I think that's the beauty of role playing in general isn't it? Â You can play your view and others theres with minimal toe stepping involved. Â In a conversation, if one were to ask my character how she manages to keep her appearance up thru all of the toil, she'd likely give you a disaproving look and reply in a bratty kind of way, saying, "I go out of my way to make sure that if I do become a great hero, I'm going to be remembered for my skill and beauty, not my skill and stench!"
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Pretty characters in a harsh world. |
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RE: Pretty characters in a harsh world. |
06-24-2013, 09:09 PM
People play what they play.
While I do see some Apocalyptic stuff in the greater world, I haven't ventured too far from the starting city to see an really ravaged landscapes. I am fairly low-level (even with playing v1.0 lightly). From what I see so far, this world is still "pretty". Again, if there is some wastelands, I'll just have to explore and find them. In my opinion, it seems more apt to title this post "Pretty characters in a Pretty World". But that is neither here nor there for me. I play what I like. And while I do have some character concepts that can be rather "high", I personally tend to favor either the roguish or the down-trodden or the rough-and-tumbler. The thing is, that we need both types and all those others in-between to get anything interesting out, because it would be pretty bland if we all were from the same backgrounds, wouldn't it? In any case, my main is going to be "rough". Being new here, I am still wondering which server to set up my main home, although I am more inclined to do it on Balmung, since I am a Legacy Player. |
RE: Pretty characters in a harsh world. |
06-24-2013, 09:29 PM
I've seen a lot of posts about anime inspired pretty things so lets not forget that anime can also have a lot of ugly, disgusting, and down right disturbing things in it. After all variety is the spice of life!
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RE: Pretty characters in a harsh world. |
06-25-2013, 10:52 PM
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RE: Pretty characters in a harsh world. |
06-26-2013, 01:51 AM
(This post was last modified: 06-26-2013, 01:53 AM by Black.)
(06-24-2013, 09:21 PM)Viper Wrote:(06-24-2013, 09:16 PM)Uther Wrote:You're absolutely right, the world is definitely viable for that kind of character.  It's equally viable for the other side of the coin and everything in between as well.  There's no right or wrong answer, it's viewpoint and how a person wants to play.(06-24-2013, 09:09 PM)Black Wrote: In my opinion, it seems more apt to title this post "Pretty characters in a Pretty World". Just want to clear up something; As I said, I haven't been out into the greater world and so far, I have yet to see any "struggle" to rebuild in the greater world. I do understand that "prettiness" can hide danger, but I also expect to see some scars in the earth and maybe more active rebuilding. Even in Guild Wars 2, with the city "Lion's Arch" intact, one can go to a section of it and see a rather large scar in one section of the earth. Just saying I haven't seen that sort of evidence yet in the world around Limsa Lominsa (or the starter area around Gridania). I know life goes on, but I do expect to see some after-math, however, even the NPCs are a bit non-chalant about the big event during conversations. For my perspective, this should be about dealing with the world and its changes, through your eyes and NPC's eyes. We must remember, the origins of the early FF adventures : they were done as a way for the main writer (and I forget his name; I apologize) to deal with the loss of his mother in real life. Maybe I see that opportunity here, but I do not see it being used/shown in the greater landscape of the world (again, from the starting area around Limsa Lominsa...There very well could be areas that show devastation and/or more obvious recovery attempts). As a "reader"/"watcher", I just want to see more obvious examples of that, especially after the Apocalypse. Mind you, I don't mind a bright and cheerful world, I adore such things, but I also like to see the struggles of the common man dealing with their new situation. It's a signature in many stories I prefer, especially some stories from Japan. |
RE: Pretty characters in a harsh world. |
06-26-2013, 01:56 AM
(This post was last modified: 06-26-2013, 02:04 AM by Varus.)
Expanding on how far the City-States have come in five years (read: fallen):
Ul'dah, in particular, is teeming with bright and shiny infrastructure built on the broken backs of hundreds of homeless refugees that work for nearly nothing and are practically slaves. Despite the low cost and expendable workforce (read: die on a daily basis), many refugees are still jobless and litter Pearl Street (once known as the "rich" part of Ul'dah) or live in hovels outside the city gates. One of which is aptly named Lost Hope. EDIT: Oh yes, the Sultana and the Flame General are the only people with (barely) any real political power who stand up for these people and promote the good of all. On the other hand, just about everyone else just lines their pockets with coins bathed in the blood of the starving, homeless workforce (slaves). |
RE: Pretty characters in a harsh world. |
06-26-2013, 05:53 AM
It might be a harsh world but it is also a pretty world. Sure, there was destruction and chaos, but that was five years ago. Now what we see are cities rebuilt, standing majestically, and beautiful landscape.
This also extends to the inhabitants; Not one of the pirates have rotten teeth. Not one of the beggars have amputated limbs. You could go the the poorest region of Ul'dah, full of refugees, and all of them look healthy, wearing clean clothes. My character is supposed to have a pretty large scar across her face, but what they gave us are thin lines that barely qualify as a wound mark. Uther (I hope you don't mind me using you as an example) described the appearance of a messy, tired man, but then I looked at the picture and instead saw this very handsome hunk of a guy with hair befitting of a Korean pop idol. The easiest way to make a "rough" looking character is to make a roegadyn or a highlander, I guess, but even them have perfect skin and shiny hair. Point is, mmm... I don't know how to convey this adequately... I think that appearance in this game is very superficial in terms of communicating a character's history and a character's relation to the world, as the game itself doesn't fully use visual to depict the intricacies of its setting. Hence how a character looks becomes something of a non-issue to me: they're all pretty-looking people in a pretty-looking world. |
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