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How does the community treat the day/night cycles?


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How does the community treat the day/night cycles?
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Zopev
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RE: How does the community treat the day/night cycles? |
#16
11-13-2013, 05:39 PM
On topic-ish, while researching this a little, I found some interesting stuff out. If we were to take each day/night cycle as the actual cycle ICly, we'd be RPing a year's worth of days every 18-ish days. 

It's safe for me to assume no one here really goes by that?
http://ffxiv.gamerescape.com/wiki/Time

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Kismetv
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RE: How does the community treat the day/night cycles? |
#17
11-13-2013, 05:45 PM
(This post was last modified: 11-13-2013, 05:48 PM by Kismet.)
I can't speak for others, but I certainly don't. I, as well as most of the people I RP with on a regular basis, attribute one day of real-life time to one day of in-game time...

...UNLESS we need to speed things up or slow things down for the sake of a story arc/event (or if we just need to pick up a scene from wherever it ended). But when said RP is finally wrapped up, we'll still treat it as though it all happened the day we began (or throughout the week or whatever may have you).

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Haven's Foxv
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RE: How does the community treat the day/night cycles? |
#18
11-13-2013, 05:55 PM
(This post was last modified: 11-13-2013, 05:57 PM by Haven's Fox.)
I usually take the time of day or weather in to account when we start a rp session at the time and roll with that setting even if it changes. Or just ignore it all together at times when rp's last for many hours vs something quick that last within the weather changes.

@Zope Hah it would already be like what 4 years later since the game released?
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Zopev
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RE: How does the community treat the day/night cycles? |
#19
11-13-2013, 06:11 PM
Quote:Hah it would already be like what 4 years later since the game released?
Something like that, yeah, lol. Still, the information was interesting to read, and made the whole time conversion grammar thing a little easier to understand.

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