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why do people play as a Job?


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why do people play as a Job?
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Ignaciusv
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RE: why do people play as a Job? |
#16
05-03-2014, 10:14 PM
Sort of as an afterthought, how many people play on a server?  How many of them are roleplayers (the only ones who are, ICly, going to be members of their class)?  A few hundred for each class, maybe?

I mean, granted, we could assume there are a lot more, but if we go with just the people roleplaying that they are these jobs, there aren't really that many.  It's just a high percentage of the player population (I assume, lore-wise, we adventurers are a small minority).

I guess, in the end, while there might be a lot of people playing dragoons, let's say, in the game population, we can assume there are thousands of beat soldiers in the grand companies and that your common mob fodder are just beat soldiers.  We're a small percentage of those.
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RE: why do people play as a Job? |
#17
05-04-2014, 03:23 PM
(This post was last modified: 05-04-2014, 03:23 PM by McBeefâ„¢.)
I play a job, because it's literally my character's job. I play a sultansworn of Ul'dah, which is the full time version of the part time job that is Paladin. ICly it doesn't mean much, except that my character can use aether to make shields and such, but I have to RP the job to RP my character.
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RE: why do people play as a Job? |
#18
05-05-2014, 05:38 AM
(This post was last modified: 05-05-2014, 05:40 AM by synaesthetic.)
(05-03-2014, 10:06 AM)Ignacius Wrote: But I'll never say he's a "dragoon" or a "bard" since he has a REAL problem with authority.  I can see that working into some people's stories, so it's certainly on a case-by-case basis.  Some people become dragoons and want to really play a dragoon, so they're part of that order.  I have a tendency not to do that unless I'm really wringing something out of it I didn't have before.  Otherwise, it's too much of a handcuff.

This is easier with the martial classes simply because the idea that a fighter could know how to use bows, swords, spears, axes and also punch stuff is fairly believable. Many martial experts are trained in the use of multiple weapon types because different weapons are designed to address different combat situations on the battlefield.

The magic classes are a bit different since the class or Job doesn't simply determine the type of training they have, but also determines what type of aetheric energy source they use to power their spells.

Aeriyn is ICly a scholar of magic, a researcher into the conscious manipulation of aether. She was a thaumaturge; she delved into the allegedly forbidden knowledge of black magic in order to better understand Allagan technology (and by extension, Garlean Magitek). In her effort to bridge the gaps between the various disciplines of magic, Aeri has also studied some conjury (she has not yet examined white magic due to the near-total control the Elementals and the Padjal maintain) and has also studied arcanima in the tradition of Limsa Lominsa, Nym and Allag. 

She's dabbled in every form of magic that is and/or was recently practiced in Eorzea, as well as both Allagan and Garlean device magic. Her understanding of nearly all of these disciplines is academic at best, with the exception of black magic--for purposes of combat in roleplay, Aeri fights with black magic (and occasionally somewhat poorly with a shortbow) and that's pretty much the extent of it.

And here's where the issue comes in--a soldier who can use a sword, swing an axe, pick up a pike and take up a charge and then grab a bow and knock a cavalryman off his horse is a lot more believable (and far less overpowered) than a mage dropping massive explosions while simultaneously curing their own wounds and commanding a summoned primal fragment and a Nymian fairy.

So Aeriyn is for all intents and purposes a black mage, even though she knows quite a lot about a lot of different disciplines of magic.

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RE: why do people play as a Job? |
#19
05-05-2014, 08:33 AM
(05-05-2014, 05:38 AM)synaesthetic Wrote:
(05-03-2014, 10:06 AM)Ignacius Wrote: But I'll never say he's a "dragoon" or a "bard" since he has a REAL problem with authority.  I can see that working into some people's stories, so it's certainly on a case-by-case basis.  Some people become dragoons and want to really play a dragoon, so they're part of that order.  I have a tendency not to do that unless I'm really wringing something out of it I didn't have before.  Otherwise, it's too much of a handcuff.

This is easier with the martial classes simply because the idea that a fighter could know how to use bows, swords, spears, axes and also punch stuff is fairly believable. Many martial experts are trained in the use of multiple weapon types because different weapons are designed to address different combat situations on the battlefield.

The magic classes are a bit different since the class or Job doesn't simply determine the type of training they have, but also determines what type of aetheric energy source they use to power their spells.

Aeriyn is ICly a scholar of magic, a researcher into the conscious manipulation of aether. She was a thaumaturge; she delved into the allegedly forbidden knowledge of black magic in order to better understand Allagan technology (and by extension, Garlean Magitek). In her effort to bridge the gaps between the various disciplines of magic, Aeri has also studied some conjury (she has not yet examined white magic due to the near-total control the Elementals and the Padjal maintain) and has also studied arcanima in the tradition of Limsa Lominsa, Nym and Allag. 

She's dabbled in every form of magic that is and/or was recently practiced in Eorzea, as well as both Allagan and Garlean device magic. Her understanding of nearly all of these disciplines is academic at best, with the exception of black magic--for purposes of combat in roleplay, Aeri fights with black magic (and occasionally somewhat poorly with a shortbow) and that's pretty much the extent of it.

And here's where the issue comes in--a soldier who can use a sword, swing an axe, pick up a pike and take up a charge and then grab a bow and knock a cavalryman off his horse is a lot more believable (and far less overpowered) than a mage dropping massive explosions while simultaneously curing their own wounds and commanding a summoned primal fragment and a Nymian fairy.

So Aeriyn is for all intents and purposes a black mage, even though she knows quite a lot about a lot of different disciplines of magic.
That does bring up more of a philosophical question.  Actual "job" classes require you to have a minimum working knowledge of another discipline.  So is a White Mage, for example, a hybrid conjurer-arcanist?  Or is that just a game mechanic?  Or is magic a more fluid art than the game gives it credit for.

It might be completely feasible that someone knows all the disciplines, but it's not really necessary that they practice them all.  For instance, as per my example, Orleans knows quite a bit about polearms and bows both, but I don't play him as specifically knowing much about great axes (even though he had to learn it to be a Dragoon, so I have it).  I'm sure it's an uncomplicated enough weapon that he can direct the sharp bit where it needs to go, but he doesn't ICly know any of the disciplines behind Mauraders (going out and breaking rocks is just a little undignified for him).

Magic might be similar; there's nothing saying you can't know everything.  It might be a lot more like why I don't know anything about plumbing.  As an architectural designer, I might be aware of things like floor drains, sump pumps, and so on, but I'd be terrible at actually putting them in.  General knowledge is easy to obtain.  However, it does seem like everything is a sort of hybrd once you're into soulstones so it might be that the weapons you bear REALLY have something to do with the magic you throw, meaning you might know everything, it might simply be impossible to cast, say, a major heal through a black mage's staff; it's just a matter of not having the tools for the job.

It might then mean that you could carry a radical and a staff and act as if you knew both disciplines at once, but you can't actually USE both at the same time.  That's how I generally work Orleans.  He is very versed in bows and lances and he often carries both around with him, but it's not like he can just fire an arrow while wielding a lance.
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RE: why do people play as a Job? |
#20
05-05-2014, 11:29 AM
I think when it comes to having the secondary class,that is simply a game mechanic, there is no mention of the alternate classes with the job quests, merely as a seperate entity.

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RE: why do people play as a Job? |
#21
05-05-2014, 02:13 PM
I don't RP K'aworu specifically as a white mage or a conjurer, but more specifically just a "healer" in most cases because the preferences among players (ie: some rping very strictly according to in-game jobs and weapons vs. people who are more lax) seems to vary significantly. It makes it kind of easier, I guess?

Personally, I don't really specify between the ranks of job v. class. In RP, all those who use elemental spells are referred to just as "people who use thaumaturgy" and people who can heal are "people who use conjury"

I like to stick to lore a lot, but I guess I don't like sticking to it so far as to needing to use the game mechanics in RP. (Does that make sense?)

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RE: why do people play as a Job? |
#22
05-06-2014, 03:04 AM
Not sure if this was covered, but what about jobs that are planned to be in the game, but aren't actually INCORPORATED yet? Such as NIN, SAM, DRK, RDM, etc. Surely they exist because they're part of Final Fantasy's lore in general, but is there anyone that actually roleplays these jobs that have yet to be added?

I, for one, play a character who's more like a THF than a PGL or MNK. However, THF (which will probably be a class, not a job) isn't available yet. Still, when you think of Ul'dah's streets, there's bound to be thieves and the like, yes? Just because there's no job, or class, to support them yet, should we not venture into what isn't yet in the game's mechanics?
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RE: why do people play as a Job? |
#23
05-06-2014, 03:28 AM
Aeriyn's occupation is a scientist. She's a researcher of magic. This "class" doesn't exist in the game, either. Big Grin

If you have to categorize her via the game mechanics, she's a BLM. ICly, though, she knows black magic but doesn't actually do the things black mages do in lore, like close voidgates and summon and destroy prominent voidsent. She learned black magic to better understand Allagan technology, not to hurl giant fireballs (though she can do that as well).

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RE: why do people play as a Job? |
#24
05-06-2014, 03:54 AM
(This post was last modified: 05-06-2014, 03:55 AM by Ildur.)
From a roleplay perspective, the ammount of classes any given game has is effectively "as many as you want". Just as there are no scientist classes, there's no masonry, architects, businessmen or thieves in the mechanics of the game. But that doesn't mean that there is no actual in-universe people spending their lives doing those things. In fact, it's pretty unreal to think those don't exist, unless the lore states otherwise. Using that logic you can infer that there are likely masons, architects, businessmen and dagger wielding thieves in the world. The same way that not all people using swords and shields studied in the Gladiator's Guild, or that not all spear users come from Gridania, can be used to justify the existance of other 'classes'. It's just that the game doesn't represent them because it would be pretty inconvenient: the same reason cities aren't populated with tons of NPCs or why you can travel all across Eorzea by foot in a few in-game days instead. It's scaled down for convinience.

The problems come with classes/jobs that can't be properly infered from the current setting. For example, currently ARR (as far as I know, anyway) doesn't have a good way to justify samurais or ninjas. But there are ways to justify thieves and musketeers: we have daggers, there's no conceptual barrier stopping characters from stealing things or being stealthy; and there's gunpowder and firearms. The only thing you can't do is say that there are actual guilds for those, but you can create a semi-canonical lore by simply creating the backstory. After all, and as I said before, there's no reason to think that all swordmen studied in the Gladiator's Guild. So there's no reason to think that thieves, musketeers or whatever had to come from an actual guild. All you need is the proper weapon and thematic skills.

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RE: why do people play as a Job? |
#25
05-06-2014, 08:58 AM
(05-06-2014, 03:54 AM)Ildur Wrote: From a roleplay perspective, the ammount of classes any given game has is effectively "as many as you want". Just as there are no scientist classes, there's no masonry, architects, businessmen or thieves in the mechanics of the game. But that doesn't mean that there is no actual in-universe people spending their lives doing those things. In fact, it's pretty unreal to think those don't exist, unless the lore states otherwise. Using that logic you can infer that there are likely masons, architects, businessmen and dagger wielding thieves in the world. The same way that not all people using swords and shields studied in the Gladiator's Guild, or that not all spear users come from Gridania, can be used to justify the existance of other 'classes'. It's just that the game doesn't represent them because it would be pretty inconvenient: the same reason cities aren't populated with tons of NPCs or why you can travel all across Eorzea by foot in a few in-game days instead. It's scaled down for convinience.

The problems come with classes/jobs that can't be properly infered from the current setting. For example, currently ARR (as far as I know, anyway) doesn't have a good way to justify samurais or ninjas. But there are ways to justify thieves and musketeers: we have daggers, there's no conceptual barrier stopping characters from stealing things or being stealthy; and there's gunpowder and firearms. The only thing you can't do is say that there are actual guilds for those, but you can create a semi-canonical lore by simply creating the backstory. After all, and as I said before, there's no reason to think that all swordmen studied in the Gladiator's Guild. So there's no reason to think that thieves, musketeers or whatever had to come from an actual guild. All you need is the proper weapon and thematic skills.
There's a reason there's no architect class.  You'd have skills like:

Call Contractor:  35 CP

Call a contractor.  Learn that they missed an element in the CAD and you will have to redesign your egress path to meet Eorzean fire code and assign room volume to new dead end corridors.  This ability takes 24 hours to take effect.
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RE: why do people play as a Job? |
#26
05-07-2014, 02:02 AM
(05-06-2014, 03:04 AM)Suko Wrote: Not sure if this was covered, but what about jobs that are planned to be in the game, but aren't actually INCORPORATED yet? Such as NIN, SAM, DRK, RDM, etc. Surely they exist because they're part of Final Fantasy's lore in general, but is there anyone that actually roleplays these jobs that have yet to be added?

I, for one, play a character who's more like a THF than a PGL or MNK. However, THF (which will probably be a class, not a job) isn't available yet. Still, when you think of Ul'dah's streets, there's bound to be thieves and the like, yes? Just because there's no job, or class, to support them yet, should we not venture into what isn't yet in the game's mechanics?

A lot of people still play as things that aren't actually implemented into the game yet. An example being, one of my characters is good with firearms and, in combination with his history and such, actually owns a functioning gunblade. The gunner-type class isn't implemented yet (but will be soon, alongside THF), but it's still very obvious at several points in the game that guns such as pistols, rifles, and even gunblades (though these are limited to Garleans unless you've worked out a logical explanation) that a character could easily be something along these lines.

Same with Ophelia. She's a dancer/songstress, moreover in the literal terms of a performer and not an archer-type like the game function. I know dancer is a class in 11, but not here, and there's never really been mention if it'll be available or not as a game mechanic. But, you see a lot of dancers about Ul'dah, and [in 1.0] there was a main storyline NPC for Ul'dah that was a very popular songstress of sorts, without being a bard like the game defines it.

So really, it's all up to your imagination, so long as it fits reasonably in the realm of the world. Majority of people I know don't RP their playable class as their actual class. Sometimes they just happen to play the class that their character is in-character. Myself, and most others, usually go by "IG =/= IC"

I hope this helps.

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RE: why do people play as a Job? |
#27
05-09-2014, 12:30 AM
(05-06-2014, 03:54 AM)Ildur Wrote: From a roleplay perspective, the ammount of classes any given game has is effectively "as many as you want". Just as there are no scientist classes, there's no masonry, architects, businessmen or thieves in the mechanics of the game. But that doesn't mean that there is no actual in-universe people spending their lives doing those things. In fact, it's pretty unreal to think those don't exist, unless the lore states otherwise. Using that logic you can infer that there are likely masons, architects, businessmen and dagger wielding thieves in the world. The same way that not all people using swords and shields studied in the Gladiator's Guild, or that not all spear users come from Gridania, can be used to justify the existance of other 'classes'. It's just that the game doesn't represent them because it would be pretty inconvenient: the same reason cities aren't populated with tons of NPCs or why you can travel all across Eorzea by foot in a few in-game days instead. It's scaled down for convinience.

The problems come with classes/jobs that can't be properly infered from the current setting. For example, currently ARR (as far as I know, anyway) doesn't have a good way to justify samurais or ninjas. But there are ways to justify thieves and musketeers: we have daggers, there's no conceptual barrier stopping characters from stealing things or being stealthy; and there's gunpowder and firearms. The only thing you can't do is say that there are actual guilds for those, but you can create a semi-canonical lore by simply creating the backstory. After all, and as I said before, there's no reason to think that all swordmen studied in the Gladiator's Guild. So there's no reason to think that thieves, musketeers or whatever had to come from an actual guild. All you need is the proper weapon and thematic skills.
Actually, I disagree with the second part of what was said here. I think it's actually feasible to introduce the Ninja and Samurai classes after the event that was attempting to introduce horses as superior to Chocobos. The Heavensturn event, if I remember correctly. From this, the world now knows there's a continent with these sorts of characters, and said continent now knows that travel to Eorzea is possible. So, I wouldn't completely write off the possibility of ninja and samurai existing yet. It would just have to be well played, and very convincing.
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RE: why do people play as a Job? |
#28
05-09-2014, 01:09 AM
Oh, right. That forgetteable event! I...forgot about it.

So I guess it's possible. Though there are no katanas that I can think of, and I'm not sure if the background offered by the event was enough to come up with something usable that is not "fantasy Japan".
Or maybe that's exactly what it is. I forgot, as I said!

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RE: why do people play as a Job? |
#29
05-09-2014, 02:59 PM
(05-09-2014, 01:09 AM)Ildur Wrote: Oh, right. That forgetteable event! I...forgot about it.

So I guess it's possible. Though there are no katanas that I can think of, and I'm not sure if the background offered by the event was enough to come up with something usable that is not "fantasy Japan".
Or maybe that's exactly what it is. I forgot, as I said!
I believe the sword you can get for turning in 5 of the Odin tokens is a Katana, although given it is single handed, it could be a wakizashi, though someone may confirm or deny for me whether there is in fact a difference in the way they are used (hand grips ec).

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