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[Jenova] Moct'ir Sasesh


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Jenova Moct'ir Sasesh
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Mock Silverv
Mock Silver
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In Limbo
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Posts:5
Joined:Apr 2015
Character:Moct'ir Sasesh
Server:Jenova
Reputation: 0 Timezone:UTC-5
Moct'ir Sasesh |
#1
06-22-2015, 06:15 PM
(This post was last modified: 07-03-2015, 09:35 AM by Mock Silver.)
I. Basic Info
  • Character: Moct'ir Sasesh
  • Linkshells: None yet, happy to find one
  • Primary RP linkshell: Seeking~

II. RP Style
  • Amount of RP (light, medium, heavy):
    A bit on the light side at the moment while I'm still dipping my feet in the pool, but my preferred range is medium to heavy. I play the game largely for more mobility around the world to RP with.
  • Views on RP combat and injuries:
    Combat is fun! My guy usually just sort've throws himself around like a fool, so scuffles are bound to happen when he steps on the wrong toes. Conflict is an inevitability in life, and I embrace it here as a fun way to throw twists into RP. I prefer an attempt-and-roll system of fighting for more unpredictable results, and will adjust my own /roll chances based on any handicaps that might be in place (leg caught in a bear trap? -10 to the chances of dodging). As for injuries...in a world with potions and magic readily accessible in all but the most extreme of situations, a wound left untended is bound to have some significance. Also, character levels have little place in roleplay, so I disregard them.
  • Views on IC romance:
    Sammich time!
  • Views on non-romantic RP (family ties, etc):
    Sammich was tasty. Non-romantic RP is welcome and sought after! Drinking buddies, long-lost kin, business partners, rivals, enemies---all sorts of connections are golden, so long as it's interesting.
  • Views on lore:
    Lore is wonderful, and with a Final Fantasy in particular, it's what sets this world apart from others as something really special. Keeping my RP true to the lore is a part of what makes the experience fun and unique, to me. A little lore-bending is just peachy, so long as it isn't done like it's going out of style or done with a totally lore-friendly option staring you in the face. Lore-breaking, though, should be avoided whenever possible. If you feel that you have to introduce something completely outside the realm of a world's reality in order to accomplish what you want, you probably haven't thought it through enough.

  • Views on chat functions (/say, /linkshell, etc):
    /say ---> In character speech/actions, with or without quotation marks.
    /em ---> In character actions/speech, the latter within quotation marks.
    /whisper ---> Used sometimes for literally whispered utterances in RP. Otherwise, OOC.
    /yell ---> Usually in character if, y'know...someone's yelling.
    /party ---> OOC...unless we're /p RPing, o'course.

III. Other Info
  • Country:United States
  • Timezone:Eastern Standard Time


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