(08-19-2014, 01:20 PM)Black Hat Wrote:(08-19-2014, 01:08 PM)FreelanceWizard Wrote:(08-19-2014, 12:29 PM)Black Hat Wrote: My utopian vision would be a community of RPers (such as this one) that doesn't tell each other "I dictate what happens to my character." Where IC actions have universal IC consequences (like Law Enforcement involvement, cause really.....really? Limsa may be Tortuga, but I still see Yellowjackets all over the streets, people.) and players think "OH crap. I got myself into this situation, now I need to think of an IN CHARACTER way out" instead of "I don't like this. You can't tell me what to do."
Without making a value judgment on the concept, the problem is that there's just no way to enforce that in open consensual RP (well, okay, there are ways, but none that are good). Ultimately, control of your character in a consensual RP environment belongs to you and you alone. The only time you cede any control is when you join a group of other RPers, and even then you can take that right back by leaving.
Essentially, yes and no. While as said previously, there's nothing wrong with saying "I do not consent", it comes with its own issues. History being doomed to repeat itself, if you will. There's consent and then there's being wishy-washy. Optimally, if you're committing an open crime visible to the public at large, you're consenting to having the cops called on you. There's no valid precedent for being offended that you got busted for stealing someone's stuff, especially not with your hand in the cookie jar (hypothetically.)Â
It's not about enforcement, but the evolution of roleplaying. The only way to keep it fresh and exciting is to be open to the excitement. Eventually, as evidenced myriad times before, we're all going to turn disillusioned. Really think about that. Some RPers love the random chaos of interacting freely and letting the chips fall where they may. Many do not and if you survey the statistics, it's those who don't that quit out of boredom. Controlling every aspect gets stale. RPing under the same paradigm gets stale. End game content grinds get stale. It's all the same principle.Â
What I mentioned in my brief utopian blurb was more of an offering of inspiration. We're already a community and we're all awesome, why don't we find that middling ground in the form of a community standard and expand rather than isolate ourselves? Course, if the general populace likes the status quo then there's your answer and the discussion is nicely moot.Â
Taking risks with any situation, real or fictional, keeps things invigorating, broadens horizons. That's all.Â
And this is all one Hat's perspective too. I'm humble enough to admit that I may be off the mark, I watch the forums and make these statements based on observations of patterns.
Setting aside the logistical issues of establishing a community standard - which, quite apart from the issues of consent laid out by other posters, are numerous - none of what you are describing is interesting to me as a player.
Why should I want to "evolve" my roleplay? Why should I want to broaden my horizons? The game is a pastime. I enjoy it, and I enjoy writing for it, but I find that too many utopian roleplayers who buy into the idea of a shared, single community (this comes up so often that I now call it "the myth of community" and will continue to refer to it as such in the future), seem to think it needs to be something greater, something more than a group of people sporadically swapping stories back and forth with greater or lesser degrees of success. And where are these statistics saying I'm more likely to quit coming from, anyway?
My personal vision is much smaller. Call it a tabletop upbringing or not having started online RP in MMOs, where the myth seems to hold more sway, but I prefer small groups and small stories, and, accordingly, I prefer prioritizing OOC consent and player agency over IC consistency. And, to take this back to the original topic, I see that making law enforcement RP extremely difficult because there is no central, shared body of authority outside of consent. There are law enforcement players here who I would trust enough to consent to their involvement (and that is a rarity for me, so high praise for the server for that), but there are others out there who I can and will pretend don't exist because they conflict with how I see the setting.
At any rate, matters have cleared up for Ruru, so I will leave the thread be. If you want to continue this, please start a new thread.
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Current Fate-14 Storyline:Â Merchant, Marine
Current Fate-14 Storyline:Â Merchant, Marine