Amen. Most people want to RP their characters breaking whatever laws, codes of conduct, and morals they please with no consequences, or rather with consequences on their terms, how they want, when they want. It's sadly common (but a couple months ago I saw a couple characters verbally and physically threatening a waitress at the Quicksand right outside the tavern and when some characters went to reprimand them, they immediately bolted before OOCly giving anyone else time to post). In my opinion, people who RP like that are terrible role-players. And you shouldn't let some bad RPers ruin your fun. If you want to play a law enforcement character, don't let them dissuade you. Keep at it, and you'll find some other decent, like-minded role-players. Ignore the bad eggs and don't let them ruin your fun. If someone's RP is going to defy logic and fairness, end that RP immediately and try again with someone else.
There are people who want to RP characters acting as villains/criminals blatantly in public places and expect to have their character face no consequences. On the flip side, there are people RPing heroes and law enforcement officials who will greatly abuse their power and metagame because they have the mentality that the "good guy" must always win. Both are bad, and both can be remedied with a little consideration for the other role-players, some mindfulness to fairness, and some attention to the logical repercussions of the RP.
So I guess my two cents is: Law enforcers - don't let bad RPers get you down and keep at it, but remember sometimes the bad guys do win. Law breakers - if you want your RP to go a certain way with specific/minimal consequences, do it in private and/or in a controlled environment.
There are people who want to RP characters acting as villains/criminals blatantly in public places and expect to have their character face no consequences. On the flip side, there are people RPing heroes and law enforcement officials who will greatly abuse their power and metagame because they have the mentality that the "good guy" must always win. Both are bad, and both can be remedied with a little consideration for the other role-players, some mindfulness to fairness, and some attention to the logical repercussions of the RP.
So I guess my two cents is: Law enforcers - don't let bad RPers get you down and keep at it, but remember sometimes the bad guys do win. Law breakers - if you want your RP to go a certain way with specific/minimal consequences, do it in private and/or in a controlled environment.