
(09-04-2014, 09:38 AM)Eleni Wrote: Wow, this issue on White Mages is particularly sensitive, isn't it?Â
I'm not a lore scholar (hey, I'm still relatively new and learning, and I will continue to try and learn as much as I can) but by reading all the posts in this thread, I learnt new stuff, and I guess it's a good idea to just stick to the lore, huh? (And please correct me if I ever make a mistake in the lore departmentÂÂ )
Still, powerful conjurers can be powerful, right?Â
That brings up the question, though, why would SE put players in such a predicament? Either let non Padjal be a WHM (and not just one special cookie out of everyone else), or not make WHM such a big thing?
ps. I hate posting through my phone.Â
Faye summed it up pretty well here. (Post 17)
TLDR of my interpretation: Because each person has different views on the lore, and the timeline of the game's continuity, RPing as a WHM can present itself as a problem to part of the community, as it would get divided into one of three categories.
- Characters who view thier lore as Post-Calamity, but without the Main Scenerio Quest
- Characters who view thier lore as Post-Calamity, and are part of the ongoing Main Scenerio Quest, wherever it may be
- Characters who view thier lore as Post-Calamity, after the Main Scenerio Quest, wherever it may be
Depending on which category you'd fall in, some issues can arise when dealing with the lore, as each smaller number is a subset of what can be done in the bigger ones. Anyone from 1) can be resolved to fir the idea of lore for 2) and 3), and anyone in 2) can be resolved for 3), but it doesn't go the other way aorund.
For WHM:
1) would state that WHMs are rare, and limited to the Padjal now.
2) would state that the Padjal are /just starting/ to consider a non-Padjal from becoming a WHM, and they /might/ have let some super awesome adventurer who proved themself "worthy" learn the art.
3) would say that after said aventurer showed a non-Padjal could do it, they have begun letting others learn as well, albiet keeping a close on them.
For the Main-Scenerio as well:
1) A strictly FFXIV 2.0 World and Setting
2) Anywhere between 2.0 to 2.35 (at this time)
3) At 2.35 (at this time)
Ultimately, it would come down to which of the groups you'd fall in to, which is seen as limiting RP opportunity, so a lot of people will kind of group into 1) to maximize their chances of RP without potentially causing issues if something they do cannot be resolved to its lore. But with all of these, there's of course lore-bending with them all. If you find a group of players that fall within a certain interpretation of the lore you want to follow, RP with them!
We're all [most mature (or I like to think I am)] adults and we can be responsible and reasonable. It's still a game, and should be fun, so do/RP what is fun for you!
side note: I probably fall into 3) in terms of my own personal preferences, but when in public, act closer to 1) with the average player. you can always be something without broadcasting it, and really, if a person has a major issue with something their character /shouldn't/ know, there could be deeper issues.
*Not-so-undercover Garlean walks off into the sunrise*