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Character Combat Styles


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Character Combat Styles
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Erik Mynhierv
Erik Mynhier
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RE: Character Combat Styles |
#16
09-26-2013, 05:49 AM
Character: Erik Mynhier
Primary Weapon(s): Sword and Shield
Class-equivalent: Paladin/Gladiator (possibly Dark Knight later)
Style: Protective
Offense/Defense/Versatile: Defensive (offensive later as the game develops)
Strengths: Honorable one-on-one combat
Weaknesses: Subterfuge

Summary:
Erik's father was a Ravager (what I am calling the DKnight class until it is officially revealed, then I will recon it) in Ala Mhigo before its conquest. He was trained by his father for the first few years of his life as is the custom for Highlanders. After being cast out and the subsequent death of his father, his training shifted to that of his mother who was a conjurer until he was like 16. He moved to Ul'dah and found gil to be hard to find, so he started working as a merc to survive. In that time he realized he was more comfortable with combat then he was with healing so he resumed his martial training. He chose gladiator because several of the forms, despite using a shield as well, were similar to the two-handed techniques used by the Ravagers. His training, including his conjuring, was long but fruitful. All was instrumental to his selection by the Sultansworn to become a Paladin.

Extra:
Due to his professional and cultural background, Erik often forgets that people are not as honorable in combat as he is. There have been numerous instances where he has been tricked in battle or has refused to press what he would call an unfair advantage.

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Gharenv
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RE: Character Combat Styles |
#17
09-26-2013, 08:22 PM
(This post was last modified: 09-26-2013, 08:26 PM by Gharen.)
Character: Gharen Wolfsong
Primary Weapon(s): Lance, Sword and Shield
Secondary Weapon(s): Own body, Broad Axe, Bow
Class-equivalent: Lancer/Dragoon, Gladiator
Style: Ala Mhigan Weapon Master
Offense/Defense/Versatile: Versatility and Adaptabilty

Summary: Gharen is self-taught in almost everything he knows. Much of his fighting style having evolved simply by watching others initially, then putting this into practice himself, while it may not always appear to be so, he is always watching and listening, attempting to commit to memory footwork, movements, and the patterns that appear in the various fighting styles that he sees.

Strengths: Believing that the each known martial style of combat form a wheel, and every style is but a single spoke in that wheel, obtaining even a fundamental understanding of these various methods of combat offer insight and adaptability to whatever weapon focus is used and or faced. The weapon master is able given a wider range of options in order to think outside of the box in the heat of battle and enhancing overall survivability potential for victory by using unconventional tactics in order to keep opponents guessing, and off balance.

Weaknesses: The path of becoming a weapon master runs the danger being a Jack of all trades and master of none, leaving oneself open to defeat at the hands of a more specialized opponent. Garnering the fundamentals, then specific specialization, builds a stronger foundation that can be built upon as time goes by.

Extra: Gharen's combat style is generally evolving and unconventional without dipping into dishonorable tactics. He will often allow an opponent to become lulled into a sense of security believing they know what they are up against by utilizing a small toolbox of attacks only to in the middle of a fight mix Ala Mhigan Martial Arts or other applicable styles and bring wider ranged combat skills to bear in order to overwhelm an opponent.

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Asyriav
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RE: Character Combat Styles |
#18
09-27-2013, 10:45 AM
(This post was last modified: 09-27-2013, 10:46 AM by Asyria.)
Well, I'm usually very wary of RP combat, but I engage in it with people I feel I can trust, and it can be real fun, so here we go...

Character: Agata Blysstahlwyn
Primary Weapon(s): Her body
Class-equivalent: Pugilist/Monk

Style: Agata has not "learned" martial arts as much as she grew up brawling and tumbling with other pirates-turned-fishermen. As a result, Her fighting styles has developed from street fighting and backyard wrestling, with actual martial arts techniques thrown in as she learns them. Since moving to Ul'dah in the recent months, she has started to learn more technical moves, apparent to kung fu, and since discovering the joys of Ul'dahn bars (and tavern brawls), she has started to develop something akin to drunken boxing.

Offense/Defense/Versatile:  Offense

Strengths: Based on.. well, nothing specific, her fighting style tends to surprise opponents, as they never really know what to expect at first. On top of that, Agata loves fighting and has done it for most of her life, resulting in plenty of strength, agility and endurance.

Weaknesses: The downside of being self-taught is Agata completely lacks discipline, and her combat style, while wild, powerful, and unpredictable, can be countered easily if one has the wits to go on the defensive and wait for her to make a mistake. She will make one. Or two. Or a half-dozen. The only problem is to to weather the storm. In other words, her weakness is between the ears.

Summary:

Put her on the defensive and at first she'll just take it and give back, as for her fighting is all about giving and receiving. You better be able to take what she gives. Let her go first and she'll happily oblige. She won't tire herself out easily, but she'll make mistakes.

Extra: Like a drunken boxer, the more she drinks (up to a limit), the stronger, tougher and unpredictable she gets. Nothing mystical here, a good drink will not only turn off one's inhibitions socially, it will also turn off that switch that makes us careful. Drunk, Agata has more fun, feels less pain, and is less worried about hurting herself... but she's also dumber.

**************************************************************************

Character: Helena Duval
Primary Weapon(s): Axe, sword, fists, what have you
Class-equivalent: All of them
Style: Tactical. Helena isn't particularly strong or tough, or agile... But she's smart. She dutifully respects the rule that states that every move in combat should give you an advantage or eliminate a disadvantage and acts accordingly.


Offense/Defense/Versatile: Versatile. Very versatile.

Strengths: Helena's body might be subpar for a fighter and in truth magic is her area of expertise, but her mind has a good grasp of strategy and tactics, both on a large and personal scale. She might not be fast enough to dodge that attack, but she's determined where, when and how it will come a split second before you launched it. She knows how to read her opponents and how to position herself and use her weapons to optimize her chances to win.


Weaknesses: If she does get hit, it will hurt. When she does hit, it might not hurt as much as if it was someone more akin to fighting... but at least she knows where and how to hit. More importantly, no matter how smart she can be, no level of I.Q. can truly compensate for endurance and she's sure to lose in extended fights as exhaustion takes it toll.


Summary: She's good-looking, but that's the extent of her physical advantages. Beware those pretty eyes, however. Behind them (and her glasses) hides a mind that has already thought of a dozen ways to engage hostilities or react to an attack.

Extra:  If magic is allowed in whatever physical combat or duel she participates in, run. With curative magic, she can compensate for her physical frailties. That said, she is an honorable young woman and only fights when necessary (note: training IS a necessity in this day and age).

**************************************************************************

Character: Azyria Ziada, aka Blue Moon
Primary Weapon(s): Spear
Class-equivalent: Lancer/Dragoon
Style: .. I don't honestly know of any spear-based fighting style. If you do, feel free to make suggestions.

Offense/Defense/Versatile: Versatile

Strengths: Speed, agility and reach are the words here. Never in one place, Azyria uses her strong Miqo'te legs to move quickly around the battlefield, catching opponents off-guard, from the sides, rear or even above. Even in cramped spaces where she cant move easily, she still has the length of her spear on her side. Used to fighting in the streets of Ul'dah against multiple opponents, she's used to taking advantage of her environment and fighting multiple opponents at once, or to isolate them to fight one on one.

Weaknesses: A duel on a featureless and level field would leave her baffled at the lack of options. She is also used to quick hit and runs and fast, short fights. She won't tire so easily but will inevitably make mistakes in a long battle, as she will be growing impatient and seeking ways to end it.

Summary: Fast, powerful strikes from any direction is what you can expect from the masked spear-wielding vigilante of Ul'dah. She is used to fighting criminals, greedy brass blades, and sometimes monsters.

Extra: Azyria is a 1.0 character who was not at Carteneau... which means she's been doing this for five years! She's been particularly active when refugees started pouring into Ul'dah and the greedy and corrupt sought to profit from them. She is an exception to my taking level into account in RP fights... Rushing to level 50 is will not help against 5+ years IC experience. Those who fought at Carteanu however could very well be her betters, despite the time warp. After all, Azyria has never fought in such epic battle.

****************************************************************************

All of those are on Balmung.
My character on Gilgamesh is a pure spellcaster and is therefore wimp. Tongue

Ermahgerd!
Balmung: Azyria, Helena, Agata, Jeanette, and more...
Mateus: In progress
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Gideon Aryehv
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RE: Character Combat Styles |
#19
09-27-2013, 10:58 AM
(This post was last modified: 09-27-2013, 11:00 AM by Gideon Aryeh.)
Character: Amaare Margolis
Primary Weapon(s): Pure fists, bow and arrow, musket/guns (yes I know they aren't in yet but when they are they will be a primary weapon for him)
Class-equivalent: Pugilist
Style: Amaare is a hand to hand street fighter brawler he loves "scrappin" as he calls it. In real life he would be equivalent to the more dirty styled mma fighters with a very circular emphasis on his footwork literally walking around his enemy in a circle as he pummels them.
Offense/Defense/Versatile: Versatile, though he prefers hitting and moving at the same time. He has a very circular fighting method which helps him it and dodge hits extremely well.
Strengths: Strength and speed
Weaknesses: Unpredictable. Some days he is fantastic, other days he is literally fighting half asleep because well he can be lazy at times.

Summary: Growing up on a boat Amaare was forced to be versatile, he had to learn several ways of fighting due to the unpredictability the environment of a boat provides. His father was keen on him know how to adjust to any situation. taking hits like a Marauder, being able to distance fight like an archer and of course good old hand to hand being a puglist. (Amaare is -not- a monk and never would be, he is more jack of all trades, but master of none)

Extra: There are many times where he will not fight at all due to just not feeling like it. Getting beat up in these situations might happen. Also he will try his best to not fight opponents who are not in their right mnds. Despite his family's pirate background he is very honorable and will try his best to not fight those who are obviously weaker than him, even if they start the fight. Amaare is more willing to fight to protect others than just for the sake of fighting. He fought for survival not for fame or the enjoyment of it. If he has to do it he loves it, but otherwise its not something he seeks out. Unless you are Garlean.

A good FFXIV lore site: http://ffxiv.gamerescape.com/wiki/Eorzea
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Sigyn Shieldbreakerv
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RE: Character Combat Styles |
#20
09-27-2013, 11:10 AM
[quote pid=60334 dateline=1380293100]

Character: Azyria Ziada, aka Blue Moon
Primary Weapon(s): Spear
Class-equivalent: Lancer/Dragoon
Style: .. I don't honestly know of any spear-based fighting style. If you do, feel free to make suggestions.

[/quote]

Spears in history usually were pretty straight forward so far as I know. A lot of thrusting and such. There's the naginata but that's a halberd. I think one way to approach spear use in a non-European fashion is going the bo staff route and mingling thrusts with the attacks.

https://www.youtube.com/watch?v=u5rVKNC0ZOQ

Wushu bo staff usage.

Spinning a spear would take a little more adaptation depending on the size of the spear head but it would supplement some of that defense that's necessary and help give a spear-wielder more space should their opponent get into their danger zone of close quarters range. Two of our Grindstone members use the spear in different ways, both of which I enjoy.

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IncubusManateev
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RE: Character Combat Styles |
#21
09-27-2013, 11:42 AM
(This post was last modified: 09-27-2013, 11:48 AM by IncubusManatee.)
Character: Baer Reddicta
Primary Weapon(s): Bare-handed fighting.
Class-equivalent: Pugilist
Style: Muay Thai-ish style of fighting.
Offense/Defense/Versatile: Hyper-Aggressive. Offensive and Reactive Based.
Strengths: Constantly puts pressure on an enemy/target.
Weaknesses: Exhaustive and focused about only offense.
Summary: Strong style focused on offense, but lacks in defense and rely's on the persons endurance to continue actively fighting for long periods.




Show Content
Expanded DescriptionThe style in question that Baer uses is a mix of old school Muay Thai and Street Fighting. It is semi-wild due to its creation-mostly out of going from a brawler into a professional fighter. Having learned rather little in a traditional sense, he has taken what he can from other styles and implemented them into his own. Practicing constantly-by picking fights with people who had it coming, going to dojo's and going into competitions all over Eorzea. 

With all of this considered. The style has one single stance. Arms broad-shouldered to the side in a upwards facing fashion. Feet spread moderately apart, and not in line. 

[Image: krujosefightingstance-e1350665542468.jpg]

When fighting:

The style focuses around constantly laying into the target in question. Leaving little to no time to react, think or prepare. Rock the enemy onto their heels and keep them moving back while you charge foreward. Kick's are relgated to two types: Forward and Roundhouse. Punches are much more varied, ranging from hooks to jabs, uppercuts and unusual strikes such as palm strikes and elbow strikes.

Defense is focused mainly around dodging or parrying, blocking wastes precious energy. As most blocks are force-on-force, requiring you to stay planted and an easier target. So moving about a lot is common in this style. And reactive attacks, countering an attack with your own, while minimizing surface damage or internal damage from the strike in question.

Training:

Training itself is focused around building endurance, speed, toughness and raw power. Hitting as hard and fast as you can is the theory behind this whole style. Being able to strike any surface with your limbs and not suffer for it. So a common practice is to start off kicking/punching/striking tree's, moving to stones, and then slowly to steel. (Or steel then rock, depends on environment and person in question) Common practice: Striking a piece of steel with the first two knuckles for hours on end while doing daily practices. Build callous and bone density.

Overall the style requires an immense amount of pain threshold in order to function effectively. You will get hurt, you will be injured, and learning to fight with those injuries is also a important facet.

On the offense: 

Aiming to break joints, fracture bones, strike to vital areas (Such as the neck, eyes, throat, groin, kidneys, back). Especially if the person uses a weapon, break fingers, wrist or forearm. Joints are easily damaged. If armored, abuse your speed over their slower posture. Aim for weak points-under the arm especially. Can disconnect the shoulder rather easily that was. Back of the leg as well. Or knees in general, lots of extra weight on the body. Damage the ACL or MCL of the enemy-and deny them the ability to move if they want to fight in a iron cocoon.

Against Weapons: 

Same theorem is applied here as when fighting an enemy that is bare handed as well. Spears? Get close and deny their range. Swords? Get in close, block out their swings. If their short-bladed weapons, focus on getting them to wide swing or stab. Easiest to parry and counter.

Axes? Lots of handle to grab, and swings are wide by nature. Close in, deny sweeps. Bows? Try and use cover and close distance immediately. Weave, make yourself a small target.

The main basis is to draw in close and fight at any point in time. 

Summing the style up in one word: Brutal.

"Running is a good option." -Cactuar
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DAISHIv
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RE: Character Combat Styles |
#22
09-27-2013, 12:14 PM
(This post was last modified: 09-27-2013, 12:15 PM by DAISHI.)
Character: Sin Darius
Primary Weapon(s): The Great Axe, His Fists
Class-equivalent: Warrior/Marauder/Gladiator/Badass
Style: Viking/Israeli Commando
Offense/Defense/Versatile: Primarily Offensive
Strengths: Stamina, Vitality, Strength
Weaknesses: Agility, Range

Summary: Sin Darius is the reincarnated spirit of Daishi. Both men grew in the desert and practiced their arts on the shifting sands, learning to fight against raw beasts, massive worms, dread antlions, Anticans and Amaal Ja. Trained to endure weeks without food and days without water, to exist under the most stressful of conditions and one of only ten babies that survive to adulthood from his tribe, Sin Darius is the ultimate survival machine. Gifted with immense survivability, he prefers a one on one combat, though his tactical abilities gifted from years of warfare allow him to use a variety of debilitating moves that weaken his foe. However, as with all people of his tribe, Sin Darius' greatest gift is the willingness to lay his life down with his friend, and uses the intimidating lure of his weapon to keep his enemy's attention.

Defensive- Sin Darius' great weapon allows him the easy attention of his foes. With his years of training in harsh conditions, on constantly shifting footing against stronger foes, Sin has learned to parry a great deal of his enemy's attacks using the length of his Great Axe and its reinforced shaft. Given the great width of its blade, he need not worry about where to strike in most cases. However, when pressed, he can strike the leg of his enemy to hinder their movement, or strike at at their side to release a constant flow of blood that will debilitate them over a long term battle. His ability to summon inner strength grants him increased defensive capabilities and the stamina to absorb what would be devastating strikes to lesser warriors.

Offensive- On the offensive is where Sin Darius is most comfortable. A mad man in battle that summons a berserker rage, he draws strength from the blows he lands upon his enemies. He will use every element of his environment to his advantage, circling around his enemies, crushing them with downward strikes, leaping from the direction of their blows, swinging wide, at moments elevating his rage to such levels that he can summon powerful offensive strikes in succession, raining them down with unrelenting fury. Parrying each blow of his enemy he will use Axe, tomahawks, the shaft end of his Great Axe and the bikes in its head to impale his foes. Sin Darius uses every element of his weaponry and his environment to move forward UNTO GREAT VICTORY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

Extra: Sin Darius will do anything that is required to kill you. While many others see an undisciplined madman, in truth its is two lifetime's worth of discipline, tactical training and nonstop combat that have been honed into what only seems to be an unpredictable style. In truth it is highly regimented and thought out, with each blow known beforehand after a second's worth assessment of his foe.

Double Extra: You bleed, he drinks it. You tire, he smiles. As you wither, he takes your life force for his own. He is Sin Darius, Daishi, the Deathbringer!

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