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The Romance Class


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The Romance Class
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DAISHIv
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RE: The Romance Class |
#61
09-12-2013, 06:40 AM
I don't ERP often, but when I do, I do it publicly on the docks of Limsa Lominsa.
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RE: The Romance Class |
#62
09-12-2013, 07:25 AM
^ As an aside the first time I ever encountered RP in any game was in FFXI, in Jueno... in the church... and they were ERPing all up in public. Graphically.

I wasn't sure what to do. So I just backed out of the church and ran off.

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RE: The Romance Class |
#63
09-12-2013, 11:15 AM
Openly? In the Church?!? On the Altar?!?!? ^^

I would have probably played along. "Great gods, guys! What are you doing! Put on some clothes, how dare you! This is a holy place!"
*ripps some curtains off and throws them over the couple*

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RE: The Romance Class |
#64
09-12-2013, 11:21 AM
(09-12-2013, 11:15 AM)Sini Wrote: Openly? In the Church?!? On the Altar?!?!? ^^

I would have probably played along. "Great gods, guys! What are you doing! Put on some clothes, how dare you! This is a holy place!"
*ripps some curtains off and throws them over the couple*

My reaction would have been to get a bucket of ice cold water. That would have been meaner. And make a cheesy one liner: "CHILL OUT!" *Throws ice-water on them*

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RE: The Romance Class |
#65
09-12-2013, 11:40 AM
Not particularly wanting to get involved in the Great ERP Debate (certain people from Co7 probably already know my feelings on that!), I just wanted to bring things back to romance roleplay - or, perhaps to be more exact, romance in roleplay.

I say it that way because I truly feel that romance works best when done in conjunction, alongside and interwoven with a greater story, or multiple stories. Sure, have your little one-on-one scenes where you delve into the private nuances of your characters' interpersonal dynamics; things like that can be great for really cementing the backdrop of a relationship. But I think the most fulfilling time on a broader scale comes when those players apply their characters' romantic interactions to situations beyond them. For example, a rather lengthy plot I participated in (and am still participating in) in TERA involves an extremely elusive antagonist who had a batshit bad guy goal of remaking the Dream and blahblah <insert lots of plot-related stuff that I won't go into because it would take me a year to explain to those unfamiliar with the story>. The point is, there was a massive story going on, involving a number of people, and I always had great fun watching the dynamic of my character and her romantic partner in the context of that plot. It pushed them and pulled them and created great rifts between them that occasionally were pulled back together and the whole thing was fascinating.

I guess what I'm trying to say is that I, personally, find roleplay the most fulfilling when there are multiple layers to it. Don't just roleplay a "they get together" story. Put that into a setting far more complex and have fun testing and stretching and distorting it!

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RE: The Romance Class |
#66
09-13-2013, 12:09 AM
(This post was last modified: 09-13-2013, 12:11 AM by Aysun.)
I think my only problem with romantic RPers is the moment they learn OOCly that their character is going after someone that they don't have a chance of winning over in the end, they metagame their way away from her.

There is more to RP than romance. A lot more.

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RE: The Romance Class |
#67
09-13-2013, 01:53 AM
(09-13-2013, 12:09 AM)Aysun Wrote: I think my only problem with romantic RPers is the moment they learn OOCly that their character is going after someone that they don't have a chance of winning over in the end, they metagame their way away from her.

There is more to RP than romance. A lot more.

Guilty as charged, but I feel like it is excusable when the heartbreak/drama would be more trouble than it's worth. To avoid it, I just generally check with the other player beforehand. If it's a no and I don't feel like it's worth it to have my character deal with a one-sided crush/the rejection that follows, I'll pass on having the romantic interest actually happen IC. And then they can be BFFs or rivals or enemies, and no harm done.
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RE: The Romance Class |
#68
09-13-2013, 03:18 AM
(This post was last modified: 09-13-2013, 03:20 AM by Aysun.)
(09-13-2013, 01:53 AM)Lament Wrote:
(09-13-2013, 12:09 AM)Aysun Wrote: I think my only problem with romantic RPers is the moment they learn OOCly that their character is going after someone that they don't have a chance of winning over in the end, they metagame their way away from her.

There is more to RP than romance. A lot more.

Guilty as charged, but I feel like it is excusable when the heartbreak/drama would be more trouble than it's worth. To avoid it, I just generally check with the other player beforehand. If it's a no and I don't feel like it's worth it to have my character deal with a one-sided crush/the rejection that follows, I'll pass on having the romantic interest actually happen IC. And then they can be BFFs or rivals or enemies, and no harm done.

I despise that. Hell, I don't even understand it. Heartbreak and drama are great things IC to encounter and overcome. They can be really great tools for character development. In my opinion, it is never worth metagaming to avoid something that should be played out IC.

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RE: The Romance Class |
#69
09-13-2013, 06:16 AM
I have only RP'd romance once before.  It occurred between two troll characters in WoW.  We'd RP'd together for nearly a year before the relationship developed, and it happened quite organically.  There was never any drama, and since both of us were attached OOC and had diametrically opposing gender/sexual orientations an OOC relationship wasn't even possible.  We also never publically displayed affection, since she was a GM and I a guild officer, we thought IC (and OCC) it'd not be professional.  It was a great experience and we'd played those characters together for years.

As for ERP, we started out with "fade to black" but over time we became more comfortable and started RPing out more.  Of course, it was done very privately.  It'd be far to scandalous in our minds to ever have anyone know.  Mind you, we played on WRA, where everyone's main was also their f-alt.  Of all the WoW RP servers I played on, WRA seemed like a hotbed for ERP.  I know Moonguard has its ERP-shire reputation, but on WRA it wasn't Goldshire and level 1s, it was max level characters and only vaguely hidden.

I think romance, and ERP even, can be fun and great but it really has to be conducted well by the players.  I recall from my years as a teen, people commonly alienated friends for the harmone driven novelty of new boyfriends and girlfriends, I am probably guilty of that too, but now as an adult I just don't see that anymore.  Even with friends who get into new relationships, they don't suck face at the dinner table/bar/wherever while we all watch. I mean, could you imagine?  You and your colleagues are out for dinner to celebrate someone's promotion and two 30-somethings are sucking face while the sommelier uncorks the wine? 

Bob One: "Grats on the promo, Dave!"

Matt & Mindy: *slurp, slurp, slurp*

Bob Two: "Yeah, way to go!"

Matt & Mindy: *slurp, slurp, sluuuuuuuuuruuuuuuuuuuupppppppppp*

Dave: "Ah, thanks guys!  Um... I think Mindy just got pregnant."
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RE: The Romance Class |
#70
09-13-2013, 08:04 AM
(09-13-2013, 03:18 AM)Aysun Wrote:
(09-13-2013, 01:53 AM)Lament Wrote:
(09-13-2013, 12:09 AM)Aysun Wrote: I think my only problem with romantic RPers is the moment they learn OOCly that their character is going after someone that they don't have a chance of winning over in the end, they metagame their way away from her.

There is more to RP than romance. A lot more.

Guilty as charged, but I feel like it is excusable when the heartbreak/drama would be more trouble than it's worth. To avoid it, I just generally check with the other player beforehand. If it's a no and I don't feel like it's worth it to have my character deal with a one-sided crush/the rejection that follows, I'll pass on having the romantic interest actually happen IC. And then they can be BFFs or rivals or enemies, and no harm done.

I despise that. Hell, I don't even understand it. Heartbreak and drama are great things IC to encounter and overcome. They can be really great tools for character development. In my opinion, it is never worth metagaming to avoid something that should be played out IC.

Some people dont like drama and heartbreak. Simple as that. Some people like romantic movies with sweet happy end, while others despise that and watch horror movies.
Tastes vary and why should someone bother with something he doesnt like.

Thats a general point, and not including the topic of paying respect to your RP partners, which also plays a role ofc.

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RE: The Romance Class |
#71
09-13-2013, 08:25 AM
(This post was last modified: 09-13-2013, 08:26 AM by K'nahli.)
Quote:Some people dont like drama and heartbreak. Simple as that. Some people like romantic movies with sweet happy end, while others despise that and watch horror movies.
Tastes vary and why should someone bother with something he doesnt like.

Thats a general point, and not including the topic of paying respect to your RP partners, which also plays a role ofc.

I kind of agree with Aysun. Instead of RP'ing what would and should happen to your character, it is pretty much RP'ing only what you are happy with. That is not IC at all, it is complete meta-gaming and OOC influence. Feelings cannot be controlled. If my character began to grow feelings for someone, no matter how much I knew it wouldn't(and maybe even OOCly didn't want it to) work, altering their route is not RP'ing surely. Its just picking and mixing.

Life isn't about everything going your way, and that should reflect on RP as well, otherwise(in my mind) its starting to feel a lot less like RP and more of a candy cane, happily ever after story in progress.


Anyways, I am not judging or telling anyone how to RP, I was just a little surprised. I understand that people like to RP in different ways but I was sure that not having an OOC influence on your characters was a foundation rule that everyone abided by. I can't understand the concept otherwise. If you are going to control the results then its almost as if you are rp'ing with yourself.

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RE: The Romance Class |
#72
09-13-2013, 10:01 AM
(This post was last modified: 09-13-2013, 10:06 AM by Sini'to Shadar.)
I'm kinda playing devils advocate now. I'm not playing like that myself, but i understand the reasoning behind it.

As far as i've seen by now, when taken to the extremes there are two types of RPers: Those who view their characters almost as own entities with own minds and all, and others who view their Characters more as lifeless tools they use. Like a videogame character (what they technically are, in the end).

You certainly belong to the first category. If your character begins developing feelings, you go along with it, its like your character has its own live. People of the second category say that they decide if their character would start growing feelings or not.
If such a character ends up being a "good char concept" depends if the controlling player stays consistent. A controlling player can still decide in such a way so his character stays in his fleshed out personality frame.

Life isnt about everything going your way, sure, but this is not life, its a game. It gets played to flee the RL and have fun, Roleplay itself is just another "game". Maybe a game within a game, heh.
Someone having a sad time in RL comes to have some fun playing the game, just to play something sad in there? Some people dont like that.


Quote:If you are going to control the results then its almost as if you are rp'ing with yourself.

No. Even if you "control" your char, you dont control others. They still react to your char as they do, thats the fun of multiplayer you cant get alone.
There will still happen things that are unforeseen. People just handle it different how they react to that.

One part plays along to things they dont like the same like they do with things they like. The other part doesnt, and rather says "no thanks" to the things they dont like.
If thats good or bad is up to everyone him/herself.

As said, when deciding what to do, things like respecting your RP partner play into that, along with other things. All in all its a complex matter.

PS: Im maybe in betwen the middle somewhere. I seperate IC and OOC. I dont let my Char do things that he wouldnt do with his personality. But controling you char already starts with setting him up. You already decide how he will react when you set up his personality.
If you do that, at all. Other people again dont set them up at all and let them just develop themselfes.

It's a wide range with lots of middleground in betwen. Like always.

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If not us, who will? And if not now, then when?"
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RE: The Romance Class |
#73
09-13-2013, 10:15 AM
(This post was last modified: 09-13-2013, 10:16 AM by K'nahli.)
(09-13-2013, 10:01 AM)Sini Wrote: Someone having a sad time in RL comes to have some fun playing the game, just to play something sad in there? Some people dont like that.

Eeep, I guess that is quite a convincing point.

Quote:
Quote:If you are going to control the results then its almost as if you are rp'ing with yourself.

No. Even if you "control" your char, you dont control others. They still react to your char as they do, thats the fun of multiplayer you cant get alone.
There will still happen things that are unforeseen. People just handle it different how they react to that.

Well I know that was a tad overexaggerated but my point was that if you are OOCly finding out about how X's character behaves and will react to your advances then you are essentially learning the important parts about that character(in relation to what you want from X's character) so you, in essence, know what is going to happen.

Yes, its not as extreme as I chose to describe it, but the difference is so vast from going in blind, as would naturally happen, hence why I made such a comparison ^^

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RE: The Romance Class |
#74
09-13-2013, 10:35 AM
(This post was last modified: 09-13-2013, 10:36 AM by Rinh Hallani.)
I can respect both sides to be honest. I prefer to let things happen IC and suffer the consequences, both good and bad, but I've had friends who were having a really hard time in RL before and the last thing they wanted was RP to also blow up in their face. One in particular was going through a divorce when they were dumped IC too, ouch.

Long story short, so long as it's not hurting anyone, I won't give someone a hard time about how they RP their romances.
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RE: The Romance Class |
#75
09-13-2013, 11:09 AM
I think that the biggest part of romantic RP is the communication. While your character is your character, you also have to take into consideration the player behind that character. That doesn't mean you go metagaming the situation, but that you communicate with your partner about things that are happening. 

I don't want to RP a relationship with someone who doesn't communicate with me. I did that once, and it was awful. While I enjoyed the drama ICly, the drama that stemmed from it OOCly made me miserable. RP should be something you enjoy, and if you don't enjoy/get stressed out by the drama that could occur, you should communicate that ahead of time. It doesn't make anyone a bad RPer. Everyone has their own limits.

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