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Not trying to be defensive here, but just wanting to explain why we use this definition of canon and why our RP tends to be based around the game's canon and plotline.
I decided to make the game our GM for the most part. In other words, instead of having someone sitting back and calling the shots, let the game and it's included lore handle that. I have been in other groups in the past and managed groups in the past that allowed for lore and canon to be disregarded and the world was left completely in the hands of the RPers. Not necessarily bad, but what I found was that these particular groups I was in suffered from character power struggles... having implausible backgrounds, and everyone seemed in competition to make their character more awesome than the other, developing powers that others couldn't match... you catch my drift? As GM for that RP I had to make the calls on what was allowed to be done by our characters, which then incites anger when I side with someone but against someone else.
For this group I wanted something different. Everyone has access to the game's rules and its canon and its lore. Why not use that as the rules for the RP and let the game balance itself out? No one can complain about another character getting powers they can't, etc. There's no snubbing of another person's canon since we just use what's already in the game. A common ground as it were.
And the honest truth is that this has worked out well for most of our group. But I'd be lying if I said that it worked out for all, and we've had some people where our group hasn't worked out for them.
I'll be the first to say that one of the drawbacks of this strategy is that it removes some possibilities to really get some unique ideas going simply because you have to work within the game's storyline and guidelines. But I also think it presents a creative challenge to make a neat character that has to fit into the world. In fact, I think characters end up being *more* interesting and more believable working under these restrictions, as opposed to writing whatever you want and not having to worry about whether or not it works.
But our style is not for everyone, and I don't think we're better than other groups or anything. It's our style and our preference and other people have their own. But our group is certainly not "nothing but trouble."
I decided to make the game our GM for the most part. In other words, instead of having someone sitting back and calling the shots, let the game and it's included lore handle that. I have been in other groups in the past and managed groups in the past that allowed for lore and canon to be disregarded and the world was left completely in the hands of the RPers. Not necessarily bad, but what I found was that these particular groups I was in suffered from character power struggles... having implausible backgrounds, and everyone seemed in competition to make their character more awesome than the other, developing powers that others couldn't match... you catch my drift? As GM for that RP I had to make the calls on what was allowed to be done by our characters, which then incites anger when I side with someone but against someone else.
For this group I wanted something different. Everyone has access to the game's rules and its canon and its lore. Why not use that as the rules for the RP and let the game balance itself out? No one can complain about another character getting powers they can't, etc. There's no snubbing of another person's canon since we just use what's already in the game. A common ground as it were.
And the honest truth is that this has worked out well for most of our group. But I'd be lying if I said that it worked out for all, and we've had some people where our group hasn't worked out for them.
I'll be the first to say that one of the drawbacks of this strategy is that it removes some possibilities to really get some unique ideas going simply because you have to work within the game's storyline and guidelines. But I also think it presents a creative challenge to make a neat character that has to fit into the world. In fact, I think characters end up being *more* interesting and more believable working under these restrictions, as opposed to writing whatever you want and not having to worry about whether or not it works.
But our style is not for everyone, and I don't think we're better than other groups or anything. It's our style and our preference and other people have their own. But our group is certainly not "nothing but trouble."
![[Image: 51f7fee1a068d6073b38115a.jpg]](http://cdn.guildwork.net/albums/images/51f7fee1a068d6073b38115a.jpg)