(08-28-2014, 11:54 PM)LiadansWhisper Wrote: Every time you tell me about the lore from 1.0 and I look at the lore from 2.0, I want to go into a corner and cry. Â
1.0 was a good time to be alive.
(08-29-2014, 04:14 AM)Ryoko Wrote: It's possible that a sabotage mission could cause the shroud to self-destruct, but at that point there's no gain to anyone. Better to let them live their lives isolated in their silly little forest than to kill them simply out of spite.
The problem with trying to occupy Gridania is that no matter how you defeat them, you're never going to get access to the resources of the Twelveswood. Regardless of whether you set off the Greenswrath or just kill them out right in battle. If you slaughter the Padjal, the Elementals will never let another Race of Man into the Wood. Ever. They'd sooner destroy the world again.
When Garlemald attempted to burn down the Twelveswood pre-Calamity, they did so because they had no interest in its natural resources. They only saw the forest as a natural barrier to a land-based invasion. Solution: burn it down and get rid of it. Let the fire kill the Elementals and let the Elementals kill the Gridanians. Minimal loss of life on the Garlean side.
The issue is that people outside of the Shroud don't actually believe in the existence of the Elementals. So while you and I both know what the Elementals are capable of, Ul'dah and Limsa probably do not... and I think the Syndicate might be just dumb enough to try invading Gridania. Which would not end well for either side.