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L'yhta's limit breaks are usable with any Disciple of Magic arm, giving her the magical versatility for which she's known.
Level 1: Arcanima Amplification. L'yhta draws a complex arcanima geometry in the air, then casts her next spell through it. The next spell cast has its potency and area of effect tripled, but retains the same MP cost and casting time. Total potency with Flare in Astral Fire III is usually around 1100.
Level 2: Spell Fury. This uses the same animation as the standard caster Limit Break 3. The next spell cast is cast eight times on random eligible targets within range. The spell retains the same casting time, but consumes all MP. Total potency with Flare in Astral Fire III is usually around 2900, but the randomness of targeting usually reduces this on large groups.
Level 3: Quick II. L'yhta jams her staff into the ground and a giant white flash engulfs the room for a fraction of a second. All enemy animations stop, along with all background music -- except for the sound of a metronome during the effect's duration. For 8 seconds, all enemies are Stunned, regardless of any immunities they may have to this effect, including the effects of diminishing returns. Additionally, all abilities that are currently on cooldown for all party members are immediately recharged. All buffs on party members gain 8 seconds of duration upon the Limit Break's activation, and all TP and MP are restored.
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Level 1: Arcanima Amplification. L'yhta draws a complex arcanima geometry in the air, then casts her next spell through it. The next spell cast has its potency and area of effect tripled, but retains the same MP cost and casting time. Total potency with Flare in Astral Fire III is usually around 1100.
Level 2: Spell Fury. This uses the same animation as the standard caster Limit Break 3. The next spell cast is cast eight times on random eligible targets within range. The spell retains the same casting time, but consumes all MP. Total potency with Flare in Astral Fire III is usually around 2900, but the randomness of targeting usually reduces this on large groups.
Level 3: Quick II. L'yhta jams her staff into the ground and a giant white flash engulfs the room for a fraction of a second. All enemy animations stop, along with all background music -- except for the sound of a metronome during the effect's duration. For 8 seconds, all enemies are Stunned, regardless of any immunities they may have to this effect, including the effects of diminishing returns. Additionally, all abilities that are currently on cooldown for all party members are immediately recharged. All buffs on party members gain 8 seconds of duration upon the Limit Break's activation, and all TP and MP are restored.
The Freelance Wizard
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))
Quality RP at low, low prices!
((about me | about L'yhta Mahre | L'yhta's desk | about Mysterium, the Ivory Tower: a heavy RP society of mages))