I. Basic Info
- Characters: Claire Brea , Dwynd Janan, Eva Llewellyn, Kym'a Thavma, R'ana Surya, Safiya Stormcrow, Zylala "Nyx" Zyla
- Primary characters:Â Claire Brea, Safiya Stormcrow, Kym'a Thavma
- Free Company/Linkshells:Â Dark Embers
- Primary RP Free Company/Linkshell:Â Dark Embers
- Amount of RP (light, medium, heavy):
Mediume to heavy, depending upon the day; if I'm not feeling well, I'm less inclined to RP but will remain in character when around RPers.
- Views on RP combat and injuries:
I believe that combat and injuries are acceptable if the parties involved give their OOC consent to things before they actually happen. With the right amount of OOC conversation, I'm willing to have my characters receive injury during RP, whether it be from extensive emote based combat or actual duelling.
I actually use a "consent of harm" form when I storytell in MMOs, that covers about six different injury levels, including death; however, even then, I still talk to the player before actually doing anything to them directly. It helps immensely, as I can't memorize every player I'm storytelling for's preferences.
- Views on IC romance:
Well, in general, I find that IC romances tend to lead to a bit too much drama both IC and OOC. While there are some that avoid this, I've just encountered too many instances of it failing horribly and dragging everyone through RP (and often, OOC issues) that they don't really enjoy.
I also feel that most IC courtships are unrealistically fast; while I get that these relationships are happening in a game, and there's always the chance that the person might not be around for a long time, I rarely see more "organic" relationships being played out.
All of that being said...if there were to be a good level of OOC communication from the other party, if they were willing to have a courtship that lasted several months to a year (or more!) rather than a few days or a few weeks, and if they could keep IC and OOC separated in regards to romantic feelings, I would not be against an IC romance.
- Views on non-romantic RP (family ties, etc):
I am all for forging familial bonds between characters, as long as there is enough OOC communication to do so with believable reasoning. Whether it be a cousin or such arriving and becoming a part of another person's daily life or well done "long lost sister/brother" situations, I'm game if it makes sense and fits all of the characters in question.
I am also all for forging non-blood related familial bonds, whether they be close friends, all the way up to something like the "blood brother/sister" concept, as long as the RP heads that way organically and there's good OOC communication.
- Views on lore:
I'm a bit dubious about the way they're handling the cross over from 1.0 to ARR, as in my time playing 1.0 I never ran across something like a time rift, however the cut scene did reveal how dire the situation was and the Gods were technically on Eorzea at the time so...I'm rolling with it.
Overall, I liked the overall storyline from 1.0.
On a more generalised level, I tend to stick to the lore as closely as possible, as well as naming conventions when I can find them or figure them out. As long as something can be pointed to in game or in development posts/articles to justify something, I'm generally okay with it.
- Views on chat functions (/say, /linkshell, etc):
I believe that /say and emotes (whether default emotes or custom emotes) in any MMO setting where there's RP should be 100% IC when someone claiming to be an RPer speaks, and any OOC should be taken to tells, private channels or bracketed/notated that it's OOC. Such a thing in /say (or in /linkshell if that linkshell's chat is IC, etc) should be rather limited and kept to a minimum.
The majority of the time, I take tells as OOC unless someone emotes they're whispering to me ICly; the majority of MMOs do not have any sort of lore-based telepathy, so the only IC use I see for tells is whispering.
Group/Party chat out in the field should generally be OOC so that if there's some sort of problem in game-play, it can be handled quickly. In a strictly RP setting, I can see group/party being used to discuss something in low voices or whispers between people, though.
- Country:Â US
- Timezone:Â EST (Nocturnal)
- Contact info:Â Please PM me via the site, or leave a post below.
~Special announcements can be found in the posts below~