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Yet another general lore questions thing


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Yet another general lore questions thing
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E'irawenv
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Yet another general lore questions thing |
#1
09-10-2014, 11:35 PM
I was being encouraged to create a character that I almost made around launch time and just... didn't, I guess. But his concept and idea was focused around some things I'm not 100% sure exist.

He basically would have owned a 'curious oddities' shop. Selling talismans, "haunted" items, that sort of stuff. But I'd always wondered if I could perhaps take it a small step further and have him actually sell spells or curses or anything? I wasn't sure if something like that existed in lore, I'm only familiar with a straight up white/black mage take on magic. So I wanted to poke around and find out if more 'witchcraft'-esque type things existed.

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Veradv
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RE: Yet another general lore questions thing |
#2
09-11-2014, 12:00 AM
I don't care if it's lore-compliant or not. You need to make this shop, and I need to sell your defective products. This is non-negotiable.

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Unnamed Mercenaryv
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RE: Yet another general lore questions thing |
#3
09-11-2014, 12:07 AM
I second this. Listen to Verad.

..EXP scrolls exist within the game. And crafting/NPCs would leave me to believe they hold that actual element. ...I think it'd be possible to make some.

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RE: Yet another general lore questions thing |
#4
09-11-2014, 12:09 AM
I'll just mirror what the people above me have said: Do it! It sounds fun and there can never be too many curious shop owners, they add so much color.
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E'irawenv
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RE: Yet another general lore questions thing |
#5
09-11-2014, 12:13 AM
I wasn't expecting such a nice reaction! It sounded fun to do, now I'm a bit more excited to do it. Unfortunately, Balmung was closed when I attempted to make him, so maybe if I try again right after maintenance.

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Erik Mynhierv
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RE: Yet another general lore questions thing |
#6
09-11-2014, 12:49 AM
As long as the lore doesn't forbid it, I call fair game to at least experiment. Sounds very interesting, Erik would be in even from time to time. What he does on his own time would surprise most.

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RE: Yet another general lore questions thing |
#7
09-11-2014, 01:14 AM
As long as you don't mind my browsing!

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RE: Yet another general lore questions thing |
#8
09-11-2014, 01:17 AM
Given things like ghosts, independently "alive" body parts (Tam Tara HM is full of these), aether-aspected items and other such things exist, it's not too far-fetched to have strange curios that are "haunted" in some way. Perfectly in line with a lot of what goes on in the game as it is.
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Aduu Avagnarv
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RE: Yet another general lore questions thing |
#9
09-11-2014, 02:43 AM
However, you will also probably get a visit from a certain ex-mage hunter to see what was going on... XD

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RE: Yet another general lore questions thing |
#10
09-11-2014, 06:01 AM
Not so much in lore but this is such a crazy place you could fit this in.

Personally I have gone down the "Hedge Witch" route mixing vague fairy tale and hokey stuff together. Like Snake Oil, Warding Talismans, Crystal Healing, Seances, Astrology etc..

I have done plots like this where such hokey fixes came into play..
  • Runaway Vegetables - where the vegetables from the farm are running away in the night
  • Ghost Whale - where we had to build an enchanted harpoon and create spectral goggles to see into the realm of ghosts
  • Love Potion Failure - where there were some rather strange physical effects to the men who used the potion
  • Pirates Health Visitor - curing many issues and maladies for the Pirates at Wolves Den
  • Rat Robbers - rats steeling gems from the miners guild
  • Addicted to Bees - ?  pending

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