
When it comes to my characters, the list goes as follows.
A'rklonn Sargonnai: A solid 2.5 no doubt. In between 2 and 3 suits him best. He's got a diverse skillset, and incredibly good skills with most kinds of sorcery (barring the fact he heals like a wet duck; he's only good mostly with offensive conjury or using healing effects for body reinforcement). However, it isn't raw power alone but also his magic combinations/multicasting and thinking outside of the box based on lots of experience that adds to the raw power. This character has a long history outside of the FF universe though, which accounts for a lot of his strength. Still, no one is unbeatable, and finding out his weaknesses means he can be defeated.
Oriane Pelderain: Oriane is a 4 when it comes to using any kind of ranged weapon or thrown weapon/explosive. Someone who took an interest in gun weapons and magitek appropriated from Garlean sources after coming up as a heretic hunter in Ishgard, Oriane prefers range over close combat. She knows a little magic, but not very much; just enough to heal her wounds and keep a barrier up to protect her from other long ranged types. In hand to hand combat she's painfully mediocre; she can fight decent enough with a knife or sword to survive against your usual NPCs, but a skilled melee combatant would shut her down if she didn't have a small gun handy. She's most effective working in a two man cell with her partner.
Charlotte Snakesinger: Charlotte is an odd mix; if she's allowed to use all of her abilities, she counts as a 4, more or less. Charlotte is also not the sort of person who fights herself in most cases, preferring to use deception or use her thralls to fight for her. While she's very good at Black Magic and a few special arts she's loath to show off, much of her unique abilities are for subversion, subjugation, and mental disruption that takes time. Add to the fact she has to siphon much of her Aether from outside sources, and there are some disadvantages there. Physically she's a martial artist, but her martial skills are mostly based on leverage, throws, pressure points, and redirection of force meaning heavily armored opponents can shut her down hard. Her raw power is highly lacking if she's forced to fight 'normally'.
S'vanoh Tia: Van is a 4 for the most part. When it comes to mudra shaping, he's quick and efficient, and in hand to hand combat, he's good with knives and fists. However, outside of martial arts and ninjutsu, he doesn't have a lot of other talents other than knowing poisons. He combines physical strength and agility, along with good Chi levels, but his Aether is at the low end of the spectrum and he's basically incapable of magic. He's not a bad planner and is good at reading an opponent, but he's also used to working with a partner, and while he can win most one on one fights with someone near his level, he can be outsmarted. Tends to have a weakness for a cute or pretty face.
Vaelen Sargonnai: Vae is a 3.5 for the most part. A magic fencer like his father, who combines swordplay and magecraft. He prefers single sword or sword and shield style fighting and is best with those. He's got some martial arts skills from his mother's training, so his fighting is well rounded and he's adaptable in combat. Vae's biggest weakness is like his father, he tends to be quite cocky.
I have a few more characters in the works; one I need to namechange, and another that's going to be an Au Ra so I can't really designate what they'll be yet, though I have an idea. Also, to this:
A'rklonn Sargonnai: A solid 2.5 no doubt. In between 2 and 3 suits him best. He's got a diverse skillset, and incredibly good skills with most kinds of sorcery (barring the fact he heals like a wet duck; he's only good mostly with offensive conjury or using healing effects for body reinforcement). However, it isn't raw power alone but also his magic combinations/multicasting and thinking outside of the box based on lots of experience that adds to the raw power. This character has a long history outside of the FF universe though, which accounts for a lot of his strength. Still, no one is unbeatable, and finding out his weaknesses means he can be defeated.
Oriane Pelderain: Oriane is a 4 when it comes to using any kind of ranged weapon or thrown weapon/explosive. Someone who took an interest in gun weapons and magitek appropriated from Garlean sources after coming up as a heretic hunter in Ishgard, Oriane prefers range over close combat. She knows a little magic, but not very much; just enough to heal her wounds and keep a barrier up to protect her from other long ranged types. In hand to hand combat she's painfully mediocre; she can fight decent enough with a knife or sword to survive against your usual NPCs, but a skilled melee combatant would shut her down if she didn't have a small gun handy. She's most effective working in a two man cell with her partner.
Charlotte Snakesinger: Charlotte is an odd mix; if she's allowed to use all of her abilities, she counts as a 4, more or less. Charlotte is also not the sort of person who fights herself in most cases, preferring to use deception or use her thralls to fight for her. While she's very good at Black Magic and a few special arts she's loath to show off, much of her unique abilities are for subversion, subjugation, and mental disruption that takes time. Add to the fact she has to siphon much of her Aether from outside sources, and there are some disadvantages there. Physically she's a martial artist, but her martial skills are mostly based on leverage, throws, pressure points, and redirection of force meaning heavily armored opponents can shut her down hard. Her raw power is highly lacking if she's forced to fight 'normally'.
S'vanoh Tia: Van is a 4 for the most part. When it comes to mudra shaping, he's quick and efficient, and in hand to hand combat, he's good with knives and fists. However, outside of martial arts and ninjutsu, he doesn't have a lot of other talents other than knowing poisons. He combines physical strength and agility, along with good Chi levels, but his Aether is at the low end of the spectrum and he's basically incapable of magic. He's not a bad planner and is good at reading an opponent, but he's also used to working with a partner, and while he can win most one on one fights with someone near his level, he can be outsmarted. Tends to have a weakness for a cute or pretty face.
Vaelen Sargonnai: Vae is a 3.5 for the most part. A magic fencer like his father, who combines swordplay and magecraft. He prefers single sword or sword and shield style fighting and is best with those. He's got some martial arts skills from his mother's training, so his fighting is well rounded and he's adaptable in combat. Vae's biggest weakness is like his father, he tends to be quite cocky.
I have a few more characters in the works; one I need to namechange, and another that's going to be an Au Ra so I can't really designate what they'll be yet, though I have an idea. Also, to this:
Quote:I wonder are there any people who seriously, and non-terribly, RP 1 or 2. I saw a few people who were on level 1, but they were fascinatingly awful about it, and their characters were juvenile and angsty Mary Sues.
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