Hello! As a new forum member, I've been settling in and checking the many things it has to offer. I'm very impressed!
I'd like to discuss a couple ideas that I have regarding my main character. Since 2.0, I have somewhat of a barebones summary of him, and I'm filling in the gaps as I go. However, I've now reached a wall in my progress of filling in his summary that I'd like help with.Â
I'm concerned with scaring away possible friends and RPers with one of Houdart's defining traits: I practically have it set in stone that he's a free Paladin who lives by his oath of protecting the meek, but that's not the part I'm worried about. The potential deal breaker is the fact that he's also capable of manipulating the Abyss, but not more or less compared to a Dark Knight with moderate combat experience.
Would this make Houdart overpowered, annoy RP vets, or even spit in the face of lore?Â
This "problem" has its roots beginning from when I decided to take RPGs even more seriously and immerse myself. I Gave D&D 4E a try, and binged on its lore; I immediately fell in love with the concept of the Paladin. However, I also read up on its opposite: the Blackguard(or AntiPaladin). Despite its evil nature, I took a long look at its themes and thought: "Why couldn't there be a good variant of the Blackguard that still uses darkness as well?" Sadly, I don't think this class will ever exist outside of homebrew, but that's a different subject. Â
On a side note, tanking has been my favorite RPG team role for as long as I've known. When DRK was announced as a tank, I felt like it was Christmas. I now main both it and PLD. I have one more question that could possibly eliminate my doubts altogether, though: is having two main jobs (both being tanks only) to fully gear each with their own Anima weapon a good idea? Both jobs are past item level 200 and are at the 4th Anima step. I know the question may seem unrelated to this thread, but insight would help me immensely.Â
I apologize for all the questions and the long read. Â Thanks for reading, advice, or both.
TLDR: Is the trait in bold not a good idea to include for my character, considering he is also a free Paladin? Could this be adjusted to reduce the possible lore conflicts as much as possible if there are any? Would having two mains that are both tanks and fully geared with their own Anima weapon be a bad idea?Â
I'd like to discuss a couple ideas that I have regarding my main character. Since 2.0, I have somewhat of a barebones summary of him, and I'm filling in the gaps as I go. However, I've now reached a wall in my progress of filling in his summary that I'd like help with.Â
I'm concerned with scaring away possible friends and RPers with one of Houdart's defining traits: I practically have it set in stone that he's a free Paladin who lives by his oath of protecting the meek, but that's not the part I'm worried about. The potential deal breaker is the fact that he's also capable of manipulating the Abyss, but not more or less compared to a Dark Knight with moderate combat experience.
Would this make Houdart overpowered, annoy RP vets, or even spit in the face of lore?Â
This "problem" has its roots beginning from when I decided to take RPGs even more seriously and immerse myself. I Gave D&D 4E a try, and binged on its lore; I immediately fell in love with the concept of the Paladin. However, I also read up on its opposite: the Blackguard(or AntiPaladin). Despite its evil nature, I took a long look at its themes and thought: "Why couldn't there be a good variant of the Blackguard that still uses darkness as well?" Sadly, I don't think this class will ever exist outside of homebrew, but that's a different subject. Â
On a side note, tanking has been my favorite RPG team role for as long as I've known. When DRK was announced as a tank, I felt like it was Christmas. I now main both it and PLD. I have one more question that could possibly eliminate my doubts altogether, though: is having two main jobs (both being tanks only) to fully gear each with their own Anima weapon a good idea? Both jobs are past item level 200 and are at the 4th Anima step. I know the question may seem unrelated to this thread, but insight would help me immensely.Â
I apologize for all the questions and the long read. Â Thanks for reading, advice, or both.
TLDR: Is the trait in bold not a good idea to include for my character, considering he is also a free Paladin? Could this be adjusted to reduce the possible lore conflicts as much as possible if there are any? Would having two mains that are both tanks and fully geared with their own Anima weapon be a bad idea?Â