(06-19-2015, 10:25 AM)Manari Wrote: I've found a FC that has a few tribal Keepers in it, and I love it there, but this trend has effected Manari IC, and it has started to really negatively alter her perception of Seekers of the Sun even more than before. She is thinking to herself "Seeker life must truly be terrible if every single one I've ever met left their tribe."
See, I think of it more like the only miqo'te I'm meeting are the ones that left the tribal life because the tribal life doesn't appeal to the same demographics that appeal to adventuring. Miqo'te who love their tribal life stick with their tribes, don't bother with cities, don't bother with adventuring type things. As an adventurer, why would I meet them? Unless it was a U-tribe type circumstance where the adventure I'm on takes me to them.
By playing not-an-adventurer, the complaint is more valid, but ignores the player-world norms.
Maybe 99% of miqo'te are perfectly happy with tribal existence, but the 99% of the people we interact with are all within that 1% who aren't. It seems perfectly legitimate to me, and I don't question finding few tribal-leaning miqo'te. Tribal backgrounds that have shifted to a city/adventuring life instead make more sense to me than a character still deeply entrenched in their tribal culture. But that does make the tribal-leaning miqo'te that do wander into these sorts of crowds all that much more interesting.
When a roleplaying community is deciding what's showing, rather than the world builders, the show-don't-tell ideal has become awkward. The world builders have built a world that actually has very few male miqo'te NPCs. The ones that do exist stand out. But when we interact with other player characters, we're not interacting with the general populace. We're interacting with a very (theoretically) small segment of the whole world's population, a segment with goals and values that are (and I argue should be) highly skewed from what might be considered the world builders' norms.