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[Periodic][Fate-14] Dead God's Chest |
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RE: [Periodic][Fate-14] Dead God's Chest |
08-04-2016, 01:09 PM
Xan for Fox Hollow.
I am 80% sure I can make it. |
RE: [Periodic][Fate-14] Dead God's Chest |
08-04-2016, 01:15 PM
I'll sign up Armand Tremaux as a reserve for Fox Hollow. I'll have his sheet ready and posted before then.
Martiallais Heuloix - Duty. Honor. Faith. Armand Tremaux - Justice, like lightning. "We're all snowflakes in a great blizzard." - Virara 2017 |
RE: [Periodic][Fate-14] Dead God's Chest |
08-04-2016, 02:54 PM
X'bree Ares joins the fight for Death-Murder Island!
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RE: [Periodic][Fate-14] Dead God's Chest |
08-04-2016, 06:29 PM
Wooo people signed up.
I should mention though, that some of the events in this campaign will be adversarial. The 'antagonists' to the party could be controlled by other players, with their own goals and victory conditions. Any event that involves adversarial PCs will be designed so that the plot can continue regardless of who wins. I implore anyone who may experience 'losing' an event to take it in stride, and use it as fuel and motivation for future struggles. If this bothers anyone, or anyone feels uncomfortable facing other players, feel free to contact me. I understand if this makes anyone not want to participate, but I as a GM want to explore this aspect a bit more. I will also be looking for players who wish to use an character in an adversarial manner. I don't want to say villain, because I don't think you have to be a villain to go against PCs. Anyway, looking forward to this! |
RE: [Periodic][Fate-14] Dead God's Chest |
08-04-2016, 10:22 PM
Journey to Death-Murder Island Reserve please ^^
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RE: [Periodic][Fate-14] Dead God's Chest |
08-05-2016, 01:55 PM
For those participating please send me your sheets via PMmmmmmmmm as the event nears.
Remember that different GM's have different ideas about what is balanced, if I dislike/approve a stunt other GMs might have no/huge problems with it still. |
RE: [Periodic][Fate-14] Dead God's Chest |
08-10-2016, 01:09 PM
Hello Everyone~
I had to change the saturday event to 1300 PST. Hopefully that still works for people!! |
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RE: [Periodic][Fate-14] Dead God's Chest |
08-11-2016, 12:36 PM
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RE: [Periodic][Fate-14] Dead God's Chest |
08-19-2016, 02:29 PM
Ok after much trials and tribulations and personal crappppp the events are happening still!
Death Murder Island will be this Sunday at 13:00 PST Fox's Hollow will be Wednesday the 24th at 18:00 PST. Hopefully everyone can still comeeeeeee! |
RE: [Periodic][Fate-14] Dead God's Chest |
08-26-2016, 01:55 PM
Since it can be hard for new people to get a sense of an ongoing plot, I've decided to start posting summaries for things. Also I like writing.
Summary of Act Zero: As Ishgard reopened its gates to the world, heralding the last saga of the Dragonsong War, her estranged daughter Evangeline Primrose had a plan. Ishgard needed funds, and there was a perfectly good shipment of Ishgardian Steel last seen located in the belly of the icelocked river freighter, The North Star. Acquiring the assistance of a sympathetic Temple Knight, Martialis Heuloix, the two tracked the ore from the stricken freighter, finding it stowed within the doomed fortress of the Dusk Vigil. The two fought their way inside with the aid of companions, making their way through the monsters that had grown to infest the place. When they came upon the steel though, they found they were not alone. A strange airship had entered through cracks in the ruined walls, its crew securing the steel while they kept the adventurers pinned down with a hail of grapeshot. Still though, their airship was damaged in the exchange, leaving a trail of smoke behind as it fled with the steel. Evangeline and Martialis returned to Ishgard glumly, believing their mission had failed. Summary of Act 1: The strange airship could not make it hope, the damage done by the adventurer’s was too great. Beset by a leaking ceruleum tank, it landed in the hills of northern Thanalan, sending out foragers to siphon off fuel from nearby camp Bluefog. Several engineers from the plant went missing, prompting a call for adventurers. Most notably among them, Lady Xanadu Mol, freshly minted Inquisitor of Ishgard. They found the engineers dead, and defeated the bandits which were siphoning off the fuel. Driven by the question of where these thieves came from, the adventurers scoured the area. Kale Aldieron of the Flames joined the group in their discovery of a crashed Garlean airship. The band of ragged survivors and their rusted magitech colossus put up a valiant fight before being defeated, leaving behind their Aetherial Tracker. Using the Aetherial Tracker, the location of the enemy airship was found. Klynzahr and her brother Ginshaw led a diversionary attack with the help of Lieutenant Kale, while the others prepared for a different battle. Inquisitor Xanadu had used her considerable resources to rent the services of an airship “Halone’s Teatsâ€, preparing it for an aerial battle. Dragging a field gun onto the deck, they sailed for the location of the enemy vessel, just in time to find it relocating. A fierce battle ensued, cannonballs and grapeshot sweeping the deck as both ships attempted to board the other. V’aleera Lhuil Dragoon of Ishgard was able to leap across and with the support of Corporal Jana, slay the majority of their crew. With the crew slain, the ship was quickly looted of what could be carried, and, as they tried to tow it as a prize, it broke its moorings and vanished into the clouds. |
RE: [Periodic][Fate-14] Dead God's Chest |
08-26-2016, 02:33 PM
(This post was last modified: 08-26-2016, 02:36 PM by McBeefâ„¢.)
2.1
Journey to DeathMurder Island X’bree, Theia, Vivara and Jana traveled to death murder island for a protection Leve. One of the surveyors became lost in the jungle, and the adventurers found her in the company of a group of Maelstrom Soldiers. The Researcher, a miss Rhanta Taberlock, had found an ancient seawolf structure, dating back hundreds of years. They managed to get inside, finding the tomb of a long dead hero. As soon as they disturbed the chamber through, a giant squid emerged from a pool in the floor, angry at being awoken. Eventually the adventurer’s and Maelstrom Sergeant Merlfalkwyn,  prevailed, sending the creature to the deep. As they were leaving, the Maelstrom Sergeant snagged a strange coin, avoiding all questions about it, and even Theia’s attempt to pickpocket the item. After the adventurers left, Merlfalkwyn was revealed to be no Maelstrom officer at all! Aspects gained (For my campaign only, can only have one campaign aspect at a time. Can be changed with a minor milestone): X’Bree - /Spear of the Ancient Hero/ - This wood and iron spear is topped with the fang of a fearsome sea monster. Plucked from the tomb of an ancient shield maiden, the weapon is of a singular quality, and seems to be weighted for throwing. It is however, certainly a distinctive arm. Theia - /Shared Inventory/ - Sure they’re on your side, but that doesn’t mean you can’t take their stuff! Annoyed that her pickpocketing attempt did not succeed, Theia practices more than ever. Dani - /Bearer of the Shieldmaiden’s Coin/ - This strange iron coin thrums with purpose in your grasp. Vivara - /Suspicious Soul/  - You have the uncomfortable feeling that you were duped, making you more suspicious of others in the future. Fox’s Hollow The Adventurers, come to complete a monster slaying leve, met with a stony welcome in Fox’s Hollow. After dealing with suspicious townspeople, and strangely mangled bodies, Xarl located a trail heading east. The group followed, finding a strange girl torturing a marmot in front of a ruined airship. A battle ensued, until an observation by Nihka cut it short. The girl had the strength of many men, and clutched an iron coin in her hand. The combined efforts of Xarl and S’imba were able to wrest the coin free, leaving their foe nothing more than a regular girl. Still, whatever the coin did to her mind was more permanent, and it was found that she was responsible for the deaths in the village. Striking quickly, Armand slew the girl in Nihka’s arms, and the party somberly returned the village, claiming the girl had been killed by the monster. The party received a strange payment in Ishgardian Steel, and the girl’s coin was oddly warm in S’imbas pocket. Aspects gained (For my campaign only, can only have one campaign aspect at a time. Can be changed with a minor milestone): Armand - /Child Killer/ - Justice cares not for age, and some evils are best culled before they can mature. Despite his reservations, Armand will do his duty, regardless of the circumstances S’imba - /Bearer of the Berserker’s Coin/ - This iron coin sits warmly in your pocket. Xarl - /Burdened by Guilt/ - Xarl met another who might understand him, only to see them killed before his eyes. He cannot forgive whoever set this into motion. Nihka - /Forensics/ - Frustrated by her inability to properly investigate the situation at Fox’s Hollow, Nihka looks into such matters. Let me know if you have any questionssss! |
RE: [Periodic][Fate-14] Dead God's Chest |
08-29-2016, 06:13 PM
More events should go up this week.
I've an event I need to do tonight for the 'Adversarial' side in this plot. Look forward to more shenanigans once they decide what they want to do |
RE: [Periodic][Fate-14] Dead God's Chest |
08-31-2016, 12:40 AM
(This post was last modified: 09-02-2016, 05:51 PM by McBeefâ„¢.)
Hello All, Verad releasing his Fate-14 Ship rules has changed my plans quite a bit.
SHIP RULES HERE (SUBJECT TO CHANGE) Therefore, we shall have the following interim events. The two events on the bottom require the use of a ship. The first two groups who approach me to create a ship using Verad’s new ship rules will be eligible. There will be an  event that involves acquiring the ship in question. Be aware that ships can be crewed by more than the original group, and that there will be opportunities for more ships to be created in the future. EDIT: Because some people are confused. You can participate in one of the first two events (Pirates and Return to Hollow) and also gather a crew for a ship. Once you have a crew and do an event to acquire your ship, you can pick one of the two bottom events that require a ship to complete. Monday the 5th at 18:30 PST - A Pirate’s Life for Me Many ships hire on crew at Vesper Bay, but pirates are usually not among them. Strangely though there is a captain recruiting for just that. She advertises booty, plunder and adventure on the high seas, yet the age of piracy died with Admiral Merlwyb’s rise to power… or did it? Slots
Reserve Award for completion:  Boost - /Lightly Salted SeaDog/ - You learned enough of the lingo and mannerisms to come off as something more than a complete landlubber. Use this boost for a bonus to social situations with the saltiest of seamen (and women!) Sunday the 11th at 15:00 PST - Return to Fox’s Hollow Another panicked letter has come from Fox’s Hollow, claiming another beast now stalks the town. They beg the same group of adventurers to return and slay this new foe. How much misfortune can one town experience? Slots
TBD - Sea Legs This event will involve the acquisition of a ship. If you are interested, gather four players and contact me. (Tentatively Reserved for losers at the Night Ravens if they can actually get their shit together) Sealegs II - Exorcising Ghosts - Tuesday 13th of September 1800 PST For years, tales of the Sultana's Revenge have filled smokey taverns and moonlit watches. A rare example of an Ul'dahn warship, the sloop's crew met their end at the hand of an experimental Garlean bioweapon. The screams of its crew went on for hours, and since then it has floated with the currents, no one brave enough to board and determine its fate. However... free is free, and what truth could there be in Sailor's tales? Travel to the ship with a skeleton crew, make it seaworthy, and somehow get it back to its berth in Vesper Bay. But wait, why are there black sails on the horizon? No merchant ships travel this route... TBD - Sea Legs.... III? This event will involve the acquisition of a ship. If you are interested, gather four players and contact me. I don't have a third event that requires a ship, but if people are interested in gathering a crew for the next set of events, let me know. TBD - Strange Happenings (SHIP REQUIRED) A strange rash of mutinies has overcome ships to the north of Vylbrand. Maelstrom, Pirate and Merchant vessels have all reported strange disturbances from their crews, and then gone silent. Worse yet, some of the mutinous vessels seem to be engaging in unrestricted piracy, hunting down more vessels and adding them to their traitorous fleet. Track one down, and find out where this cancer originates. TBD - Research Project  (SHIP REQUIRED) Rhanta Taberlock was a nobody, the butt of every academic joke. That was, at least, until her research uncovered the long lost tomb of a Seawolf hero. Now, she’s trying again, this time with the support and funding of the Navigator’s Guild’s finest scholars. However the island she seeks is far, and the sea is full of threats. There is no Maelstrom ship that can be spared to carry her, but perhaps there might be a group of adventurers who can help this academic star on her rise? |
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