
I. Basic Info
- Characters: Just Shedemei Zuyeva for now, although may have some alts floating around at some point ^^
- Primary character: Shedemei Zuyeva
- Linkshells: Driftwood Coast, Berserk, and OWLS
- Primary RP linkshell: N/A
- Amount of RP (light, medium, heavy):Â Prefer heavy RP in terms of immersion, realism, and attention to detail, but that doesn't mean every single line has to be a paragraph long ^^ I also prefer not to even post detailed bios OOCly about my characters, because I really like to handle things ICly rather than OOCly whenever sensible (which should explain why I love collecting and sharing IC descriptions of characters, so all that stuff isn't purely OOC). I'm perfectly fine with basic, everyday "How's it going?" chats as well as long, emotional, dramatic confrontations, because both can be immersive. I'm very interested in seeing characters change and develop (sometimes in unexpected ways), and my experience has been that those changes can come about from interacting with others who might be considered light RPers just as much heavy RPers. So basically I'm not too picky about who I like to RP with -- within reason, of course. And finally: IC drama = <Yes, please.>; OOC drama = <No thanks.> >_<;
- Views on RP combat and injuries: I like RP combat! Although, like all RP, I prefer it to be sensible and "realistic." As in, yeah, a stronger character is actually more likely to win against a weaker character, as silly as that sounds ^u^ But I also like it when luck plays a factor, too. Also, I don't mean that a level 50 character should win against a level 30; it's actually a pet peeve of mine when people take game constraints such as level and class way too seriously for RP. And I like characters with flaws and strengths, not just boring, one-dimensional archetypes. So anyway. Injuries? I guess I like the idea of healing magic being able to stop bleeding wounds and keep someone from dying, but more serious wounds requiring either periods of rest or extensive attention by healers before the injured person is back to normal. Otherwise, it takes away any sense of risk for characters in dangerous situations (and makes things boring for healers, neh?).
- Views on IC romance: I'm fine with IC romance, but only if it's actually character-driven! 'cause it's a little creepy when it's player-driven, instead. >_>; But to each their own?
- Views on non-romantic RP (family ties, etc): Looooooove this kind of RP so much <3. Would absolutely kill to be able to have someone else to RP as a childhood friend, a mentor, even a family member. T_T But of course friendships of any kind, rivalries, antagonistic relationships, and pretty anything else along those lines are fantastic!
- Views on lore: I definitely believe in following the lore, 'cause otherwise you end up with everyone running around in their own weird version of the world instead of a common setting. However, I also feel that it's okay to add your own personal touches to things, like coming up with your own little village where your character grew up or something like that. Within reason, as always. And as previously mentioned, it does make me kinda sad when people take game limitations as RP or lore limitations. Like, "if you're wielding an axe, you have to be a Marauder." Why couldn't you be a lumberjack instead? ><
- Views on chat functions (/say, /linkshell, etc): They're... nice? I'm fine with RPing in say chat, in party chat (like in a crowded area), or even in linkshell when it makes sense. Other things like Skype are fine too.
- Country:Â USA
- Timezone:Â Central Time
- Contact info:Â Message here or in-game /tell (Shedemei Zuyeva, of course!)
~Special announcements can be found in the posts below~
(I'm not sure what kind of announcements these would be... event announcements? Marriage announcements?? o_o;; )