
There's a huge difference between making your character fit the setting and established lore of the game (which is a good thing and I 100% expect of any serious RPer) and using actual in-game missions and quests to RP around. In my experience it's always been best to keep a fair amount of distance between roleplay events and ongoing story events in the game itself. Reference stuff in passing, mention people or places off hand but always avoid putting yourself in the place of a "main character".
"We just defeated the Shadow Lord! We're heroes!" If you walk around town claiming you just did in the big baddie or just saved Eorzea from certain doom at the hands of whatever villain we're up against, what happens when someone from another group happening to be running the same sort of gimmick wants to RP with you guys? It becomes awkward and convoluted.
The best way to avoid stuff like that is to make your own stories from scratch. A seasoned roleplayer should never have trouble taking what he sees around him and turning it into an engaging plot without having to rely so heavily on the game script that it becomes the focal point.
"We just defeated the Shadow Lord! We're heroes!" If you walk around town claiming you just did in the big baddie or just saved Eorzea from certain doom at the hands of whatever villain we're up against, what happens when someone from another group happening to be running the same sort of gimmick wants to RP with you guys? It becomes awkward and convoluted.
The best way to avoid stuff like that is to make your own stories from scratch. A seasoned roleplayer should never have trouble taking what he sees around him and turning it into an engaging plot without having to rely so heavily on the game script that it becomes the focal point.