
(07-24-2014, 01:33 PM)Ckayah Tia Wrote: When I started roleplaying online, I played in MUSHes that only used freeform combat, and I tend to prefer that.
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I don't care for RNG based combat because the combat systems tend to be pretty simplistic and don't cover the sorts of things C'kayah does - he uses poisons, he fights dirty, etc.
Ah, MUSHes. I remember (not exactly fondly

I largely agree with your point about RNG systems. Most of the ones I've seen or been asked to use either go extremely simple in the name of speed or fairness and thereby ignore situational modifiers (applicable skill set, combat techniques, relative level of ability and awareness, etc.) or end up at tabletop levels of complexity and take forever to run, producing the aforementioned timestops. Funny enough, a lot of the problems game systems have in MMOs are similar to those that they have in LARPs, as anyone who's played WoD LARP can attest to -- which makes sense, 'cause MMO RP is basically LARP anyway, just in a virtual world.

The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))