I think it is quite clear that Squee's intention is to use housing as a huge gil sink, except they a doing it wrong. The smallest houses should be accesible to all FCs, while medium and big plots should be the ones were considerable investment is needed. But even then the greatest investment of housing should come in furnishing the place.
Not to mention the current pricing is probably going to kill any furniture crafting enterprises (if that was going to be a thing, anyway). The purpose is clearly erasing gil from the economies, but also to give players a stupidly long term goal. Because, you know, having a broken economy means the only reliable way of makingmoney will be grinding mobs. And that is something that will keep your players playing and subscribing for three months, as long as you give them the correct carrot. Or in this case, housing.
It will also melt their brains, increasing the chances that they will keep subscribing and accepting all your shitty design choices!
On a more positive note: at least we will have three new urban areas to roleplay in!
Not to mention the current pricing is probably going to kill any furniture crafting enterprises (if that was going to be a thing, anyway). The purpose is clearly erasing gil from the economies, but also to give players a stupidly long term goal. Because, you know, having a broken economy means the only reliable way of makingmoney will be grinding mobs. And that is something that will keep your players playing and subscribing for three months, as long as you give them the correct carrot. Or in this case, housing.
It will also melt their brains, increasing the chances that they will keep subscribing and accepting all your shitty design choices!
On a more positive note: at least we will have three new urban areas to roleplay in!