Therein lies the "problem" with playing either a Magnificent Bastard or a Detective type; These characters are effectively defined by their successes or losses. In a world without a definite end (for the time being, RIP CoH) there's no room for a single major climax; The villain CAN'T get caught, the hero CAN'T win irrefutably. It's a game of cat and mouse that can't finish without ending the role of the avatar, and in an MMO that's just not practical.
There are plenty of people out there who know this and don't make Giant Grand Moves but play in the shadows, and that works great. A lot of wiggle room between Those Seeking and Those Hiding to maneuver around each other. But then there are the "I just attacked a bunch of Immortal Flames players and am now sitting in the Quicksand bragging about it also I just threw a trio of knives at a Free Paladin as I was teleporting out" types that ruin everything forever for everyone.
There are plenty of people out there who know this and don't make Giant Grand Moves but play in the shadows, and that works great. A lot of wiggle room between Those Seeking and Those Hiding to maneuver around each other. But then there are the "I just attacked a bunch of Immortal Flames players and am now sitting in the Quicksand bragging about it also I just threw a trio of knives at a Free Paladin as I was teleporting out" types that ruin everything forever for everyone.