(12-06-2014, 01:29 PM)allgivenover Wrote: But there absolutely must be some aetheric component to it, a few reasons being:
- Many of the quests have you using hide to walk right under the noses of guards or thugs, and in many cases you're doing it in locations where there's barely any environment to blend into, for example the docks in Limsa Lominsa, and a boarding house in Aleport, both are brightly lit. No amount of non-magical skulking would get you by unnoticed in these situations.
- The game itself tells you to approach NPCs in the open with your hide ability "cloaking" you to eavesdrop on what they're saying. In all of these situations you are standing mere feet away from them, completely unnoticed.
- Jacke vanishes completely when someone walks in front of him at the end of the final Rogue quest. There's no crowd to blend in with, the environment is totally open and well-lit, and he does so in a half-second. This happens in a cutscene, so it's lore.
If I may provide counterpoints on these...
One of the things you need to keep in mind is that this is a mechanic designed to be used in an MMORPG game, not a stealth game. Things like using cover and generally being Solid Snake would require a lot of changes to the game to accommodate for them, so there will be concessions. Of course, they could've had the missions where you stealth having you move from "sneak point" to "sneak point" rather than walk blatantly out in the open, but hey.
However, that's a nerdy programmer way of looking at it (which I am, regrettably). So let's make this a little more creative.
It's a standard notion in the game that there is more to the cities and such that you're not seeing. So, it couldn't be that hard of a stretch that the docks and such would be loaded down with a lot more crates and potential cover than you're seeing in-game. After all, moving things by ship is kinda Limsa's main way to do trade. I would easily be able to re-imagine your sneaking in such situations to be much more physical in the aspect that you're doing the MGS-style sneaking from cover to cover. Even the boarding house has stuff you could use to stealth up on the kidnappers, with the noise you'd expect in a boarding house full of people to help cover your footsteps.
As for eavesdropping, that's really just a matter of getting close enough to overhear conversation. You can probably do this without even being able to turn invisible, since people do that in the Quicksand all the time! Substituting the straight stealth invisibility for "being sneaky" could also mean that you're just skulking up to overhear without being noticed for it.
And on the subject of Jacke, I wouldn't put too much stock into that cutscene counting as straight lore. It's a literary device (slipping into nerd again, augh!) oft-used to show sneaky thief/ninja types moving away faster than the eye can follow. It's a "badass" establishing shot; he didn't turn an invisible through Stealth, he's just straight up gone. Same with the Ninja you come across.
Basically, while you CAN make an argument that aether must be being used, it's just as easy to be able to explain away how you can do it without.