(08-29-2014, 10:56 AM)ExKage Wrote: It's enough that I've shed tears over it at work several times per week out of sadness, depression and frustration. "
This is a sign you need to take a break from it. A game should not be causing that kind of stress and depression. No discussion.
(08-29-2014, 10:56 AM)ExKage Wrote: Franz, I love you but your expectations of it being DFable are pretty laughable until they give some nerfs or cheeses. Think of T2 rot mechanics and NA player base without an actual way to play around with enrage. I -don't- want to sit around until patch 2.6 to finally finish SCOB.
Remember though, to get into SCoB, you still need to have cleared T5 from CoB. While that's certainly....carriable, it does give a certain expectation of survivability. I fully aggree it's going to firmly sit in the "probably never going to happen in DF" category. But with additional exposure, the likelihood of a PUG clearing will rise. Among other things, that magic "multiple of 8 for a static" breaks down, because you can simply reenter and part whenever. THat means groups that would have formerly have needed to find a static would then have access to the same people who /are/ clearing it, and can form groups. I wouldn't say 2.6, but when they /are/ unlocked, there will be more groups doing them. It's just the nature of how scheduling works. THe same was seen when CoB was unlocked. It wasn't as if the instance became any easier (well, echo may have helped some, but really, echo doesn't fix mechanics), but it certainly became more doable because a larger group of people could go in: The people who had cleared it before.
TLDR: SE needs to stop the weekly "clear and don't come back" style and move things over to the CT/ST style of "one look a week", if they want to limit how many items can be obtained. Gear doesn't make a bad player good, but it does make them look pretty.