For what it's worth, this is a big reason I advocate running storylines rather than mostly open world RP. You can't control everyone, and that's just how it is. You can however, know what you're getting into when you go to table (DnD session style) Sure its a little less spontaneous. But you want to be the villain? That's communicated from the start, all that's there.
Also really cuts back on the slice of life RP which is nice to me.
Also really cuts back on the slice of life RP which is nice to me.
If you always do what you've always done, you'll only know what you've always known. And that's boring.