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RPing Your Job Differently


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RPing Your Job Differently
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Nimarhiev
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RPing Your Job Differently |
#1
09-08-2013, 10:21 AM
So I made Masikha over on Gilgamesh starting as a Marauder, but I think I am going to go with Paladin as her main class/job. But I don't really want to RP her as a Paladin or a Sultansworn, so I am wondering, what if any, has other folk RPed their advanced classes as?

Like she could be a merc, or combat medic, or... I dunno. Just looking for ideas I guess.
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FreelanceWizardv
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RE: RPing Your Job Differently |
#2
09-08-2013, 10:51 AM
Well, she'd be a person with a sword, a shield, and some defensive magic, as well as knowledge of Paladin abilities. You could play her as a person who's picked up magical skills to round out her abilities and happened to learn the powers of the Paladin from any number of sources (another Paladin, a fellow mercenary, another gladiator, a failed Paladin, etc.), but does not, herself, identify as a Paladin ICly. A combat medic concept might be a little tricky because the Paladin class is a tank; you'd end up standing on the front lines and not healing in IC PvE more often than not.

Is there a particular direction you want to go with your character? With a rough character concept, we could help you flesh it out in a lore-friendly way. Smile

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RE: RPing Your Job Differently |
#3
09-08-2013, 10:54 AM
I'd say an ex Paladin personally. Maybe one time working for the Sultana and then either retiring due to well just retirement or your tour was over or something. Or maybe retiring due to injury or something else?

A good FFXIV lore site: http://ffxiv.gamerescape.com/wiki/Eorzea
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RE: RPing Your Job Differently |
#4
09-08-2013, 10:55 AM
(09-08-2013, 10:21 AM)Nimarhie Wrote: So I made Masikha over on Gilgamesh starting as a Marauder, but I think I am going to go with Paladin as her main class/job. But I don't really want to RP her as a Paladin or a Sultansworn, so I am wondering, what if any, has other folk RPed their advanced classes as?

Like she could be a merc, or combat medic, or... I dunno. Just looking for ideas I guess.

My character is a sellsword guardian (haven't reached Paladin yet) from Limsa. I haven't RP'd it yet, but she came out of the calamity with some magical aptitude she didn't have before, and a small drive to reform her pre-calamity pirating ways.
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Nimarhiev
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RE: RPing Your Job Differently |
#5
09-08-2013, 11:13 AM
Yeah I guess the healer part wouldn't really work... I still want to do the "raised by pirates" bit, just dunno... half a concept is such a pain to work with.
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Jiggyv
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RE: RPing Your Job Differently |
#6
09-08-2013, 11:22 AM
(This post was last modified: 09-08-2013, 11:23 AM by Jiggy.)
The way I see it, there's more than 9 styles of fighting under the sun. If the current jobs don't fit your character, they could always do something else. Just because a character uses a sword and shield doesn't automatically make them a Paladin, you know? I mean it would be a good idea to get the job for Duty Finder and stuff if you want to run higher level dungeons. But you could always unequip the soul gem (or whatever it's called) when you're IC. If you want to do the raised by pirate bits, which is always awesome, you could always just have a knife and unequip your shield to RP her as a knife fighter.
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RE: RPing Your Job Differently |
#7
09-08-2013, 11:24 AM
(This post was last modified: 09-08-2013, 11:25 AM by Naunet.)
There's nothing wrong with pulling certain concepts from a class and using them as a new framework for your character. For example, I'm leveling Antimony as CNJ/WHM and ACN/SCH, but she's not really either of those. She knows a great deal of traditional, more alchemical healing from her decades as her former tribe's healer, as well as some minor magical healing and elemental communing. She is also self-teaching herself arcanum theory, but mostly from an interest of "How does this work and what can I do to it?" Rather than simply learn how to summon a carbuncle, for example, she would want to learn the inner workings of the formulae involved in creating the carbuncle, and then want to figure out how to alter those formulae, how to take them apart and put them back together again, purely out of intellectual curiosity.

As for your not-paladin character, you could really do whatever you want with a sword-and-board type with a bit of magical understanding. As a merc, I bet having some magical ability to bolster one's self would be especially advantageous as it'd make your character more self-sufficient.

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RE: RPing Your Job Differently |
#8
09-08-2013, 06:40 PM
I'm doing it the easy way of - I don't have a Job.

Nako'li is extremely talented in all areas of magic and Aetheric Manipulation, however, due to this, he can't draw upon the extremes of any of them (a la red mage).

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RE: RPing Your Job Differently |
#9
09-08-2013, 07:05 PM
(This post was last modified: 09-08-2013, 07:06 PM by Shae'ra.)
(09-08-2013, 11:22 AM)Jiggy Wrote: The way I see it, there's more than 9 styles of fighting under the sun. If the current jobs don't fit your character, they could always do something else. Just because a character uses a sword and shield doesn't automatically make them a Paladin, you know?

This.
Not everyone in the realm would be an adventurer or follow in the footsteps of combat. There have to be merchants, there have to be farmers, etc. Otherwise there is no balance in the world. If you don't want to play out your game-mechanic profession as IC then don't. All we see is you have a sword and shield. For all we know, you use that shield as a boat and the sword as a paddle when you go out for fishing or relaxing on the waters. No need to limit yourself to game-mechanics, do what fits your character best.

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Swift Nightclawv
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RE: RPing Your Job Differently |
#10
09-09-2013, 12:06 AM
(This post was last modified: 09-09-2013, 12:07 AM by Swift Nightclaw.)
Out of curiosity, what's your plan beyond raised by pirates?  Is the character looking for redemption of a past life or anything like that?

You could always look back for inspiration and develop a story for becoming a paladin ala Cecil in FF IV for how she got the paladin abilities without going the full paladin/sultansworn story angle.
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Saefinnv
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RE: RPing Your Job Differently |
#11
09-09-2013, 03:23 AM
(09-08-2013, 11:13 AM)Nimarhie Wrote: Yeah I guess the healer part wouldn't really work... I still want to do the "raised by pirates" bit, just dunno... half a concept is such a pain to work with.
My alt, Steinn is going to be a Paladin, but he's not exactly the lawful type, he's got an alliance with my pirate crew, he's just abusing his position in Ul'dah to make extra money, for example he's smuggling weapons to Little Ala Mhigo. Despite his criminal activities, he does seek some redemption for his darker history, being a 'protector' so to speak works with that - hence he was able to be convinced to help Little Ala Mhigo's cause and accept Sae's business proposition. 

As I say any affiliation with Ul'dah is to exploit it. This is how I'm going to be working Paladin in a less lawful way.

Then of course you've got captain Saefinn, who's a Scholar, not necessarily the most piratey of jobs, but he was originally an Arcanist because he always failed at strategy, he was book smart, all the time at sea allowed him time to read and he read a lot. His urge in becoming a Scholar was so that he would be able to protect his crew properly, as he blames himself for the death of his last one. The same motivation led him to learn how to wield an axe. He's not necessarily going to join arms with Limsa's yellow jackets, but he has formed an alliance with officials to cover up the fact he's breaking the law behind their backs. Sure his duties at times require him to kill pirates, but as far as he's concerned he's cutting out the competition.

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Rahalv
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RE: RPing Your Job Differently |
#12
09-09-2013, 09:29 AM
I haven't roleplayed Reiko according to game mechanics of her class at all. The is a Thaumaturge but she specialises in Thunder spells and Lightning magic, something that is s simple DoT in this game. She is very good at aetherical manpiulation sure but she personally leans towards Lightning spells to solve everything. That said, as Sarcire found out, she isn't bad with Ice or Fire spells either, she just prefers Thunder spells.

There is nothing wrong with Roleplaying your job a little differently, or differently from gameplay. No two paladins will have the same fighting style. No two mages with prefer using the same spells.

Roleplayers have a very active imagination so nobody will be bothered if you don't roleplay using the shield.

Plus you don't HAVE to be a Paladin if you use a sword and shield. There are plenty of NPC soldiers and knights that use all of the DoW weapons. Paladin is a poor translation of the class anyway as the Kanji for it reads "Knight". Basically think more the FFI/FFV Knight for this class and the lore around it.

basically you can very easily just be a pirate, merc, soldier, guard etc that fights with a sword and shield

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Sigyn Shieldbreakerv
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RE: RPing Your Job Differently |
#13
09-09-2013, 10:21 AM
You don't have to acknowledge any healing powers whatsoever. I mean, you could be a glorified gladiator, really.

I went the route of Siobhain that she was trained by a Sultansworn but never became one herself. Instead she went the route of becoming a knight-errant; taking her skills and using them to protect people as she wanders around selling her blacksmith wares. She wouldn't be as good as a Sultansworn, not having completed her training, and her combat style is very rough and less finessed than I imagine many older, true Paladins'. She is, however, extremely religious. Not that I think that really has any connection to being a Paladin in FF like it does in, say, WoW.

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RE: RPing Your Job Differently |
#14
09-09-2013, 10:34 AM
(09-08-2013, 11:24 AM)Naunet Wrote: There's nothing wrong with pulling certain concepts from a class and using them as a new framework for your character. For example, I'm leveling Antimony as CNJ/WHM and ACN/SCH, but she's not really either of those. She knows a great deal of traditional, more alchemical healing from her decades as her former tribe's healer, as well as some minor magical healing and elemental communing. She is also self-teaching herself arcanum theory, but mostly from an interest of "How does this work and what can I do to it?" Rather than simply learn how to summon a carbuncle, for example, she would want to learn the inner workings of the formulae involved in creating the carbuncle, and then want to figure out how to alter those formulae, how to take them apart and put them back together again, purely out of intellectual curiosity.

As for your not-paladin character, you could really do whatever you want with a sword-and-board type with a bit of magical understanding. As a merc, I bet having some magical ability to bolster one's self would be especially advantageous as it'd make your character more self-sufficient.
I agree with this completely. No need to rigidly follow the roles handed out to us on the character creation process. If the fighting style suites you and your character in a rough way, feel fee to take the favored components and run with them. For instance, if your character is a hearty healer--PLD would also be the conclusion I would come to. Sure, you're more a tank when it comes to dungeon crawling, but ICly, you're a healer who can take some punches on the field, but who manly tends to wounds in-battle.

As Nahv'ir said, "Not everyone in the realm would be an adventurer or follow in the footsteps of combat. There have to be merchants, there have to be farmers, etc."

As an example, my character is primarily a merchant. I justify this by focusing heavily on my weaver/botanist jobs. BLM is not a primary identity, but it's something he dabbles in, has affinity for, and has talent for when things get hairy and people need more then their eyebrows singed.
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Nimarhiev
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RE: RPing Your Job Differently |
#15
09-09-2013, 05:29 PM
While I was playing K'anika last night (same character idea just different name and race), I had snippets of her past race through my imagination, scullery-maid aboard the pirate ship, healer for when there was wounded, and well able to defend herself with a bow, axe or blade; not proficient in any, but could definitely make someone into worm-food. Also had ideas about her being a goldsmith cause she like's making jewelry and stuff and can appraise gems and trinkets... perhaps even acting as a fence when needed. Smile


And while I'm on the subject of GS, anyone know what else they make besides earrings and glasses and other sorts of jewelry?
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