(08-06-2017, 09:13 PM)Sounsyy Wrote: *snip*Oh, that's fair.. I always refer to that as ARR because it doesn't have another title for it other than 1.0.... My bad lol. And yeah, I tried backtracking for the dialogue but I couldn't find it, it must've been those lines I guess.
As for the examples, they help but they still leave some things questionable. Such as voidsent casting "Umbral Fire" for example and where exactly the "depths below" or the "heavens above" are. It also just sounds like based off 1.0 knowledge that everything was just "deemed this title" of umbral or astral rather than the polarities being their own to affect a spell to percentages. As far as I figured, I thought the polarities were based on either the personal reserves of a user determining them to be one way or the other.... OR depending on where you are (based on what/where? I still have no idea) would affect the continuity of your spell.... Such as casting in a hot/dry place would only strengthen the fire aether to be more "active" (kinda like burning dry grass leading to wildfires). Whereas casting perhaps in the cold, it would be less active/astral but more umbral/passive to create a dryness and heat to that of melting snow/ice(not that it would be weaker than the active idea of astrally aligned aether, but the fact it's effect of the spell "Fire I" would change due to the area you're in and it's polarity specific).
Again, those are just my thoughts because it sounds so abstract with the game not properly explaining everything to the point by now. I kinda wish they'd give a segment like they did in the end of ARR(2.0) where they explained the void and etc how aether can leave the world with primals and the like. Until I understand better, I'm just taking a read into your " Manipulating the Polarities Two, Astral versus Umbral" for now to try and grasp it better x.x.
EDIT/TL;DR?: In the end after reading a bit... It just sounds like there's everything to do with manipulating aether both elementally and it's polarities, but not a true definition of where it's based from. Elements are explained fairly well since aether is in everything and is everywhere, so it pretty much exists to manipulate to one's desire.... the polarities though, there's no base or structure that defines it's particulars, just that thaumaturges at the very least can manipulate the polarities of both their own and other. How or what defines the changing in polarities, or rather what are the polarities themselves(not the properties of active vs passive, but the polarities themselves known as astral and umbral)? Who knows :I