When creating your character, how do you balance between being too boring and too snowflake?
I don't.
By which I mean I don't think at all in those terms. I never worry about if the character will be too boring to others because I only make her to be interesting to me, the person who has to live with her for the long-term, and because I can't realistically predict what other people will find interesting or not. My hypothesis is that if I'm having a good time, others will feel my enjoyment and join me. I also don't think of snowflake because I always want to make someone who is 'normal' by the standards of the lore. A normal nobleman, a normal merchant girl, a normal whataver. There can be interesting and grand milestones in the past of a character, but I think how much you emphasize or draw attention to them will determine whether you're playing a snowflake or not. Most people don't broadcast their past to everyone who passes by, and neither do most of my characters, so by the time the backstory comes out, I've already established the character as someone with enough dimensions to be "allowed" that story.
Which means that, yes, in my opinion, the difference between someone perceived as a special snowflake and someone not is simply how hard a sell has been used in the marketing of the character's more unique traits.
When role-playing with others, what character traits, personalities or actions have you found to be interesting and enjoyable to RP with and/or what have you seen just not work or appear too boring to engage your character?
The character traits I find engaging all belong to the player, not the character.
It all boils down to style. I find people who are open to be the most enjoyable to play with. Someone who can adapt to the situation fluidly regardless of who walks in, where the conversation turns, or how many mobs suddenly spawn under our feet is someone who is infinitely fun to play with. Someone who gets bothered by shifts, whispers when your actions have "deviated from the script," and begin trying to turn the scene with "my character wouldn't do that" is not someone I enjoy playing with. Yes, your character wouldn't do that, so don't tell me and complain about it--just do what your character would do! Gosh!
Adaptability is what makes a character interesting because it is what allows a character to evolve. Being spry and quick with the uptake doesn't hurt either. I like it when people turn off their self-editor and just blurt out the first thing that comes to their minds, whether it is dialogue or a quick emote about how the character, who is more of a deliberator, is deliberating and chewing his lip. It's something I can respond to fast rather than waiting for a response to get polished and made "perfect."
Where do you find the line and when do you think it can be easily crossed while still being within the lore? What kind of advice would you give given your past experience.
The line moves.
My most interesting experiences have been with those who respect and keep to the lore while still being unafraid to exploit the open windows the lore leaves for us to explore. In roleplaying games of shared consensus, there is often a great stigma attached to deviating from established lore. I understand why it exists, but it also makes most people afraid to extrapolate for fear of being called out. The best advice I can give on how to know what the limits are, especially when we are talking about shared and differing perspectives, is to test those limits and actually -explore-. Let yourself get called out! When you go too far, you'll know, and you can adapt and pull yourself back to the divide. If we all stuck to our stereotypes and straight-paths, roleplay would be boring because the most interesting people are those who dare to test the world.
I don't.
By which I mean I don't think at all in those terms. I never worry about if the character will be too boring to others because I only make her to be interesting to me, the person who has to live with her for the long-term, and because I can't realistically predict what other people will find interesting or not. My hypothesis is that if I'm having a good time, others will feel my enjoyment and join me. I also don't think of snowflake because I always want to make someone who is 'normal' by the standards of the lore. A normal nobleman, a normal merchant girl, a normal whataver. There can be interesting and grand milestones in the past of a character, but I think how much you emphasize or draw attention to them will determine whether you're playing a snowflake or not. Most people don't broadcast their past to everyone who passes by, and neither do most of my characters, so by the time the backstory comes out, I've already established the character as someone with enough dimensions to be "allowed" that story.
Which means that, yes, in my opinion, the difference between someone perceived as a special snowflake and someone not is simply how hard a sell has been used in the marketing of the character's more unique traits.
When role-playing with others, what character traits, personalities or actions have you found to be interesting and enjoyable to RP with and/or what have you seen just not work or appear too boring to engage your character?
The character traits I find engaging all belong to the player, not the character.
It all boils down to style. I find people who are open to be the most enjoyable to play with. Someone who can adapt to the situation fluidly regardless of who walks in, where the conversation turns, or how many mobs suddenly spawn under our feet is someone who is infinitely fun to play with. Someone who gets bothered by shifts, whispers when your actions have "deviated from the script," and begin trying to turn the scene with "my character wouldn't do that" is not someone I enjoy playing with. Yes, your character wouldn't do that, so don't tell me and complain about it--just do what your character would do! Gosh!
Adaptability is what makes a character interesting because it is what allows a character to evolve. Being spry and quick with the uptake doesn't hurt either. I like it when people turn off their self-editor and just blurt out the first thing that comes to their minds, whether it is dialogue or a quick emote about how the character, who is more of a deliberator, is deliberating and chewing his lip. It's something I can respond to fast rather than waiting for a response to get polished and made "perfect."
Where do you find the line and when do you think it can be easily crossed while still being within the lore? What kind of advice would you give given your past experience.
The line moves.
My most interesting experiences have been with those who respect and keep to the lore while still being unafraid to exploit the open windows the lore leaves for us to explore. In roleplaying games of shared consensus, there is often a great stigma attached to deviating from established lore. I understand why it exists, but it also makes most people afraid to extrapolate for fear of being called out. The best advice I can give on how to know what the limits are, especially when we are talking about shared and differing perspectives, is to test those limits and actually -explore-. Let yourself get called out! When you go too far, you'll know, and you can adapt and pull yourself back to the divide. If we all stuck to our stereotypes and straight-paths, roleplay would be boring because the most interesting people are those who dare to test the world.