(11-02-2013, 01:27 PM)Knahli Wrote: Oh, that made me think. Are battles realistic or do people actually us in-game moves and buffs and behave as though their characters suffer a barrage of arrows or sword strikes and merely lose "HP"? I have to say that wouldn't interest me at all. I definitely prefer realism.
In my experience, "HP" in an RP combat system is closer to wounds in White Wolf, wherein injuries are actually reflected in the RP. The "HP" is just a measure of "how many times you can be hit before you're incapacitated," and the implementation of each hit is emoting the injury you've taken that starts degrading your combat efficacy. While I don't doubt there are some who take a more generic approach ("I hit you with some arrows!" "I lose 1 HP. I swing my sword in a giant arc!"), I think that's less common and, IMO, less fun.
For true realism, one might add a wound penalty, but in my experience, that slows things down too much in an MMO, as it adds more modifiers into the mix. Calculating modifiers can be something of a pain.
Since we're talking mechanics now, if anyone's interested in that system I had for CoH (which has similar "combat moves" as Ninian's, but fewer of them, as well as mechanics for "superpowers"), you can grab a copy here. It might have some insights that some could use.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))