
Pre-prosthetics: 4. The flattest of fours. All of her power came from knowledge, not just in thaumatergy and aether manipulation, but also knowledge on historic fights. Such knowledge was an advantage in most fights, especially larger scaled ones that involved more than a handleful of folk.
Post-prosthetics: 3.3. I specifically put that figure in since I have the same mindset on the "scale" as Warren. X'Septha is powerful at this point and posts a massive advantage in ranged combat. Her increased knowledge on aether manipulation has given her the ability to dual cast spells, not to the degree of simply throwing two spells together but also combining them which results in a mixture of effects. Previously such things would of been impossible due to the sheer multi-task factor, however by gaining prosthetics she's managed to overcome that barrier. That doesn't mean she would always win a fight however, merely just ranged combat to some degree. She's fragile in close range and without those arms she's completely useless. A price to pay to master an art.
Post-prosthetics: 3.3. I specifically put that figure in since I have the same mindset on the "scale" as Warren. X'Septha is powerful at this point and posts a massive advantage in ranged combat. Her increased knowledge on aether manipulation has given her the ability to dual cast spells, not to the degree of simply throwing two spells together but also combining them which results in a mixture of effects. Previously such things would of been impossible due to the sheer multi-task factor, however by gaining prosthetics she's managed to overcome that barrier. That doesn't mean she would always win a fight however, merely just ranged combat to some degree. She's fragile in close range and without those arms she's completely useless. A price to pay to master an art.