the concept of the family, as well as game play elements:
1. City or forest? I don't know. Although elezen are usually nomadic in caves and forests, perhaps this family came to the big city seeking excitement and settled in to become merchants. They may have only been in the city for a generation or two. Another option is that they are just settled nice and comfy in Gridania and have been for many years.
2. When the calamity struck, the house took several refugees into their home. The forge, the looms, and other crafting equipment were put to good use as these refugees learned to craft. These people might feel grateful or indebted to the house for this training, as well as the roof over their heads. Some of these people might have stayed and are permanent fixtures in the house.
3. Although the family themselves are elezen and some members might be more snooty, there's a potential for adopted persons/spouses, as well as those who were refugees after the calamity to take up residence. All races would be welcome.
4. Being dedicated to crafting, and general merchant business, this means there's money involved. Guards and spies would have a place here to protect the house's assets.
5. They're forced to buy materials for crafting, but are looking to perhaps find better gathering contacts, or delve into it a bit themselves. This could culminate in alliances with other guilds or being eager to welcome gatherers into their fold.
6. Speaking of alliances, they need protection and could ally with more militaristic or adventurer based guilds.
7. Parties! As a family who needs to maintain their connections with the merchant world as well as the consumers (i.e. everyone), soirees, balls and other get togethers could be commonplace. (Perhaps once a month to start?)
8. Not interested in crafting? You could absolutely still have a place here. Maybe we took you in at the calamity and you just live here now as you make your own way in the world - an adopted son or daughter who we encourage to succeed.
9. Just got back from your 5 year "nap" after the calamity? Need a place to rest your head? We would be sympathetic to such a plight. You could work as a guard or in the kitchens until you get back on your feet.
So, these are just some ideas I had. I think this sort of concept could be a lot of fun. If you or someone you know has a house already, perhaps some of this could be incorporated? Or if I have enough interest I might just go for it and see what happens! I'd love to hear from anyone with ideas or feedback.
~Aiora
Skype: sereneaurora
AIM: oosereneauroraoo
Or PM me on these boards!
I am actively seeking an elezen "household" linkshell, and so far have been unable to locate anything on either Balmung or Gilgamesh. I know some people might roll their eyes at this concept, but it's a storyline/setting where I've enjoyed some amazing roleplay in previous games and I'd like to put some feelers out. By household, I mean that there is a family element, people who possess the same surname, hopefully in their actual character name. In addition to the family itself, I expect that there will be some retainers and other people living in the house for various reasons as noted in my concept ideas below.
If anyone knows of existing households, I'd be interested to hear about or contact them. If none exist, I have some ideas of my own and would love to chat with anyone who might be interested. No server selected yet, it will depend on where people who ARE interested would prefer to be.
The household I have in mind are crafters and merchants. Sure, they might dabble or even excel in the arts of war or magic, but the main focus is crafting. I also don't plan for this to be a "main" linkshell, just another set of connections for players and another storyline to RP. The goal here is social interactions of a different sort.
My few ideas for the concept of the family, as well as game play elements:
1. City or forest? I don't know. Although elezen are usually nomadic in caves and forests, perhaps this family came to the big city seeking excitement and settled in to become merchants. They may have only been in the city for a generation or two. Another option is that they are just settled nice and comfy in Gridania and have been for many years.
2. When the calamity struck, the house took several refugees into their home. The forge, the looms, and other crafting equipment were put to good use as these refugees learned to craft. These people might feel grateful or indebted to the house for this training, as well as the roof over their heads. Some of these people might have stayed and are permanent fixtures in the house.
3. Although the family themselves are elezen and some members might be more snooty, there's a potential for adopted persons/spouses, as well as those who were refugees after the calamity to take up residence. All races would be welcome.
4. Being dedicated to crafting, and general merchant business, this means there's money involved. Guards and spies would have a place here to protect the house's assets.
5. They're forced to buy materials for crafting, but are looking to perhaps find better gathering contacts, or delve into it a bit themselves. This could culminate in alliances with other guilds or being eager to welcome gatherers into their fold.
6. Speaking of alliances, they need protection and could ally with more militaristic or adventurer based guilds.
7. Parties! As a family who needs to maintain their connections with the merchant world as well as the consumers (i.e. everyone), soirees, balls and other get togethers could be commonplace. (Perhaps once a month to start?)
8. Not interested in crafting? You could absolutely still have a place here. Maybe we took you in at the calamity and you just live here now as you make your own way in the world - an adopted son or daughter who we encourage to succeed.
9. Just got back from your 5 year "nap" after the calamity? Need a place to rest your head? We would be sympathetic to such a plight. You could work as a guard or in the kitchens until you get back on your feet.
So, these are just some ideas I had. I think this sort of concept could be a lot of fun. If you or someone you know has a house already, perhaps some of this could be incorporated? Or if I have enough interest I might just go for it and see what happens! I'd love to hear from anyone with ideas or feedback.
~Aiora
Skype: sereneaurora
AIM: oosereneauroraoo
Or PM me on these boards!