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Marking Dungeon Targets


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Marking Dungeon Targets
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K'nahliv
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RE: Marking Dungeon Targets |
#16
06-25-2014, 03:48 PM
Hahaha, I wouldn't reach even a fraction of that aggression but I understand how it can be annoying. You just wonder if they are completely ignorant to the purpose of marks and/o the chat or if they just want to be defiant.

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RE: Marking Dungeon Targets |
#17
06-25-2014, 03:50 PM
To be honest, I haven't used my mark macro in a long time. It was basically a way for me to keep hate while in lower level dungeons where I had hate issues. Even when I do things where I only have 1-2-3 in the expert dungeons, I just check what dps are hitting what, flash, hit a charged halone on something or etc.

As DPS I check what the other is hitting and/or my enmity on the mob. Am I yellow? I'm switching. For some reason even with Quelling my burst can go yellow to red in one crit >.> Both yellow? Go for the one the other dps is hitting and hope it dies soon.

That said I might renew my macro for marking since I might be expert rouletting as PLD more. A lot of my macros recently broke :c And the mark one was so nice. It just marked consecutively.
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RE: Marking Dungeon Targets |
#18
06-25-2014, 03:53 PM
I don't really use marks when I tank. I'll put a #1 up on mobs that heal or summon new mobs like in AK or the succubi in Haukke HM. But in reality I'm going to get and hold hate on all mobs regardless of which ones the DD are attacking. In my experience most DPS ignore marks anyways. But some exceptions to this are

1. When a party member is new or less experienced to the content. I'll use a mark.
2. When something changes mid-battle. Like additional aggro from a stronger, wandering mob.
3. When I'm trying to do a speed run of WP and no one is opening that frikken door to the Flan boss and a giant tonberry is making me their plaything. >< a;;ghj;iogngjirjrkjelnkdnf

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RE: Marking Dungeon Targets |
#19
06-25-2014, 04:30 PM
Marking targets is probably one of the most useful tools this game offers. Its great for learning parties (Garuda Exreene, ignore the spiny plume) and to priortize targets (pesky Gremlin in Lost City). It's a tool often unused for whatever reason. 

Honestly, I have it keybound to my primary mouse button, its a very convenient place to mark targets quickly.

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RE: Marking Dungeon Targets |
#20
06-25-2014, 04:36 PM
How do you make a marking macro? Do you just AoE the group and have it select everything in your enemy list? Also why do people care about the gremlins in Amdapor? I thought all they did was raise vulnerability.

(Also, at this point in the game marking would not be to help me maintain enmity personally since Shield Oath makes it very easy but rather for the sake of the party).

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RE: Marking Dungeon Targets |
#21
06-25-2014, 04:39 PM
(This post was last modified: 06-25-2014, 04:41 PM by Tiergan.)
I always mark targets as a tank unless I'm feeling spectacularly lazy or I'm speedrunning with two black mages and a white mage that are going to blow everything to smithereens with mass-AoE/Holy spamming. I tend to flip back and forth between all the mobs as I tank to make sure I keep hate up on all of them, so it can sometimes be difficult for the DPS to determine which one I want to kill in what order unless I mark'em up.

As for gremlins - I kill them first because the little bastards deserve it for callin' me an idiot. >:C

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RE: Marking Dungeon Targets |
#22
06-25-2014, 04:40 PM
I've never marked in this game. I always felt the tank role wasn't "Hold hate" but "Hold hate off of people." Doesn't do me any good to slap a 1 on something and then put up filters if my DPS then begin to engage another thing. I generally build threat with Flash on a pack and then keep an eye on HP bars and just apply threat as needed.

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RE: Marking Dungeon Targets |
#23
06-25-2014, 04:47 PM
Marks are tools for communication. In this game they are very useful. I've tanked in a boatload of other games, and this game's system is its own beast. You can't just go in, AoE taunt, and call it good.

My rule of thumb is if I don't mark, I have to hold hate on everything. There are plenty of times when you just don't need to mark. When you're pulling three groups together, its not necessary.

If someone gets weird about the tank marking, I don't feel like they understand the game system. We don't have time so sit and type out "Ok I'm gonna hit this one... then..." so its a quick tool for parties that are thrown together. If you're in voice chat with people, its real easy to coordinate without any of that.

Its not a make or break thing, but with PUGs especially it keeps things running smoothly.

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RE: Marking Dungeon Targets |
#24
06-25-2014, 04:51 PM
If I'm not having trouble keeping packs of mobs, I don't bother marking.
If people consistently pull off me, I start marking at least the first mob hoping they'll just focus it while I keep generating AOE.

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RE: Marking Dungeon Targets |
#25
06-25-2014, 04:51 PM
On the other hand, if you can hold threat and be comfortable without needing to worry micromanage what dies first, it's an extraneous step. Only thing off of the top of my head that "needs" to die first is the Wamoura in Lost City because of Exuviation.

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RE: Marking Dungeon Targets |
#26
06-25-2014, 04:57 PM
(This post was last modified: 06-25-2014, 04:58 PM by TheLastCandle.)
My thought process is this: for most packs of mobs, it's not so much about something "needing" to die first as it is to make sure the DPS are all focusing their fire on the same thing for efficiency's sake. Said thing dies quickly, and you're not taking damage from its attacks anymore, so the healer isn't working quite as hard to keep you alive. Everybody wins.

If everyone is AoEing everything down or is overgeared for the fight, naturally, this loses its importance.

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RE: Marking Dungeon Targets |
#27
06-25-2014, 05:01 PM
What TheLastCandle said. There aren't too many monsters that will cause insane amounts of trouble if they don't die first - it's just more efficient to have both your DPS attacking the same thing instead of the two of them whittling down two different targets.

If it's an AOE extravaganza or we're all so geared that everything's melting before us - marking doesn't really matter as much.

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RE: Marking Dungeon Targets |
#28
06-25-2014, 05:23 PM
(06-25-2014, 04:36 PM)K Wrote: How do you make a marking macro? Do you just AoE the group and have it select everything in your enemy list? Also why do people care about the gremlins in Amdapor? I thought all they did was raise vulnerability.

(Also, at this point in the game marking would not be to help me maintain enmity personally since Shield Oath makes it very easy but rather for the sake of the party).
The gremlins can heal, too.

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RE: Marking Dungeon Targets |
#29
06-25-2014, 05:26 PM
(06-25-2014, 04:47 PM)Garryson Wrote: Marks are tools for communication. In this game they are very useful. I've tanked in a boatload of other games, and this game's system is its own beast. You can't just go in, AoE taunt, and call it good.

My rule of thumb is if I don't mark, I have to hold hate on everything. There are plenty of times when you just don't need to mark. When you're pulling three groups together, its not necessary.

I can't speak to how Paladin plays (I've only ever leveled it up to 31), but as Warrior I've found that, after 'hawking, two to three Overpowers into tab-targeting the enmity combo with perhaps another Overpower or Flash thrown in for good measure is almost always sufficient to hold hate on everything and anything in low level content. It doesn't have the snap of an AoE taunt, but it secures the top spot on the aggro chart for group pulls, and tab-targeting maintains that lead. Sure, the DPS can't just Set Target you and kill whatever you're killing since you're bouncing around, but at that point the onus is on the tank to cycle through the enemy list and keep these bars...

[Image: Party-Enmity-Meter.jpg]

...nice and low.

I can understand marking targets so your DPS focus fire and burn down one target at a time (mind you, Focus Target is better suited for this). I encourage marking things like Caduceus so that the party can easily identify which snake is which after the split. I agree marking identical-looking mobs so that your four damage dealers kill them ASAP to relieve pressure on the tanks and healers (please don't ever solo tank Turn 5 without marking the Scourges, Garry, the thought scares me >_> )) And someone (ONE, not A BUNCH of people) had better be marking the doors in Lost City in case they're awful at Memory.

What I can't understand and don't agree with is the mentality that most, let alone every, trash pull between bosses in low level (read: not endgame) content needs to be marked. The only trouble I've ever had with aggro in said content is pre-26 pre-RoH Gladiator in Totorak with synced-from-50 damage dealers in my party... and that has absolutely nothing to do with marking so much as tunnel-vision from the DPS. If I can't keep up with Savage Blade combo and Flash, please spread your DPS around the mobs instead of focusing. Dazed

Focus Target solves the problem of DDs not coordinating. Mark is useful... but asking, or expecting, the majority of pulls to be marked is... excessive. And unnecessary. Is it helpful? Yes. But it's helpful in the same way that a red signal at the crosswalk telling you not to step into heavy traffic traveling at speeds of 50mph and up is helpful. "Do this, not this," etc.


EDIT: Was typing this up when TheLastCandle posted, and I agree. Mark for DPS efficiency... but even then, I'd say Focus Target serves that purpose better in most cases pre-endgame.

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RE: Marking Dungeon Targets |
#30
06-25-2014, 05:48 PM
(06-25-2014, 05:26 PM)Melkire Wrote: <screenshot>

Who is this Ryahl, and why haven't I met him yet? Hmmm...

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